Robbert van der Helm
26c04cf246
Update winedbg GDB proxy support
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The GDB proxy now seems to work again, but only in remote sessions.
2021-01-02 18:21:18 +01:00
Robbert van der Helm
872a6aa304
Don't enable unity builds by default
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But do suggest enabling them in the readme and enable them on the CI.
Having them enabled by default breaks clangd/ccls, which doesn't sound
like a great idea.
https://github.com/mesonbuild/meson/issues/8146
2021-01-01 22:53:08 +01:00
Robbert van der Helm
26bc97e273
Fix spelling in readme
2020-12-31 00:04:32 +01:00
Robbert van der Helm
8d79bcfa02
Print a warning when using Ardour
2020-12-30 23:01:17 +01:00
Robbert van der Helm
ef53e3b050
Update Ardour's VST3 status
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Since the change that would fix these issues in some cases (but probably
not all) got reverted. We'll have to wait for Ardour to support more
flexible IO arrangements.
2020-12-30 22:03:07 +01:00
Robbert van der Helm
350b99e368
Update the VST3 host bugs status in the readme
2020-12-30 18:56:26 +01:00
Robbert van der Helm
76caab2d86
Update the status on Ardour in the readme
2020-12-30 18:09:51 +01:00
Robbert van der Helm
ed7ff3db4a
Rewrite the manual installation section
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There were still some mentions of the old symlink based installation
method there. Since this tends to be a source of issues, it's better to
just remove all mentions of it from the main readme.
2020-12-29 23:24:00 +01:00
Robbert van der Helm
83e2157ee4
Fix typo in readme
2020-12-29 23:15:23 +01:00
Robbert van der Helm
2b0fb8f954
Change wording in changelog
2020-12-29 22:09:09 +01:00
Robbert van der Helm
fa4bd4bb24
Update the VST3 notice in the readme
2020-12-29 22:02:29 +01:00
Robbert van der Helm
c1118af21c
Update the readmes for merging into master
2020-12-29 15:39:41 +01:00
Robbert van der Helm
b34762db29
Mention that XEmbed is only available on master
2020-12-29 15:23:22 +01:00
Robbert van der Helm
5a3b6319bd
Add VST3 status to supported DAWs list
2020-12-29 15:17:19 +01:00
Robbert van der Helm
902b05ddc0
Update todos in the readme
2020-12-29 14:42:36 +01:00
Robbert van der Helm
86c8b284a2
Mention the XEmbed Wine patch in the readme
2020-12-27 13:31:16 +01:00
Robbert van der Helm
5e26d30752
Add a wrapper for IUnitHandler
2020-12-26 14:12:40 +01:00
Robbert van der Helm
b9b6129933
Rewrite the readme introduction
2020-12-26 13:57:57 +01:00
Robbert van der Helm
d32e566446
Update the changelog for VST3 support
2020-12-26 13:57:57 +01:00
Robbert van der Helm
38f34f91f2
Update the readme for VST3
2020-12-26 13:57:57 +01:00
Robbert van der Helm
86aaf2fa3a
Implement IEditController2::openAboutBox
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With this IEditController2 has been fully implemented.
2020-12-26 00:10:39 +01:00
Robbert van der Helm
49eeee99fa
Add an XEmbed compatibility option
2020-12-25 19:49:47 +01:00
Robbert van der Helm
70cb6dad89
Allow indirect IConnectionPoint connections
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This is needed to support Ardour. These extra hops and serialization
steps will probably hurt performance, but outside of some huge hacks (to
connect the components directly anyways) there's not much else we can
do.
2020-12-25 14:21:18 +01:00
Robbert van der Helm
b0fc8f2c5f
Remove are_objects_directly_connected check
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It's not necessary, since all of these objects are simple data objects
that will be passed as arguments to other functions. When we have to
pass through one of those functions we can just serialize the objects at
that point.
2020-12-24 14:45:58 +01:00
Robbert van der Helm
a86c37a21d
Partially implement IHostApplication
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For now only works for directly connected components.
