mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Work around thread safety issue in Melda plugins
This is super difficult to trigger on purpose, but I did run into it at least once just now so it seems like a good idea to at least make sure that this doesn't happen.
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@@ -80,6 +80,9 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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tries to use REAPER's [host function
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API](https://www.reaper.fm/sdk/vst/vst_ext.php#vst_host). This currently isn't
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supported by yabridge. We now explicitly ignore these requests.
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- Worked around a rare thread safety issue in _MeldaProduction_ VST3 plugins
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where the plugin would deadlock when the host asks for the editor's size while
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plugin is also being initialized form the audio thread.
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- Fixed JUCE VST3 plugins like Tokyo Dawn Records' _SlickEQ M_ causing the host
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to freeze when they send a parameter change from the audio thread using the
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wrong VST3 API while the plugin is also trying to resize the window from the
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@@ -800,13 +800,20 @@ void Vst3Bridge::run() {
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.get();
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},
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[&](YaPlugView::GetSize& request) -> YaPlugView::GetSize::Response {
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Vst3PluginInstance& instance =
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object_instances.at(request.owner_instance_id);
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// Melda plugins will refuse to open dialogs of this function is
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// not run from the GUI thread
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// not run from the GUI thread. Oh and they also deadlock if
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// audio processing gets initialized at the same time as this
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// function, not sure why.
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std::lock_guard lock(instance.get_size_mutex);
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Steinberg::ViewRect size{};
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const tresult result =
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do_mutual_recursion_on_gui_thread([&]() -> tresult {
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return object_instances.at(request.owner_instance_id)
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.plug_view_instance->plug_view->getSize(&size);
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return instance.plug_view_instance->plug_view->getSize(
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&size);
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});
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return YaPlugView::GetSizeResponse{.result = result,
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@@ -1419,9 +1426,18 @@ size_t Vst3Bridge::register_object_instance(
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},
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[&](const YaAudioProcessor::SetProcessing& request)
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-> YaAudioProcessor::SetProcessing::Response {
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return object_instances.at(request.instance_id)
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.interfaces.audio_processor->setProcessing(
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request.state);
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Vst3PluginInstance& instance =
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object_instances.at(request.instance_id);
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// HACK: MeldaProduction plugins for some reason cannot
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// handle it if this function is called from the
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// audio thread while at the same time
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// `IPlugView::getSize()` is being called from the
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// GUI thread
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std::lock_guard lock(instance.get_size_mutex);
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return instance.interfaces.audio_processor
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->setProcessing(request.state);
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},
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[&](MessageReference<YaAudioProcessor::Process>&
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request_ref)
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@@ -216,6 +216,19 @@ struct Vst3PluginInstance {
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*/
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std::optional<Vst3PlugViewInterfaces> plug_view_instance;
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/**
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* Used to make sure that `IPlugView::getSize()` can never be called at the
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* same time as `IAudioProcessor::setProcessing()`.
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*
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* HACK: This really shouldn't be needed, but MeldaProduction plugins seem
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* to deadlock when this happens. It's pretty tricky to reproduce the
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* timing for making this happen (since opening the GUI also needs to
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* be delayed slightly, like when opening a plugin from Bitwig's popup
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* browser), but it seems like a good idea to make sure that this
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* doesn't cause any freezes.
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*/
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std::mutex get_size_mutex;
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/**
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* This contains smart pointers to all VST3 plugin interfaces that can be
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* casted from `object`.
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