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https://github.com/robbert-vdh/yabridge.git
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Add all the boilerplate for the Vst3PluginBridge
And now that I also have an idea of what the communication model will look like, this can server as a base for instantiating plugins.
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "vst3.h"
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#include "../../common/utils.h"
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// TODO: Do all of the initialization stuff from `Vst2PluginBridge`
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Vst3PluginBridge::Vst3PluginBridge()
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: // TODO: This is technically correct because we can configure the entire
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// directory at once
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config(load_config_for(get_this_file_location())),
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// TODO: This is incorrect for VST3 modules
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plugin_module_path(find_vst_plugin()),
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io_context(),
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sockets(io_context,
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// TODO: This is incorrect
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generate_endpoint_base(
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plugin_module_path.filename().replace_extension("").string()),
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true),
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logger(Logger::create_from_environment(
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create_logger_prefix(sockets.base_dir))),
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wine_version(get_wine_version()),
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vst_host(
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config.group
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? std::unique_ptr<HostProcess>(std::make_unique<GroupHost>(
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io_context,
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logger,
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HostRequest{.plugin_type = PluginType::vst2,
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.plugin_path = plugin_module_path.string(),
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.endpoint_base_dir = sockets.base_dir.string()},
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sockets,
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*config.group))
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: std::unique_ptr<HostProcess>(std::make_unique<IndividualHost>(
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io_context,
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logger,
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HostRequest{
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.plugin_type = PluginType::vst2,
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.plugin_path = plugin_module_path.string(),
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.endpoint_base_dir = sockets.base_dir.string()}))),
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has_realtime_priority(set_realtime_priority()),
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wine_io_handler([&]() { io_context.run(); }) {
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log_init_message();
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}
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void Vst3PluginBridge::log_init_message() {
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// TODO: Move `Vst2PluginBridge::log_init_message()` to utils and call that
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}
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