Add a dynamic wrapper for VstSpeakerArrangement

Similar to `DynamicVstEvents`, so we can serialize the object to binary
data transfer it over our sockets.
This commit is contained in:
Robbert van der Helm
2020-05-07 16:45:04 +02:00
parent 0822e49c59
commit a82c3ac08c
3 changed files with 96 additions and 7 deletions
+39 -2
View File
@@ -32,9 +32,9 @@ VstEvents& DynamicVstEvents::as_c_events() {
// First we need to allocate enough memory for the entire object. The events
// are stored as pointers to objects in the `events` vector that we sent
// over the socket.
static_assert(std::extent<decltype(VstEvents::events)>::value == 1);
static_assert(std::extent_v<decltype(VstEvents::events)> == 1);
const size_t buffer_size =
sizeof(VstEvents) + (events.size() - 1) * sizeof(VstEvent*);
sizeof(VstEvents) + ((events.size() - 1) * sizeof(VstEvent*));
vst_events_buffer.resize(buffer_size);
// Now we can populate the VLA with pointers to the objects in the `events`
@@ -47,3 +47,40 @@ VstEvents& DynamicVstEvents::as_c_events() {
return *vst_events;
}
DynamicSpeakerArrangement::DynamicSpeakerArrangement(
const VstSpeakerArrangement& speaker_arrangement)
: flags(speaker_arrangement.flags),
speakers(speaker_arrangement.num_speakers) {
using speaker_type =
std::remove_extent_t<decltype(speaker_arrangement.speakers)>;
static_assert(std::is_same_v<speaker_type, VstSpeaker>);
// Copy from the C-style array into a vector for serialization
speakers.assign(
speaker_arrangement.speakers,
speaker_arrangement.speakers +
(speaker_arrangement.num_speakers * sizeof(speaker_type)));
}
VstSpeakerArrangement& DynamicSpeakerArrangement::as_c_speaker_arrangement() {
// Just like in `DynamicVstEvents::as_c_events()`, we will use our buffer
// vector to allocate enough heap space and then reconstruct the original
// `VstSpeakerArrangement` object passed to the constructor.
static_assert(std::extent_v<decltype(VstSpeakerArrangement::speakers)> ==
2);
const size_t buffer_size = sizeof(VstSpeakerArrangement) +
((speakers.size() - 2) * sizeof(VstSpeaker));
speaker_arrangement_buffer.resize(buffer_size);
// Now we'll just copy over the elements from our vector to the VLA in this
// struct
VstSpeakerArrangement* speaker_arrangement =
reinterpret_cast<VstSpeakerArrangement*>(
speaker_arrangement_buffer.data());
speaker_arrangement->flags = flags;
speaker_arrangement->num_speakers = speakers.size();
std::copy(speakers.begin(), speakers.end(), speaker_arrangement->speakers);
return *speaker_arrangement;
}
+53 -4
View File
@@ -190,8 +190,9 @@ class alignas(16) DynamicVstEvents {
private:
/**
* Some buffer we can build a `VstEvents`. This object can be populated with
* contents of the `VstEvents` vector using the `as_c_events()` method.
* Some buffer we can build a `VstEvents` object in. This object can be
* populated with contents of the `VstEvents` vector using the
* `as_c_events()` method.
*
* The reason why this is necessary is because the `VstEvents` struct is
* actually a variable size object. In the definition in
@@ -204,6 +205,54 @@ class alignas(16) DynamicVstEvents {
std::vector<uint8_t> vst_events_buffer;
};
/**
* A wrapper around `VstSpeakerArrangement` that works the same way as the above
* wrapper for `VstEvents`. This is needed because the `VstSpeakerArrangement`
* struct is actually a variable sized array. Even though it will be very
* unlikely that we'll encounter systems with more than 8 speakers, it is
* something we should be able to support.
*
* Before serialization the events are read from a C-style array into a vector
* using this class's constructor, and after deserializing the original struct
* can be reconstructed using the `as_c_speaker_arrangement()` method.
*/
class alignas(16) DynamicSpeakerArrangement {
public:
DynamicSpeakerArrangement(){};
explicit DynamicSpeakerArrangement(
const VstSpeakerArrangement& speaker_arrangement);
/**
* Construct a dynamically sized `VstSpeakerArrangement` struct based on
* this object.
*/
VstSpeakerArrangement& as_c_speaker_arrangement();
/**
* The flags field from `VstSpeakerArrangement`
*/
int flags;
/**
* Information about the speakers in a particular input or output
* configuration.
*/
std::vector<VstSpeaker> speakers;
private:
/**
* Some buffer we can build a `VstSpeakerArrangement` object in. This object
* can be populated using the `as_c_speaker_arrangement()` method.
*
* This is necessary because the `VstSpeakerArrangement` struct contains a
* dynamically sized array of length `VstSpeakerArrangement::num_speakers`.
* We build this object in a byte sized vector to make allocating enough
* heap space easy and safe.
*/
std::vector<uint8_t> speaker_arrangement_buffer;
};
/**
* Marker struct to indicate that that the event writes arbitrary data into one
* of its own buffers and uses the void pointer to store start of that data,
@@ -348,8 +397,8 @@ struct Event {
* gets passed along.
* - A (short) string.
* - Some binary blob stored as a byte vector. During `effGetChunk` this will
contain some chunk data that should be written to
`PluginBridge::chunk_data`.
* contain some chunk data that should be written to
* `PluginBridge::chunk_data`.
* - A specific struct in response to an event such as `audioMasterGetTime` or
* `audioMasterIOChanged`.
* - An X11 window pointer for the editor window.
+4 -1
View File
@@ -80,6 +80,9 @@ struct VstSpeaker {
* during `eff{Get,Set}SpeakerArrangement`. Reverse engineered from Renoise by
* attaching gdb and dumping both the `value` and `data` pointers when the host
* calls opcode 42.
*
* Use the `DynamicSpeakerArrangement` class to serialize and construct these
* objects.
*/
struct VstSpeakerArrangement {
int flags;
@@ -88,5 +91,5 @@ struct VstSpeakerArrangement {
* Variable length array of speakers. Similar to how `VstEvents` works, but
* with an array of objects instead of an array of pointers to objects.
*/
VstSpeaker speakers[8];
VstSpeaker speakers[2];
};