Commit Graph

748 Commits

Author SHA1 Message Date
Robbert van der Helm da5f6e9e7d Always initialize Microsoft COM unconditionally 2021-06-07 22:24:48 +02:00
Robbert van der Helm a7496fae77 Add thread names 2021-06-06 23:45:47 +02:00
Robbert van der Helm fe7f6eff96 Make the last commit appear a little less drastic 2021-06-05 11:41:22 +02:00
Robbert van der Helm 974951e966 Translate mouse coordinates from Wine window
Instead of the parent Window. Tracktion Waveform does some weird things
with its VST2 editor embedding, so with the old approach this would
cause mouse clicks to be offset 27 pixels vertically and one pixel
horizontally.
2021-06-05 11:32:24 +02:00
Robbert van der Helm 712ef41a7f Make realtime scheduling less aggressive
On the Wine side. Instead of always having it enabled and disabling it
when it could potentially hurt (i.e. when handling GUI related things),
we'll now only enable it when it's potentially beneficial. This way we
don't have to constantly switch scheduling policies on the GUI thread.
2021-06-01 16:21:38 +02:00
Robbert van der Helm 27c96135cb Fix thread safety issue with VST2 plugin groups
While a VST2 plugin is being initialized in a plugin group, all host
callbacks would go over that new plugin instance's sockets. This would
cause a race condition if the host processes audio while loading
plugins. This issue has been there since the introduction of plugin
groups, but it's only noticeable in Bitwig Studio, and only when using
over thirty instances of the same plugin in a plugin group.
2021-05-30 02:06:52 +02:00
Robbert van der Helm e0efa48aa8 Get rid of redundant string conversion
Not sure how this snuck in there.
2021-05-23 19:44:14 +02:00
Robbert van der Helm d610c07e11 Enable mutual recursion on effGetProgramName()
PG-8X in REAPER has the same mutual recursion limitation the Voxengo
plugins had in Renoise, but with `effGetProgramName()` instead of
`effGetProgram()`.
2021-05-23 19:00:16 +02:00
Robbert van der Helm 0b9b1330ad Make sure effProcessEvents() also never allocates
This basically changes the default small vectors during VST2 event
processing from 256 bytes to the size of a `DynamicVstEvents`
object (which also includes a small_vector to hold MIDI events without
allocating) and makes them thread local. We already have a similar
optimization for VST3. There it's a bit neater since we already had to
separate audio processing functions from non-time critical functions.
Here we don't have that separation, so we just made these buffers thread
local, large enough to hold our predefined number of events, and we then
just shrink them to fit if these buffers grow even more (which can only
happen after reading or writing chunk data).

The change doesn't specifically target `effProcessEvents()`, but that's
where you would see the differences. This is also relevant for
`audioMasterProcessEvents()`.
2021-05-23 17:37:09 +02:00
Robbert van der Helm 29e0a0fd36 Reuse VST2 audio processing buffers on Wine side
Just like we made similar changes on the plugin side a few commits ago
to prevent allocations there.
2021-05-23 16:37:01 +02:00
Robbert van der Helm 4e81c1c2b3 Reuse request on Wine side during VST2 processing
The object was constantly being recreated, resulting in memory
allocations caused by creating and destroying the audio buffer vectors.
2021-05-23 15:02:53 +02:00
Robbert van der Helm 6f321649c4 Do small vector optimization for all communication
I once read years ago somewhere on Stack Overflow that `std::vectors`
with that are preinitialized to a default size would allocate the
initial capacity on the stack. This of course doesn't make any
sense (run time sized stack allocations can cause all kinds of issues),
so we were still allocating with our default 64-byte sized buffers, but
just not as often.
2021-05-23 14:43:02 +02:00
Robbert van der Helm e700678a11 Also preallocate small buffers for VST2 events 2021-05-23 00:10:03 +02:00
Robbert van der Helm bd0dd63ad2 Rename the EventResult struct to Vst2EventResult 2021-05-20 15:53:16 +02:00
Robbert van der Helm 2bf41c6fe1 Move EventPayload to Vst2Event::Payload 2021-05-20 15:52:40 +02:00
Robbert van der Helm b1c9d75112 Rename the Event struct to Vst2Event 2021-05-20 15:50:09 +02:00
Robbert van der Helm 0bc91443b0 Remove old Ardour effEditIdle() hack
We no longer pass effEditIdle() to the plugin (we now use a timer to be
more consistent and configurable), so this is not needed anymore.
