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Allow indirect IConnectionPoint connections
This is needed to support Ardour. These extra hops and serialization steps will probably hurt performance, but outside of some huge hacks (to connect the components directly anyways) there's not much else we can do.
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@@ -16,8 +16,6 @@ This branch is still very far removed from being in a usable state. Below is an
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incomplete list of things that still have to be done before this can be used:
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- Interfaces left to implement:
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- `IConnectionPoint::notify()`, and support for indirectly connecting objects
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through connction proxies
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- `IEditController2`
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- All other mandatory interfaces
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- All other optional interfaces
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