2020-12-24 13:48:31 +01:00
Robbert van der Helm
9bb90388c1
Implement IPlugView::checkSizeConstraint()
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With this the whole of `IPlugView` and thus also `IEditController` is
implemented.
2020-12-22 15:42:41 +01:00
Robbert van der Helm
656f6d3f6c
Implement IPlugFrame::resizeView()
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The base IPlugFrame only contains this single function.
2020-12-22 15:09:33 +01:00
Robbert van der Helm
da6ddccf07
Implement IPlugView::setFrame()
2020-12-22 14:16:00 +01:00
Robbert van der Helm
b7047a5281
Implement IEditController::createView()
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Even though `Vst3PlugViewProxyImpl` is still only stubs,
`IEditController` is now fully implemented.
2020-12-19 21:07:36 +01:00
Robbert van der Helm
95b30b069e
Include libyabridge-vst3.so in the build artifacts
2020-12-19 13:23:53 +01:00
Robbert van der Helm
71493299ec
Implement IConnectionPoint::disconnect
2020-12-19 13:07:58 +01:00
Robbert van der Helm
d99f880277
Rename YaHostApplication implementation
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The context should make it obvious where it's implemented, and with the
current design we only an implementation on one of the two sides.
2020-12-18 21:36:39 +01:00
Robbert van der Helm
cfa4849467
Partially implement IConnectionPoint::connect()
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This now works for direct connections, which is probably how most hosts
will use this.
2020-12-18 14:09:20 +01:00
Robbert van der Helm
f83e526fc6
Add stubs for IConnectionPoint
2020-12-18 13:36:48 +01:00
Robbert van der Helm
97570a47ba
Add a document with all implemented interfaces
2020-12-16 22:07:43 +01:00
Robbert van der Helm
7488d6f482
Move the VST3 design document to docs/
2020-12-16 21:54:18 +01:00
Robbert van der Helm
1dd575e4a7
Implement IAudioProcessor::process()
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With this the entire `IAudioProcessor` interface has been implemented
and in theory it should now be possible to process audio and events.
Logging for these requests still has to be implemented separately.
2020-12-16 18:55:34 +01:00
Robbert van der Helm
2bf98d0a97
Implement writing back YaProcessDataResponse
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Everything around `ProcessData` is now fully implemented and should in
theory work.
2020-12-16 18:14:28 +01:00
Robbert van der Helm
7e40d70ff4
Update the TODO list in the readme
2020-12-15 20:07:03 +01:00
Robbert van der Helm
a516309d17
Implement IEventList
2020-12-15 18:32:43 +01:00
Robbert van der Helm
92c37f71db
Implement IParameterChanges
2020-12-15 14:24:55 +01:00
Robbert van der Helm
026595d99f
Implement IParamValueQueue
2020-12-15 14:23:55 +01:00
Robbert van der Helm
e7d7317f60
Add a partial AudioBusBuffers implementation
2020-12-15 13:08:12 +01:00
Robbert van der Helm
c815b3903b
Implement IAudioProcessor::getTailSamples()
2020-12-14 21:43:38 +01:00
Robbert van der Helm
e653142e45
Implement IComponent::getState()
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With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
2020-12-14 12:38:35 +01:00
Robbert van der Helm
32c1028736
Implement IPluginFactory3::setHostContext()
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Now the plugin factories are fully implemented (at least, functionality
wise, we still can't create most kinds of objects).
2020-12-13 15:53:39 +01:00
Robbert van der Helm
7c5f7a2e0e
Fully implement IPluginBase::initialize()
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We can now pass host contexts around.
2020-12-13 15:16:11 +01:00
Robbert van der Helm
0c64aabeea
Add a partial YaHostApplication implementation
2020-12-13 14:46:17 +01:00
Robbert van der Helm
919987298c
Add the base for YaHostApplication
2020-12-13 13:46:00 +01:00
Robbert van der Helm
ca91cf041d
List the progress of interface implementations
2020-12-13 12:47:18 +01:00