Commit Graph

158 Commits

Author SHA1 Message Date
Robbert van der Helm 7eb7e87953 Implement IEditController::setComponentState() 2020-12-17 21:50:04 +01:00
Robbert van der Helm b2cee1e750 Rename PluginObject to InstanceInterfaces
To make it a bit clearer that this is a holder of interface smart
pointers.
2020-12-17 17:54:57 +01:00
Robbert van der Helm fe2de8de8d Unify handling for *::{get,set}State
Since these functions are exactly the same, and for whatever reason they
didn't just add them to the `IPluginBase` both `IComponent` and
`IEditController`. inherit from
2020-12-17 17:52:51 +01:00
Robbert van der Helm d8694b062b Add IEditController to the PluginObject interfaces 2020-12-17 17:51:47 +01:00
Robbert van der Helm 286023bc22 Allow creating IEditController instances
Now `IPluginFactory::createInstance()` can create multiple (and in our
case, all relevant) different types of objects.
2020-12-17 17:01:26 +01:00
Robbert van der Helm a5834cd438 Replace ComponentInstance with a generic variant
This allows casting to supported interface from an FUnknown.
2020-12-17 13:47:43 +01:00
Robbert van der Helm 11bf7532fa Rename the monolitic class to Vst3PluginProxy
Now it's starting to look promising.
2020-12-17 13:07:42 +01:00
Robbert van der Helm d8b2646563 Split off IComponent and create a monolithic class
We can now use implement all VST3 plugin interfaces through this class,
check whether the object from the plugin also supports these classes,
and then conditionally allow casting to the supported classes. This
should give us a one-to-one proxy of the original object.
2020-12-17 12:49:33 +01:00
Robbert van der Helm d6c28f48d9 Split YaAudioProcessor from YaComponent
Now all that's left is splitting YaComponent into the IComponent bits
and separate YaPluginMonlith that implements everything.
2020-12-17 00:31:32 +01:00
Robbert van der Helm 6809e73d6b Split IPluginBase from IComponent
We're also going to need this for `IEditController`. Separating all of
these classes will also keep everything much more maintainable with all
of these associated structs.
2020-12-16 23:46:47 +01:00
Robbert van der Helm 1dd575e4a7 Implement IAudioProcessor::process()
With this the entire `IAudioProcessor` interface has been implemented
and in theory it should now be possible to process audio and events.
Logging for these requests still has to be implemented separately.
2020-12-16 18:55:34 +01:00
Robbert van der Helm c815b3903b Implement IAudioProcessor::getTailSamples() 2020-12-14 21:43:38 +01:00
Robbert van der Helm 007aa1e707 Implement IAudioProcessor::setProcessing() 2020-12-14 21:31:50 +01:00
Robbert van der Helm b1bcfd3873 Implement IAudioProcessor::setupProcessing() 2020-12-14 21:25:05 +01:00
Robbert van der Helm 0f59d6429d Implement IAudioProcessor::getLatencySamples() 2020-12-14 17:53:50 +01:00
Robbert van der Helm d9585fac78 Implement IAudioProcessor::canProcessSampleSize() 2020-12-14 17:12:49 +01:00
Robbert van der Helm b26c2e08a7 Implement IAudioProcessor::getBusArrangement() 2020-12-14 16:55:21 +01:00
Robbert van der Helm e3b442de57 Implement IAudioProcessor::setBusArrangements() 2020-12-14 16:40:40 +01:00
Robbert van der Helm 49a87371bc Add todos for logging successful interface queries 2020-12-14 13:23:27 +01:00
Robbert van der Helm e2ba9c13f1 Add IAudioProcessor instance to ComponentInstance
So we don't have to these expensive casts every time.
2020-12-14 13:18:47 +01:00
Robbert van der Helm e653142e45 Implement IComponent::getState()
With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
2020-12-14 12:38:35 +01:00
Robbert van der Helm 816d1c1501 Implement IComponent::setState() 2020-12-14 12:09:47 +01:00
Robbert van der Helm 7341fab0ea Implement IComponent::setActive() 2020-12-13 22:17:06 +01:00
Robbert van der Helm 43296675f6 Implement IComponent::activateBus() 2020-12-13 22:07:45 +01:00
Robbert van der Helm 5b6a8ebfac Implement IComponent::getRoutingInfo() 2020-12-13 21:51:56 +01:00
Robbert van der Helm 583645bb46 Add a holder for component contexts and pointers
When implementing the other component interfaces we want to be able to
store the `FUnknownPtrs`.
