Commit Graph

592 Commits

Author SHA1 Message Date
Robbert van der Helm fcaac219a6 💥 Reduce allocations in VST3 audio sockets
We do this by using this new `MessageReference<T>` type to avoid copying
our `YaAudioProcessor::Process` struct and the contained `YaProcessData`
object. This is only part of the work, but this redesign lets us keep
the these objects alive on both the plugin and the host side. On the
plugin side, we'll simply serialize the data from the referred to object
without copying it. On the Wine side, we'll write the data to a
persistent thread local object, and then reassign the
`MessageReference<T>` to point to that object. This lets us serialize
'references', thus avoiding potentially expensive allocations. With
these last few changes alone VST3 plugins are already at the same
performance level as our optimized VST2 plugin groups.
2021-05-07 16:32:08 +02:00
Robbert van der Helm 578259a002 Fix the canProcessSampleSize() cache
This is what you get for carelessly copying and pasting.
2021-05-06 18:55:01 +02:00
Robbert van der Helm b6f96fc920 Cache IAudioProcessor::canProcessSampleSize() 2021-05-06 18:32:46 +02:00
Robbert van der Helm 8f310ed89b Rename ParameterInfoCache to be more general 2021-05-06 18:16:33 +02:00
Robbert van der Helm 9f5066a293 Avoid allocations when reading VST3 process data
On the plugin side. We still need to do a lot of optimizations
elsewhere.
2021-05-06 17:50:41 +02:00
Robbert van der Helm 6231ab7816 Reuse YaProcessData object on the plugin side
Well, kind of. This doesn't do anything yet since the default assignment
operator will just destroy and recreate objects as normal.
2021-05-06 16:34:23 +02:00
Robbert van der Helm 9424c36993 Temporarily memoize IPlugView::canResize()
This makes VST3 plugin resizing more responsive, because this function
would otherwise be constantly running in lockstep from the GUI thread.
2021-05-05 19:44:44 +02:00
Robbert van der Helm ce668ec022 Clean up style 2021-05-05 19:38:46 +02:00
Robbert van der Helm 000fa04b7b Update documentation on VST3 function call caches
Since REAPER has now fixed the issues that lead us to implementing these
things.
2021-05-05 19:38:46 +02:00
Robbert van der Helm ac6bcae28b Fix disconnecting VST3 connection points in Ardour
We bypassed the proxies on `IConnectionPoint::connect()`, so we should
of course be doing the same thing on `IConnectionPoint::disconnect()`.Z
2021-05-02 19:05:49 +02:00
Robbert van der Helm 62efc1c273 Also handle mutual recursion in *::getState()
VST3 plugins could freeze in REAPER when the plugin sends
`IComponentHandler::performEdit()` followed by
`IPlugFrame::resizeView()` when REAPER simultaneously tries to call
`*::getState()`. Here `*::getState()` gets called from the GUI thread,
while `IPlugFrame::resizeView()` has to be handled on REAPER's GUI
thread, resulting in a deadlock unless we use the plugin-side mutual
recursion mechanism.

I've seen this cause issues with PSPaudioware InfiniStrip.
2021-05-02 16:38:37 +02:00
Robbert van der Helm a83ff5a36a Fix wrong direction in cached VST3 call logging 2021-05-02 15:47:11 +02:00
Robbert van der Helm 757fb6d372 Pass the PID of the native host to the Wine hosts
We need this for our watchdog.
2021-05-01 17:13:16 +02:00
Robbert van der Helm 071bb157ad Move the pid_running() function to common utils
We're going to need this for our watchdog.
2021-05-01 17:08:47 +02:00
Robbert van der Helm 7881e0116e Rename host_guard_handler to host_watchdog_handler
To keep the terminology consistent.
2021-05-01 15:46:27 +02:00
Robbert van der Helm 564e047b4b Remove the Ardour warning for VST3 plugins 2021-05-01 12:53:38 +02:00
Robbert van der Helm 52428c8749 Also fix mutual recursion across both components
When setting the state on the audio processor, it can happen that plugin
triggers a resize from the edit controller. We should also be able to
handle that situation.
2021-04-30 02:11:24 +02:00
Robbert van der Helm 949ddaf673 Use mutual recursion for IEditController::setState
With this we should be able to handle `setState()`s that try to resize
the currently open editor. This could pop up when using the preset
browser in REAPER with plugins that recall their old size when loading a
preset.
2021-04-30 01:15:18 +02:00
Robbert van der Helm 0f506f75e4 Bypass connection point proxies when possible
This greatly improves compatibility with VST3 plugins in Ardour and
Mixbus. Most notably the FabFilter plugins would previously freeze when
having the GUI open while duplicating or inserting new instances.
2021-04-29 15:36:28 +02:00
Robbert van der Helm 6f6e6c5b94 Reword caching to prefetching
Since that makes it much clearer what we're actually doing. With old
`cache_time_info` was actually caching the response, but now we're
querying it before the plugin has even requested the information.
2021-04-29 01:07:14 +02:00
Robbert van der Helm c82eb35243 Also cache audioMasterGetCurrentProcessLevel()
Melda plugins seem to call this during every processing cycle.
2021-04-29 01:02:10 +02:00
Robbert van der Helm 383b0c3f10 Remove the cache_time_info option
The new time info caching behaviour supersedes this by getting rid of
callbacks altogether.
2021-04-29 00:46:43 +02:00
Robbert van der Helm 1deb4cf664 Send the VST2 transport info along with processing
And cache it during the processing cycle. This greatly reduces the
overhead of bridging VST2 plugins.
2021-04-29 00:32:25 +02:00
Robbert van der Helm 93f089eca7 Always set FTZ instead of gating it behind a flag
After a quick round of testing it seems like REAPER doesn't always
enable this on the audio thread, but Bitwig, Ardour, Carla and Renoise
do. So it should be safe to just get rid of the option and to leave this
enabled all the time.
2021-04-28 12:07:14 +02:00
Robbert van der Helm 2be41da9b6 Add compatibility option to force flushing to zero
This prevents Kush Audio REDDI from taking down the DAW when the host
passes it denormalized audio to process. I've discovered that the issue
with this plugin had to do with denormals in the issue linked below, but
I didn't realize that we can just enable the FTZ flag for plugins that
don't already do so.

