Commit Graph

1024 Commits

Author SHA1 Message Date
Robbert van der Helm e653142e45 Implement IComponent::getState()
With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
2020-12-14 12:38:35 +01:00
Robbert van der Helm 02e6fb1ba8 Add a way to write a VectorStream back 2020-12-14 12:24:09 +01:00
Robbert van der Helm 816d1c1501 Implement IComponent::setState() 2020-12-14 12:09:47 +01:00
Robbert van der Helm c463543ac9 Implement a serializable vector based IBStream
We can now use this for implementing reading and writing preset data.
2020-12-14 00:02:31 +01:00
Robbert van der Helm 42664be378 Use std::copy_n instead of pointer arithmetic 2020-12-13 23:19:37 +01:00
Robbert van der Helm 7341fab0ea Implement IComponent::setActive() 2020-12-13 22:17:06 +01:00
Robbert van der Helm 43296675f6 Implement IComponent::activateBus() 2020-12-13 22:07:45 +01:00
Robbert van der Helm 16b949bccf Log all function calls kwargs-style 2020-12-13 21:53:08 +01:00
Robbert van der Helm 5b6a8ebfac Implement IComponent::getRoutingInfo() 2020-12-13 21:51:56 +01:00
Robbert van der Helm 583645bb46 Add a holder for component contexts and pointers
When implementing the other component interfaces we want to be able to
store the `FUnknownPtrs`.
2020-12-13 21:31:59 +01:00
Robbert van der Helm 6adeb1987d Log function arguments kwargs-style
This would make everything a bit clearer since the SDK uses bitfields
everywhere.
2020-12-13 16:59:16 +01:00
Robbert van der Helm 9df812952e Implement IComponent::GetBusInfo() 2020-12-13 16:56:09 +01:00
Robbert van der Helm 34b2fa8905 Implement IComponent::getBusCount() 2020-12-13 16:18:13 +01:00
Robbert van der Helm 116b618ac5 Implement IComponent::setIoMode() 2020-12-13 16:12:30 +01:00
Robbert van der Helm 3f3759e5fc Log calls to unimplemented functions 2020-12-13 16:01:52 +01:00
Robbert van der Helm 32c1028736 Implement IPluginFactory3::setHostContext()
Now the plugin factories are fully implemented (at least, functionality
wise, we still can't create most kinds of objects).
2020-12-13 15:53:39 +01:00
Robbert van der Helm 7c5f7a2e0e Fully implement IPluginBase::initialize()
We can now pass host contexts around.
2020-12-13 15:16:11 +01:00
Robbert van der Helm 0c64aabeea Add a partial YaHostApplication implementation 2020-12-13 14:46:17 +01:00
Robbert van der Helm e21ee31ee8 Implement plugin side of IPluginBase::initialize() 2020-12-13 14:30:51 +01:00
Robbert van der Helm e8929e5e43 Make the UTF-16 conversion a bit safer 2020-12-13 13:53:53 +01:00
Robbert van der Helm 919987298c Add the base for YaHostApplication 2020-12-13 13:46:00 +01:00
Robbert van der Helm ca91cf041d List the progress of interface implementations 2020-12-13 12:47:18 +01:00
Robbert van der Helm d9989fe856 Update the VST3 architecture document 2020-12-13 12:32:49 +01:00
Robbert van der Helm cd92b7a976 Log failed calls to IComponent::queryInterface() 2020-12-12 22:25:25 +01:00
Robbert van der Helm 0ad56874e2 Abstract away logging unknown interfaces 2020-12-12 22:22:27 +01:00
Robbert van der Helm 39984ad442 Use the new approach for creating plugin factory
Directly serializing and deserializing into objects was and more
boilerplate heavy (since we now need two implementations even though we
only use one), and also much less flexible because we can't wrap
payloads in structs or provide optional values that way.
2020-12-12 21:53:38 +01:00
Robbert van der Helm 1b30000147 Keep track of active YaComponentPluginImpls
So we can do host callbacks later.
2020-12-12 21:24:11 +01:00
Robbert van der Helm efc840a51a Log unknown interfaces in IComponent::initialize() 2020-12-12 16:53:44 +01:00
Robbert van der Helm f637e6ad18 Rename Create/Destroy to Construct/Destruct
This is less likely to clash with names used by interfaces and it's a
bit clearer what's going on (since they are basically proxies for
constructors and destructors).
2020-12-12 16:18:47 +01:00
Robbert van der Helm 1088483f15 Mention destructors in VST3 implementation docs 2020-12-12 16:18:47 +01:00
Robbert van der Helm 68084bc555 Implement IComponent::terminate() 2020-12-12 16:18:47 +01:00
Robbert van der Helm d80ba10f06 Interleave structs with their related functions
Might make it a bit more organized when this is fully implemented.
2020-12-12 16:04:35 +01:00
Robbert van der Helm f5a90eb892 Fix typo in YaComponent destructor message 2020-12-12 14:59:59 +01:00
Robbert van der Helm 0214221c3a Rename handle_plugin_dispatch to *_run
Since run() is now the general `HostBridge()` function to listen for
incoming events.
2020-12-12 13:34:30 +01:00
Robbert van der Helm 4f8fe21fa9 Merge branch 'master' into feature/vst3 2020-12-12 13:33:36 +01:00
Robbert van der Helm 42c484bfc0 Bump to version 2.2.1 2.2.1 2020-12-12 12:48:09 +01:00
Robbert van der Helm 712736e74a Prevent a deadlock in plugin group handling
This was a nasty race condition that only seemed to pop up with Spitfire
plugins in REAPER, but it could also happen elsewhere. The
`active_plugins_mutex` was getting locked from the message loop, but the
plugin would block until `effOpen()` had been called. But because the
mutex was locked by the message loop we would never get to handling
`effOpen()`. Passing the pointer directly both removes this unnecessary
locking and fixes the issue.
2020-12-12 12:44:01 +01:00
Robbert van der Helm f526ae3e39 Add a string representation for universal tresult 2020-12-11 23:57:24 +01:00
Robbert van der Helm e24cecc6d7 Use the univeral tresult in IComponent creation 2020-12-11 23:54:30 +01:00
Robbert van der Helm 91a47a466c Create a universal wrapper around tvalue 2020-12-11 23:34:23 +01:00
Robbert van der Helm 699ddfd2ea Implement YaComponentPluginImpl destructor
When the object gets dropped through the reference counting system, the
object should also be dropped in the Wine plugin host.
2020-12-11 22:59:32 +01:00
Robbert van der Helm cdb9dae2df Rename YaComponent::Arguments to CreateArgs 2020-12-11 22:43:12 +01:00
Robbert van der Helm d1d85711f0 Split up the VST3 class implementations 2020-12-11 22:37:20 +01:00
Robbert van der Helm 33cb5f1efe Change wording of Discord link in issue tracker 2020-12-11 22:03:53 +01:00
Robbert van der Helm 001af8c6b4 Add a link to the Discord on the issues page 2020-12-11 21:57:07 +01:00
Robbert van der Helm afd777b583 Mention the Discord in the common issues section 2020-12-11 18:16:17 +01:00
Robbert van der Helm b815fb0c34 Add a Discord badge to the readme 2020-12-11 18:14:37 +01:00
Robbert van der Helm 5b2d76e33d Mention the Discord in the issue templates 2020-12-11 18:02:14 +01:00
Robbert van der Helm 9439a62d94 Fix formatting 2020-12-11 16:56:46 +01:00
Robbert van der Helm 9554bbc12d Merge branch 'master' into feature/vst3 2020-12-11 16:25:53 +01:00