This is a pretty huge change that will be important for being able to
handle nested or mutually recursive `dispatch()` and `audioMaster()`
calls. This sadly all had to be done in a single commit, so here's a
summary:
- `src/common/sockets.h:Sockets` contains all sockets on both the plugin
and the Wine host side, and is used to both listen on and connect to
the sockets.
- Sockets and other temporary files respect `$XDG_RUNTIME_DIR` instead
of being dumped in `/tmp`.
- All sockets now have a unique endpoint in
`/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`. This is
important for when we want to have multiple socket connections for
handling `dispatch()` and `audioMaster()`.
- Because of the above, we no longer clean up the socket endpoint files
after the connection gets established during initialization. Instead
we'll remove the socket base directory when shutting down.
Not sure why it's doing this, but Renoise seems to report 112 speakers
per audio channel, so the 256 audio channel limit would be exceeded when
using more than 2 output channels.
This is not ideal since it requires the user to know about this option
and to create a config file, but I think it's the best we can do without
compromising on yabridge's transparency and 'zero hacks' philosophy.
See #29 and #32.
This significantly reduces the latency with no real drawbacks from what
I've noticed. Wineserver is still run using the normal scheduling
policies because from my testing running that with realtime priority
that can actually increase latencies, although doing so will greatly
reduce the variance in processing time.
I did not know that `std::optional::value()` did checked access. And I
still prefer a more explicit .has_value() over boolean conversion, but
this seems to be the accepted way to do this.
This is for data passed through the `value` `intptr_t` parameter. The
only two events that use this are `effSetSpeakerArrangement` and
`effGetSpeakerArrangement`. Since this is such a rare occurrence we'll
leave the regular `value` field as it is.
As mentioned in the last commit. The original reasoning behind these
names was that the HostBridge talks to the host, and the PluginBridge
talks to the plugin, but you could also argue that the HostBridge should
be part of the Wine VST host and the PluginBridge should be part of the
VST plugin. This removes that ambiguity.