2020-12-13 21:31:59 +01:00
Robbert van der Helm 9df812952e Implement IComponent::GetBusInfo() 2020-12-13 16:56:09 +01:00
Robbert van der Helm 34b2fa8905 Implement IComponent::getBusCount() 2020-12-13 16:18:13 +01:00
Robbert van der Helm 116b618ac5 Implement IComponent::setIoMode() 2020-12-13 16:12:30 +01:00
Robbert van der Helm 3f3759e5fc Log calls to unimplemented functions 2020-12-13 16:01:52 +01:00
Robbert van der Helm 32c1028736 Implement IPluginFactory3::setHostContext()
Now the plugin factories are fully implemented (at least, functionality
wise, we still can't create most kinds of objects).
2020-12-13 15:53:39 +01:00
Robbert van der Helm 7c5f7a2e0e Fully implement IPluginBase::initialize()
We can now pass host contexts around.
2020-12-13 15:16:11 +01:00
Robbert van der Helm 0c64aabeea Add a partial YaHostApplication implementation 2020-12-13 14:46:17 +01:00
Robbert van der Helm e21ee31ee8 Implement plugin side of IPluginBase::initialize() 2020-12-13 14:30:51 +01:00
Robbert van der Helm 39984ad442 Use the new approach for creating plugin factory
Directly serializing and deserializing into objects was and more
boilerplate heavy (since we now need two implementations even though we
only use one), and also much less flexible because we can't wrap
payloads in structs or provide optional values that way.
2020-12-12 21:53:38 +01:00
Robbert van der Helm f637e6ad18 Rename Create/Destroy to Construct/Destruct
This is less likely to clash with names used by interfaces and it's a
bit clearer what's going on (since they are basically proxies for
constructors and destructors).
2020-12-12 16:18:47 +01:00
Robbert van der Helm 68084bc555 Implement IComponent::terminate() 2020-12-12 16:18:47 +01:00
Robbert van der Helm 0214221c3a Rename handle_plugin_dispatch to *_run
Since run() is now the general `HostBridge()` function to listen for
incoming events.
2020-12-12 13:34:30 +01:00
Robbert van der Helm 4f8fe21fa9 Merge branch 'master' into feature/vst3 2020-12-12 13:33:36 +01:00
Robbert van der Helm 712736e74a Prevent a deadlock in plugin group handling
This was a nasty race condition that only seemed to pop up with Spitfire
plugins in REAPER, but it could also happen elsewhere. The
`active_plugins_mutex` was getting locked from the message loop, but the
plugin would block until `effOpen()` had been called. But because the
mutex was locked by the message loop we would never get to handling
`effOpen()`. Passing the pointer directly both removes this unnecessary
locking and fixes the issue.
2020-12-12 12:44:01 +01:00
Robbert van der Helm e24cecc6d7 Use the univeral tresult in IComponent creation 2020-12-11 23:54:30 +01:00
Robbert van der Helm 699ddfd2ea Implement YaComponentPluginImpl destructor
When the object gets dropped through the reference counting system, the
object should also be dropped in the Wine plugin host.
2020-12-11 22:59:32 +01:00
Robbert van der Helm cdb9dae2df Rename YaComponent::Arguments to CreateArgs 2020-12-11 22:43:12 +01:00
Robbert van der Helm 3e13eb9e46 Merge branch 'master' into feature/vst3 2020-12-11 13:02:49 +01:00
Robbert van der Helm 29f1754527 Link to the issue instead of listing issue number 2020-12-11 13:01:45 +01:00
Robbert van der Helm c306048988 Fix hanging processes for good #69 2020-12-11 12:40:50 +01:00
Robbert van der Helm 41b79720ca Merge branch 'master' into feature/vst3 2020-12-11 00:50:43 +01:00
Robbert van der Helm ac0d83e555 Fix concurrency issue in plugin group shutdown 2020-12-10 21:41:04 +01:00
Robbert van der Helm 75ed978a1b Fix pointer dereference after move 2020-12-08 23:08:07 +01:00
Robbert van der Helm 2e6184171c Use std::array for serializing UIDs
These are easily assignable and we have to convert between char
pointers, char arrays and UID objects all the time anyways.
2020-12-08 23:00:44 +01:00