Commit Graph

212 Commits

Author SHA1 Message Date
Robbert van der Helm e4ca520b64 💥 Redo all higher order template functions
This does what we did for a few functions in the last few commits for
every function. We now use either the `std::invocable` concept or our
own `invocable_returning` concept wherever possible to make sure we pass
function types to these template functions, since constraint errors are
a lot more readable than template deduction errors. And instead of
having to specify the return type as a template argument, we now just
use `std::invoke_result_t<F>` instead. The VST3 message handling
functions are still using the good old `typename F` since those are
overloaded polymorphic functions. This was also a good moment to modify
`AdHocSocketHandler::send()` to allow functions returning void (this got
rid of an old fixme where we had to return some dummy value from a
function instead of just not returning anything).
2021-05-20 01:03:58 +02:00
Robbert van der Helm 57d7141681 Remove redundant template arguments in MainContext 2021-05-19 22:56:37 +02:00
Robbert van der Helm a9643577fd Also add noexcept qualifications on the Wine side
See the last few commits.
2021-05-14 18:27:19 +02:00
Robbert van der Helm db6ecdbbd4 Also define the shobjidl.h define globally
This was needed for Wine 6.2.
2021-05-11 02:27:43 +02:00
Robbert van der Helm f1d7b7bf57 Avoid allocations in VST3 process response
This is very ugly so hopefully I can think of a neater way, but now the
response object is just a set of pointers, so we can avoid all copies
and moves on the Wine side.
2021-05-07 19:24:28 +02:00
Robbert van der Helm 93b8643cba Avoid allocations when reconstructing process data 2021-05-07 18:21:30 +02:00
Robbert van der Helm fcaac219a6 💥 Reduce allocations in VST3 audio sockets
We do this by using this new `MessageReference<T>` type to avoid copying
our `YaAudioProcessor::Process` struct and the contained `YaProcessData`
object. This is only part of the work, but this redesign lets us keep
the these objects alive on both the plugin and the host side. On the
plugin side, we'll simply serialize the data from the referred to object
without copying it. On the Wine side, we'll write the data to a
persistent thread local object, and then reassign the
`MessageReference<T>` to point to that object. This lets us serialize
'references', thus avoiding potentially expensive allocations. With
these last few changes alone VST3 plugins are already at the same
performance level as our optimized VST2 plugin groups.
2021-05-07 16:32:08 +02:00
Robbert van der Helm 5c88140c54 Also use mutual recursion for program list changes
The VST3 version of Voxengo TEOTE would deadlock in Ardour when Ardour
calls `IEditController::setState()`, the plugin calls
`IUnitHandler::notifyProgramListChange()` in response, and then when
Ardour calls `IUnitInfo::getProgramName()` while handling that callback.
All of these functions have to be called from the same thread in Voxengo
plugins.
2021-05-02 00:41:28 +02:00
Robbert van der Helm 832089d4d1 Implement the Wine host process watchdog
This will shut down a bridge's sockets when the connected native host
process exits, to prevent dangling Wine processes.
2021-05-01 17:54:22 +02:00
Robbert van der Helm d8ca4022d1 Add universal way to shutdown sockets on Wine side 2021-05-01 16:51:55 +02:00
Robbert van der Helm b22f207aee Move the MainContext to HostBridge
We'll use this to create a watchdog timer that shuts down the sockets
when the native host gets terminated.
2021-05-01 15:06:13 +02:00
Robbert van der Helm 177431e202 Fix performEdit() deadlock in Ardour/Mixbus
Those DAWs would immediately call `IEditController::performEdit()` with
the same parameter change the plugin has just announced, which would
result in a deadlock. Hopefully this helps with #100.
2021-04-30 20:50:54 +02:00
Robbert van der Helm 36b3636072 Handle mutual recursion in context menus
REAPER will call `getState()` while the context menu is open, and that
also has to be handled from the GUI thread.
2021-04-30 02:49:54 +02:00
Robbert van der Helm cb07fd07a2 Handle mutual recursion while loading presets 2021-04-29 23:40:42 +02:00
Robbert van der Helm 0f506f75e4 Bypass connection point proxies when possible
This greatly improves compatibility with VST3 plugins in Ardour and
Mixbus. Most notably the FabFilter plugins would previously freeze when
having the GUI open while duplicating or inserting new instances.
2021-04-29 15:36:28 +02:00
Robbert van der Helm e4177f2856 Avoid IAudioProcessor::isActive() on GUI thread
I haven't seen this cause any issues this way, and I could imagine that
this could cause some hangs when initializing a second instance of a
plugin while you're interacting with the GUI of the first instance.
2021-04-29 14:29:15 +02:00
Robbert van der Helm a56e4b337f Rename the VST3 mutual recursion functions 2021-04-29 14:03:15 +02:00
Robbert van der Helm 45d83ad9a1 Revert "Separate mutual recursion on GUI and other threads"
This reverts commit a495f1a67f.