2021-05-20 15:29:23 +02:00
Robbert van der Helm a96cfc8090 Allow mutual recursion between audioMasterUpdateDisplay and effGetProgram
This prevents Voxengo VST2 plugins from freezing in Renoise when
recalling their state. See the comments in the diff for why this is
necessary.
2021-05-20 15:28:00 +02:00
Robbert van der Helm ccfda51a69 Clarify the DefaultDataConverter method names 2021-05-20 14:49:11 +02:00
Robbert van der Helm c2186fa55b Use the std::derived_from concept when applicable
This probably makes things much clearer at a glance instead of using a
blanked typename.
2021-05-20 14:31:59 +02:00
Robbert van der Helm 626c31beb3 Update documentation on mutual recursion functions 2021-05-20 14:00:03 +02:00
Robbert van der Helm e4ca520b64 💥 Redo all higher order template functions
This does what we did for a few functions in the last few commits for
every function. We now use either the `std::invocable` concept or our
own `invocable_returning` concept wherever possible to make sure we pass
function types to these template functions, since constraint errors are
a lot more readable than template deduction errors. And instead of
having to specify the return type as a template argument, we now just
use `std::invoke_result_t<F>` instead. The VST3 message handling
functions are still using the good old `typename F` since those are
overloaded polymorphic functions. This was also a good moment to modify
`AdHocSocketHandler::send()` to allow functions returning void (this got
rid of an old fixme where we had to return some dummy value from a
function instead of just not returning anything).
2021-05-20 01:03:58 +02:00
Robbert van der Helm 35cc47d021 Add a concept for invocables with a return type
Because for some reason this is not part of the standard library.
2021-05-19 23:30:42 +02:00
Robbert van der Helm 57d7141681 Remove redundant template arguments in MainContext 2021-05-19 22:56:37 +02:00
Robbert van der Helm 11cfd15308 Use MutualRecursionHelper in the Wine VST3 bridge 2021-05-19 19:36:44 +02:00
Robbert van der Helm f7901266b7 Use STDERR for all output in the Wine plugin hosts 2021-05-18 13:39:49 +02:00
Robbert van der Helm 09c2ed96ad Fix Win32Thread trampoline since last commit
In e974d1d2b1 we added the forward, and
that will of course cause us to capture references instead of moved
functions again.
2021-05-17 01:31:16 +02:00
Robbert van der Helm e974d1d2b1 Use perfect forwarding in templates where possible 2021-05-17 01:02:45 +02:00
Robbert van der Helm a9643577fd Also add noexcept qualifications on the Wine side
See the last few commits.
2021-05-14 18:27:19 +02:00
Robbert van der Helm 8ba6e4a937 Noexcept qualify the VST3 proxy implementations
For the same reasons mentioned in the last commit.
2021-05-14 17:30:05 +02:00
Robbert van der Helm db6ecdbbd4 Also define the shobjidl.h define globally
This was needed for Wine 6.2.
2021-05-11 02:27:43 +02:00
Robbert van der Helm af299f3c66 Always define NOMINMAX and friends globally
Repeating this every time is worse than defining them in the compiler
command line.
2021-05-11 02:27:43 +02:00
Robbert van der Helm 5577c4bfd8 Fix build on Wine 6.8 #103
Wine dropped `WINE_NOWINSOCK`, so now we sadly have to define this
globally instead.
2021-05-11 02:27:38 +02:00
Robbert van der Helm f1d7b7bf57 Avoid allocations in VST3 process response
This is very ugly so hopefully I can think of a neater way, but now the
response object is just a set of pointers, so we can avoid all copies
and moves on the Wine side.