https://github.com/osxmidi/LinVst/issues/174
2021-04-27 23:33:50 +02:00
Robbert van der Helm ee50044062 Also allow hiding the host for VST3 plugins 2021-04-27 18:50:47 +02:00
Robbert van der Helm 3a73fb9689 Allow hiding the DAW name for VST2 plugins
This can be useful when plugins have (broken) host-specific behaviour
that you want to avoid. I'll later add a list of host/plugin
combinations where this may be useful to the readme.
2021-04-27 18:41:36 +02:00
Robbert van der Helm 93df3fa1da Fix mismatching types in 2aadf52 #95
`wine_path` was a string, and `boost::process::search_path()` returns an
`boost::filesystem::path`. We should just be using paths here anyways.
2021-04-26 19:25:28 +02:00
Kira Bruneau 2aadf5256b Fix printing wine version with custom WINELOADER
- Don't call bp::search_path when using WINELOADER. It will return an
  empty string for an absolute path.

- To match the behaviour of the exe wrapper scripts, only print the
  wine version from WINELOADER if the path is executable.
2021-04-26 19:20:10 +02:00
Robbert van der Helm 68c846324c Also explicitly list simple dispatcher opcodes 2021-04-25 23:07:24 +02:00
Robbert van der Helm 0d1cb0bd77 Move special effVendorSpecific handling for REAPER
It's a bit less hacky if we do the effVendorSpecific check where we're
supposed to be checking for those things.
2021-04-24 20:23:23 +02:00
Robbert van der Helm 4937010557 Fix some of the clang-tidy lints 2021-04-14 16:09:54 +02:00
Robbert van der Helm a297866d45 Add way to use 32-bit VST3 when both are installed
Otherwise we would always use the 64-bit version and there would be no
way to use the 32-bit version, if version for some reason works better.

Relates to #80.
2021-04-13 19:28:36 +02:00
Robbert van der Helm f177b69aae Re-enable loading 32-bit VST3 plugins #80 2021-04-12 22:38:36 +02:00
Robbert van der Helm 653dcc6843 Fix linking with unity builds and VST3 SDK 3.7.2 2021-04-03 18:54:33 +02:00
Robbert van der Helm b036230067 Work around a regression in Wine 6.5
Killing a Wine process no longer terminates its threads, see the
changelog entry and NOTE for more information.
2021-03-27 17:41:15 +01:00
Robbert van der Helm 260aba393c Fix alignment in initialization message 2021-02-14 13:50:55 +01:00
Robbert van der Helm f07503b9b6 Print the matched config file section
To make it more obvious where settings are being set from.
2021-02-14 13:50:53 +01:00
Robbert van der Helm c9fbd0627f Rewrite the architecture document for VST3 support
This now also goes more in depth on the more interesting parts of
yabridge's implementation while skimming over lesser useful technical
bits.
2021-02-14 00:48:15 +01:00
Robbert van der Helm 4f8eaaaa75 Refactor plugin factories into Vst3*Proxy format
Now every proxy object that's directly created by the host or plugin
shares the same structure.
2021-02-13 15:42:05 +01:00
Robbert van der Helm 4e4ed3a6b4 Don't serialize input output info for IComponent::getRoutingInfo
Yes, input output info.
2021-02-12 19:24:33 +01:00
Robbert van der Helm 67091bc13c Don't serialize input info for IComponent::getBusInfo 2021-02-12 19:12:49 +01:00
Robbert van der Helm e62bd603f9 Don't serialize input arrangement for IAudioProcessor::getBusArrangement 2021-02-12 19:08:51 +01:00
Robbert van der Helm 2020acfec1 Don't serialize input info for IEditController::getParameterInfo 2021-02-12 19:02:27 +01:00
Robbert van der Helm 5978247a0b Don't serialize input size for IPlugView::GetSize 2021-02-12 18:58:33 +01:00
Robbert van der Helm 3e24610d81 Remove todo about moving find_vst_host
Given the other functions in this file that mostly deal with locating
files and modifying the environment it makes sense to also have this
here.
2021-02-12 18:43:31 +01:00
Robbert van der Helm a1bb522ea0 Move piping stream lines to the log to common 2021-02-12 18:35:07 +01:00
Robbert van der Helm dd0eb02970 Disable loading 32-bit VST3 plugins
There is some sort of memory corruption going on and these plugins
usually segfault on the audio thread. I'm clueless as to what could be
causing this (I wouldn't be surprised if this is caused by an
interaction between the VST3 SDK and Wine's Windows.h implementation),
but it's probably best to disable loading 32-bit VST3 plugins completely
until this has been fixed.
2021-02-11 13:55:44 +01:00
Robbert van der Helm cc5480a224 Fix loading 32-bit VST3 plugins
This is why GHC warns on shadowing by default. Probably.
2021-02-10 21:03:07 +01:00
Robbert van der Helm a91fad2217 Clean up interface checks in VST3 plugin factory
Even though the interface ID is passed as an FIDString and there is a
function to compare FIDStrings obviously doesn't mean that you're
supposed to use them! Duh.
2021-02-09 23:40:55 +01:00