This ended up not being an issue. What we _do_ have to do, sadly, is to
have a mutual recursion context stack per plugin. Otherwise multiple
plugin instances can deadlock eachother.
2021-04-29 13:54:48 +02:00
Robbert van der Helm a495f1a67f Separate mutual recursion on GUI and other threads
I wasn't able to get this to clash, but this way we can be 100% sure
that there aren't any weird issues.
2021-04-29 12:07:11 +02:00
Robbert van der Helm 8b168b310c Fix mutual recursion with latency in Ardour/Mixbus
This would cause Ardour and Mixbus to freeze when inserting a latency
introducing (JUCE based) VST3 plugin. As mentioned in #98.
2021-04-29 03:13:53 +02:00
Robbert van der Helm 32db921b9b Move generic logger on the Wine side to common.h
We'll also need this for VST2 plugins when we start caching the time
info.
2021-04-29 00:31:11 +02:00
Robbert van der Helm 14b0ba0c62 Clarify the definition of empty_arrangement
This is the same thing of course, but it's a bitfield so just a single 0
may seem a bit odd if you don't already know that.
2021-04-28 13:41:24 +02:00
Robbert van der Helm 216c6bc4f2 Always provide at least some speaker arrangement
This works around a bug in the VST3 version of W. A. Production
Imperfect as mentioned in #97. Even if it's a synth and numInputs is 0,
the plugin will still try to read the input arrangement.
2021-04-28 13:35:15 +02:00
Robbert van der Helm 93f089eca7 Always set FTZ instead of gating it behind a flag
After a quick round of testing it seems like REAPER doesn't always
enable this on the audio thread, but Bitwig, Ardour, Carla and Renoise
do. So it should be safe to just get rid of the option and to leave this
enabled all the time.
2021-04-28 12:07:14 +02:00
Robbert van der Helm 2be41da9b6 Add compatibility option to force flushing to zero
This prevents Kush Audio REDDI from taking down the DAW when the host
passes it denormalized audio to process. I've discovered that the issue
with this plugin had to do with denormals in the issue linked below, but
I didn't realize that we can just enable the FTZ flag for plugins that
don't already do so.

