We had to add an even hackier hack now to get Boost.Process to
interoperate with Asio's IO contexts. This will be replaced later when
we replace Boost.Process.
With the `ghc::filesystem` dependency from the previous commit. If we
can replace the rest of the Boost.Filesystem dependency then we can get
rid the one nasty runtime dependency we have, and it will make
implementing the chainloading simpler since can reuse more code without
bringing in Boost.
This fixes Waves V13 VST3 plugins crashing when opening the editor. They
will likely still crash later on anyways because they're kinda broken.
Amazing.
This wasn't implemented yet because no plugin tried using the interface
in this way before this, but Surge XT incorporates the host's context
menu items into their own (much more elaborate) context menu. To
accommodate this, we now copy over all of the host's prepopulated
context menu items to the Wine plugin host, and calling the targets
associated with any of those items will cause the target on the
associated context menu item on the host to be called.
This is slightly more complicated than what would otherwise be necessary
because Bitwig does not assign tags to their context menu items and
instead always uses 0.
I'm not a fan of Hungarian notation, but C++ kind of needs it with its
implicit `this`. And of all the common options for this, I find
suffixing members with an underscore the least offensive one.
They aggressively use the message loop when parts of a plugin's UI
change, sometimes sending as many is 2300 events at once. The old 20
messages per tick limit would cause severe slowdowns in this case.
...before terminating it forcefully. Not sure why this
`TerminateProcess()` was here instead of in `group-host.cpp` in the
first place. This way we don't have to duplicate any destructor
behaviour.
The difference in performance won't be noticable, but both lookups and
modifications in these things are much faster once you have more than
one or two elements.
We accidentally reverted a little bit too much code in
762e622416. This didn't appear any sooner
because plugins are supposed to call `IPlugFrame::resizeView()` during
`IPlugView::attached()`, so this only affects plugins that don't confirm
to the spec.
This reverts commit ff76e482f2.
This was a workaround for a race condition in Nimble Kick when opening
the editor while the plugin has not yet been authorized (a Win32 timer
proc between `IEditController::createView()` and `IPlugView::attached()`
would cause a stack overflow because the plugin doesn't check if the
things it wants to use have actually been initialized yet).
But as it turns out, Bitwig Studio now calls
`IEditController::createView()` unconditionally when loading a VST3
plugin, regardless of whether the user wants to open the editor or not.
So this workaround would cause the message loop to be stalled
indefinitely until you open the editor. Since this would also cause
Nimble Kick to break in the Windows version of Bitwig, we'll simply
revert this workaround. If you need to activate the plugin on Linux, you
can load it in the Windows version of REAPER running under Wine instead.
After that the plugin will work just fine under yabridge.
This should in theory prevent Nimble Kick from triggering a stack
overflow when the event loop timer procs before `IPlugView::attached()`
gets called and the plugin hasn't been registered yet. I haven't seen
any other VST3 plugins trigger a race condition here.
This should fix#118 without breaking our _other_ workaround from
yabridge 3.4.0 to fix the issue where a plugin would freeze if it would
try to resize itself while at the same time it sent parameter changes
from the audio thread. (and both of these issues of course are caused by
the same JUCE bug)
This is super difficult to trigger on purpose, but I did run into it at
least once just now so it seems like a good idea to at least make sure
that this doesn't happen.
REAPER initializes the plugin's editor first before reparenting the
parent window to the FX window, so our `topmost_window` didn't actually
refer to the FX window.
JUCE incorrectly calls `IComponentHandler::performEdit()` from the audio
thread instead of using the output parameter changes queue, so this
would also cause GUI resizes to be handled from the audio thread if they
come in at the same time as such a parameter change.
This is needed as a workaround to support Waves VST3 plugins.
Right now does does not actually fix the issue because the arguments are
not updated in the subclasses. The next commit will fix this.
Seems weird to need this specifically so we can use the map overload
that creates a new instance when the key doesn't exist in the map. This
seems safer.
Since there isn't any public documentation on VST2, I saw JUCE and a
couple of other plugins and bridges use this, but they all redefined the
symbol to`main`.
At some point Doom Emacs broke on-save formatting with lsp-mode in
certain circumstances, and I made these changes with wgrep so apparently
they were never formatted.