mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Add a dynamic wrapper for VstSpeakerArrangement
Similar to `DynamicVstEvents`, so we can serialize the object to binary data transfer it over our sockets.
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@@ -32,9 +32,9 @@ VstEvents& DynamicVstEvents::as_c_events() {
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// First we need to allocate enough memory for the entire object. The events
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// are stored as pointers to objects in the `events` vector that we sent
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// over the socket.
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static_assert(std::extent<decltype(VstEvents::events)>::value == 1);
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static_assert(std::extent_v<decltype(VstEvents::events)> == 1);
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const size_t buffer_size =
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sizeof(VstEvents) + (events.size() - 1) * sizeof(VstEvent*);
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sizeof(VstEvents) + ((events.size() - 1) * sizeof(VstEvent*));
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vst_events_buffer.resize(buffer_size);
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// Now we can populate the VLA with pointers to the objects in the `events`
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@@ -47,3 +47,40 @@ VstEvents& DynamicVstEvents::as_c_events() {
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return *vst_events;
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}
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DynamicSpeakerArrangement::DynamicSpeakerArrangement(
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const VstSpeakerArrangement& speaker_arrangement)
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: flags(speaker_arrangement.flags),
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speakers(speaker_arrangement.num_speakers) {
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using speaker_type =
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std::remove_extent_t<decltype(speaker_arrangement.speakers)>;
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static_assert(std::is_same_v<speaker_type, VstSpeaker>);
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// Copy from the C-style array into a vector for serialization
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speakers.assign(
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speaker_arrangement.speakers,
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speaker_arrangement.speakers +
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(speaker_arrangement.num_speakers * sizeof(speaker_type)));
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}
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VstSpeakerArrangement& DynamicSpeakerArrangement::as_c_speaker_arrangement() {
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// Just like in `DynamicVstEvents::as_c_events()`, we will use our buffer
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// vector to allocate enough heap space and then reconstruct the original
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// `VstSpeakerArrangement` object passed to the constructor.
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static_assert(std::extent_v<decltype(VstSpeakerArrangement::speakers)> ==
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2);
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const size_t buffer_size = sizeof(VstSpeakerArrangement) +
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((speakers.size() - 2) * sizeof(VstSpeaker));
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speaker_arrangement_buffer.resize(buffer_size);
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// Now we'll just copy over the elements from our vector to the VLA in this
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// struct
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VstSpeakerArrangement* speaker_arrangement =
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reinterpret_cast<VstSpeakerArrangement*>(
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speaker_arrangement_buffer.data());
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speaker_arrangement->flags = flags;
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speaker_arrangement->num_speakers = speakers.size();
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std::copy(speakers.begin(), speakers.end(), speaker_arrangement->speakers);
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return *speaker_arrangement;
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}
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@@ -190,8 +190,9 @@ class alignas(16) DynamicVstEvents {
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private:
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/**
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* Some buffer we can build a `VstEvents`. This object can be populated with
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* contents of the `VstEvents` vector using the `as_c_events()` method.
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* Some buffer we can build a `VstEvents` object in. This object can be
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* populated with contents of the `VstEvents` vector using the
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* `as_c_events()` method.
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*
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* The reason why this is necessary is because the `VstEvents` struct is
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* actually a variable size object. In the definition in
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@@ -204,6 +205,54 @@ class alignas(16) DynamicVstEvents {
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std::vector<uint8_t> vst_events_buffer;
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};
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/**
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* A wrapper around `VstSpeakerArrangement` that works the same way as the above
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* wrapper for `VstEvents`. This is needed because the `VstSpeakerArrangement`
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* struct is actually a variable sized array. Even though it will be very
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* unlikely that we'll encounter systems with more than 8 speakers, it is
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* something we should be able to support.
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*
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* Before serialization the events are read from a C-style array into a vector
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* using this class's constructor, and after deserializing the original struct
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* can be reconstructed using the `as_c_speaker_arrangement()` method.
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*/
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class alignas(16) DynamicSpeakerArrangement {
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public:
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DynamicSpeakerArrangement(){};
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explicit DynamicSpeakerArrangement(
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const VstSpeakerArrangement& speaker_arrangement);
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/**
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* Construct a dynamically sized `VstSpeakerArrangement` struct based on
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* this object.
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*/
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VstSpeakerArrangement& as_c_speaker_arrangement();
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/**
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* The flags field from `VstSpeakerArrangement`
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*/
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int flags;
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/**
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* Information about the speakers in a particular input or output
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* configuration.
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*/
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std::vector<VstSpeaker> speakers;
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private:
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/**
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* Some buffer we can build a `VstSpeakerArrangement` object in. This object
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* can be populated using the `as_c_speaker_arrangement()` method.
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*
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* This is necessary because the `VstSpeakerArrangement` struct contains a
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* dynamically sized array of length `VstSpeakerArrangement::num_speakers`.
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* We build this object in a byte sized vector to make allocating enough
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* heap space easy and safe.
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*/
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std::vector<uint8_t> speaker_arrangement_buffer;
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};
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/**
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* Marker struct to indicate that that the event writes arbitrary data into one
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* of its own buffers and uses the void pointer to store start of that data,
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@@ -348,8 +397,8 @@ struct Event {
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* gets passed along.
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* - A (short) string.
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* - Some binary blob stored as a byte vector. During `effGetChunk` this will
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contain some chunk data that should be written to
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`PluginBridge::chunk_data`.
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* contain some chunk data that should be written to
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* `PluginBridge::chunk_data`.
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* - A specific struct in response to an event such as `audioMasterGetTime` or
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* `audioMasterIOChanged`.
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* - An X11 window pointer for the editor window.
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+4
-1
@@ -80,6 +80,9 @@ struct VstSpeaker {
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* during `eff{Get,Set}SpeakerArrangement`. Reverse engineered from Renoise by
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* attaching gdb and dumping both the `value` and `data` pointers when the host
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* calls opcode 42.
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*
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* Use the `DynamicSpeakerArrangement` class to serialize and construct these
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* objects.
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*/
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struct VstSpeakerArrangement {
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int flags;
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@@ -88,5 +91,5 @@ struct VstSpeakerArrangement {
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* Variable length array of speakers. Similar to how `VstEvents` works, but
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* with an array of objects instead of an array of pointers to objects.
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*/
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VstSpeaker speakers[8];
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VstSpeaker speakers[2];
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};
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