https://github.com/osxmidi/LinVst/issues/174
2021-04-27 23:33:50 +02:00
Robbert van der Helm 73d9f5f9b8 Remove unnecessary include 2021-04-27 20:46:08 +02:00
Robbert van der Helm a42ee0400f Print warning explicit COM init was necessary
So far only PSPaudioware InfiniStrip needed this. but it may be a good
idea to make this visible since it's probably an issue with the
plugin (even if most Windows hosts will have COM initialized).
2021-04-26 00:42:17 +02:00
Robbert van der Helm 86bd19cd80 Fix loading plugins expecting COM to be available
The `LoadLibrary()` call for PSPaudioware InfiniStrip would fail because
the plugin would always expect COM to be initialized. Now if loading a
VST2 or VST3 module fails, we'll initialize COM and try again before
throwing an error. This may fix #94.
2021-04-25 21:54:34 +02:00
Robbert van der Helm 80f649323a Add missing const qualification
I just noticed this while looking at the diff of this commit.
2021-04-16 14:12:48 +02:00
Robbert van der Helm e0094979bf Also run {get,set}State() for VST3 on GUI thread
This fixes the same issue with the VST3 version of Algonaut Atlas as the
last commit did for the VST2 version.
2021-04-14 21:38:15 +02:00
Robbert van der Helm 4937010557 Fix some of the clang-tidy lints 2021-04-14 16:09:54 +02:00
Robbert van der Helm 42096c6f60 Add a workaround for Bluecat Audio VST3 plugins
These plugins don't expose `IPluginBase` through the query interface, so
we have to do this nasty coercion instead.
2021-04-12 14:45:12 +02:00
Robbert van der Helm c29bc59059 Hack around a regression in Wine 6.2
This would otherwise prevent building with Wine 6.2.
2021-02-15 12:13:42 +01:00
Robbert van der Helm 4f8eaaaa75 Refactor plugin factories into Vst3*Proxy format
Now every proxy object that's directly created by the host or plugin
shares the same structure.
2021-02-13 15:42:05 +01:00
Robbert van der Helm 4e4ed3a6b4 Don't serialize input output info for IComponent::getRoutingInfo
Yes, input output info.
2021-02-12 19:24:33 +01:00
Robbert van der Helm 67091bc13c Don't serialize input info for IComponent::getBusInfo 2021-02-12 19:12:49 +01:00
Robbert van der Helm e62bd603f9 Don't serialize input arrangement for IAudioProcessor::getBusArrangement 2021-02-12 19:08:51 +01:00
Robbert van der Helm 2020acfec1 Don't serialize input info for IEditController::getParameterInfo 2021-02-12 19:02:27 +01:00
Robbert van der Helm 5978247a0b Don't serialize input size for IPlugView::GetSize 2021-02-12 18:58:33 +01:00
Robbert van der Helm 3fbffa532d Move Win32 event handling to one place
Or technically, two, since the group bridge also does the same loop. We
no longer need special handling for VST2 and VST3 plugins, so we can
simplify things a bit here.
2021-02-09 23:45:33 +01:00
Robbert van der Helm 2d62347393 Update old comments 2021-02-09 23:19:13 +01:00
Robbert van der Helm 72e29d044a Add a function for temporarily blocking event loop
This can be used to prevent the Win32 message loop from running while
there are plugins in some partially initialized state.
2021-01-27 19:00:11 +01:00
Robbert van der Helm cf9ae47f99 Return kNotImplemented with vst3_no_scale
Ever since 0bed2b7bc0 REAPER will randomly
not play back one or more audio channels for plugins that support
IPlugViewContentScaleSuport. If you return `kNotImplemented` then this
bug doesn't occur. REAPER should definitely fix this soon. With
`kResultFalse` this issue still occurs, hence this change so you can use
`vst3_no_scale` to work around this REAPER bug.
2021-01-26 22:49:00 +01:00
Robbert van der Helm 21ff906bf8 Handle connection point proxy from GUI thread
FabFilter plugins will exchange messages that have to be handled from
the GUI thread, or they'll get stuck waiting on a synchronisation
object. This probably hurts GUI performance significantly but luckily it
only affects Ardour.
2021-01-24 15:42:25 +01:00
Robbert van der Helm 77414c80d6 Allow null pointers in IEditController::setComponentHandler 2021-01-24 14:51:18 +01:00
Robbert van der Helm 0044bc6b60 Allow passing null pointers to IPlugView::setFrame 2021-01-24 14:44:42 +01:00
Robbert van der Helm d5e4424463 Also sync VST3 audio thread scheduling priorities
The exact same thing as the last commit, but for VST3 plugins.
2021-01-23 15:22:10 +01:00
Robbert van der Helm 1b804bd5ea 💥 Convert between UID formats for class IDs
This is a breaking change. Old projects containing VST3 plugins running
through yabridge will no longer work without modifications. I'll write
some scripts to convert the class IDs stored in those project files soon
a migration path.

The UIDs reported by the plugin were apparently wrong, which meant that
the native Linux VST3 version of plugin X and the normal Windows VST3
version of plugin X used different class ideas than the Windows VST3
version of plugin X running through yabridge. Those things are supposed
to be compatible, so we sadly needed to make this change at some point.
2021-01-22 14:24:40 +01:00
Robbert van der Helm d3d57a3fe0 Use UID conversion for GetControllerClassId 2021-01-22 14:13:27 +01:00
Robbert van der Helm 2ca1d5b8ca Greatly increase reliability of deferred closing
It's pretty hard to find a solution that checks all of the boxes. I want
something that:

- Closes instantly when you close the editor, and in REAPER you should
  be able to instantly switch between docked and floating modes
- Where there should not be a delay in user interaction when quickly
  reopening the editor (or doing that switching thing in REAPER since that's
  the same thing)
- Where the window manager should not try to reparent the window during
  the losing process as that can cause some jarring flickering
- And, of course, there should be no weird Wine X11Drv crashes

And it should do all of that in Bitwig, REAPER, Carla, Ardour and
Renoise. Apparently it's quite the task to find an approach that checks
all the boxes there.
2021-01-21 16:47:35 +01:00