2021-05-07 19:24:28 +02:00
Robbert van der Helm 93b8643cba Avoid allocations when reconstructing process data 2021-05-07 18:21:30 +02:00
Robbert van der Helm fcaac219a6 💥 Reduce allocations in VST3 audio sockets
We do this by using this new `MessageReference<T>` type to avoid copying
our `YaAudioProcessor::Process` struct and the contained `YaProcessData`
object. This is only part of the work, but this redesign lets us keep
the these objects alive on both the plugin and the host side. On the
plugin side, we'll simply serialize the data from the referred to object
without copying it. On the Wine side, we'll write the data to a
persistent thread local object, and then reassign the
`MessageReference<T>` to point to that object. This lets us serialize
'references', thus avoiding potentially expensive allocations. With
these last few changes alone VST3 plugins are already at the same
performance level as our optimized VST2 plugin groups.
2021-05-07 16:32:08 +02:00
Robbert van der Helm 49750575bc Fix xcb assertion failures in Ardour for good
Hopefully. Checking mapped state apparently wasn't enough to prevent
spurious assertion failures on `is_child_window_or_same()`. Now we'll
just use exceptions instead of assertions so we catch them and ignore
them.
2021-05-02 20:40:59 +02:00
Robbert van der Helm 2fd453e747 Repeat the window mapped check for Ardour
This is probably a better idea than trying to be efficient. If we get
two events in a row, then it can be that the map status has changed
between the two events.
2021-05-02 18:33:05 +02:00
Robbert van der Helm 5c88140c54 Also use mutual recursion for program list changes
The VST3 version of Voxengo TEOTE would deadlock in Ardour when Ardour
calls `IEditController::setState()`, the plugin calls
`IUnitHandler::notifyProgramListChange()` in response, and then when
Ardour calls `IUnitInfo::getProgramName()` while handling that callback.
All of these functions have to be called from the same thread in Voxengo
plugins.
2021-05-02 00:41:28 +02:00
Robbert van der Helm fd29c7d825 Skip X11 events when the window is not mapped
This fixes potential assertion failures in Ardour when Ardour unmaps
editor windows.
2021-05-01 23:22:59 +02:00
Robbert van der Helm 7bcc9ac181 Cancel group host shutdown timer with new request
Or else we will still shut down the host when loading the new plugin
takes a while.
2021-05-01 22:10:51 +02:00
Robbert van der Helm 448bfca0bc Reduce the initial shutdown timer on group hosts
This five seconds matches the five seconds on the first watchdog timer
proc.
2021-05-01 22:09:34 +02:00
Robbert van der Helm f3f2bfdc24 Fix deadlock caused by do_mutual_recursion_on_off_thread
Apparently the destructor for C++17/20 conditional initializers are only
run after the else branch, so this would keep the mutex locked while
executing `do_call()`.
2021-05-01 21:01:47 +02:00
Robbert van der Helm b103723df2 Make the watchdog much more aggressive
For individually hosted plugins this will behave the same. For plugin
groups it would have been nice if we could shut down individual plugins,
but dangling threads are apparently a real issue. This should be
equivalent in all use cases.

This also reverts commit bda9a0b75f.
2021-05-01 19:05:55 +02:00
Robbert van der Helm bbc93d7413 Catch all exceptions during initialization 2021-05-01 18:48:46 +02:00
Robbert van der Helm 5c2da36ecd Use a shorter delay for the first watchdog check 2021-05-01 18:47:45 +02:00
Robbert van der Helm 4ff538c7e1 Let group hosts shut down on their own if unused
We would never try to shut the group host down if nothing ever tried to
connect to it. This could happen when the native host gets killed after
initializing the yabridge plugin but before it gets the chance to
request the group host process to host a plugin.
2021-05-01 18:38:18 +02:00
Robbert van der Helm 56afefeb53 Terminate all threads when initialization fails
With this the watchdog can correctly terminate VST2 bridges that get
stuck during initialization.
2021-05-01 17:58:46 +02:00
Robbert van der Helm bda9a0b75f Catch exceptions in failing host callbacks
This will let us more or less gracefully handle failing host callbacks
during initialization. We cannot catch this from anywhere else since
this these functions get called from unmanaged code.
2021-05-01 17:57:41 +02:00
Robbert van der Helm 832089d4d1 Implement the Wine host process watchdog
This will shut down a bridge's sockets when the connected native host
process exits, to prevent dangling Wine processes.
2021-05-01 17:54:22 +02:00