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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Add boilerplate for a CLAP plugin bridge
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// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "clap.h"
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namespace fs = ghc::filesystem;
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ClapPluginBridge::ClapPluginBridge(const ghc::filesystem::path& plugin_path)
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: PluginBridge(
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PluginType::clap,
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plugin_path,
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[](asio::io_context& io_context, const PluginInfo& info) {
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return ClapSockets<std::jthread>(
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io_context,
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generate_endpoint_base(info.native_library_path_.filename()
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.replace_extension("")
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.string()),
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true);
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}),
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logger_(generic_logger_) {
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log_init_message();
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// This will block until all sockets have been connected to by the Wine VST
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// host
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connect_sockets_guarded();
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// Now that communication is set up the Wine host can send callbacks to this
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// bridge class, and we can send control messages to the Wine host. This
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// messaging mechanism is how we relay the CLAP communication protocol. As a
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// first thing, the Wine plugin host will ask us for a copy of the
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// configuration.
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host_callback_handler_ = std::jthread([&]() {
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set_realtime_priority(true);
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pthread_setname_np(pthread_self(), "host-callbacks");
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// TODO: Receive callbacks
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// sockets_.plugin_host_callback_.receive_messages(
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// std::pair<ClapLogger&, bool>(logger_, false),
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// overload{
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// // [&](const ClapContextMenuProxy::Destruct& request)
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// // -> ClapContextMenuProxy::Destruct::Response {
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// // const auto& [proxy_object, _] =
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// // get_proxy(request.owner_instance_id);
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// // assert(proxy_object.unregister_context_menu(
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// // request.context_menu_id));
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// // return Ack{};
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// // },
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// });
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});
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}
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ClapPluginBridge::~ClapPluginBridge() noexcept {
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try {
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// Drop all work make sure all sockets are closed
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plugin_host_->terminate();
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io_context_.stop();
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} catch (const std::system_error&) {
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// It could be that the sockets have already been closed or that the
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// process has already exited (at which point we probably won't be
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// executing this, but maybe if all the stars align)
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}
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}
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const void* ClapPluginBridge::get_factory(const char* factory_id) {
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// FIXME: Implement
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return nullptr;
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}
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@@ -0,0 +1,258 @@
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// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <shared_mutex>
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#include <thread>
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#include "../../common/communication/clap.h"
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#include "../../common/logging/clap.h"
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#include "../../common/mutual-recursion.h"
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#include "common.h"
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/**
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* This handles the communication between the native host and a VST3 plugin
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* hosted in our Wine plugin host. This works in the same way as yabridge's VST3
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* bridgign. The `ClapPluginBridge` will be instantiated when the plugin first
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* gets loaded, and it will survive until the last instance of the plugin is
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* removed. The Wine host process will thus also have the same lifetime, and
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* even with yabridge's 'individual' plugin hosting other instances of the same
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* plugin will be handled by a single process.
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* The naming scheme of all of these 'bridge' classes is `<type>{,Plugin}Bridge`
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* for greppability reasons. The `Plugin` infix is added on the native plugin
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* side.
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*/
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class ClapPluginBridge : PluginBridge<ClapSockets<std::jthread>> {
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public:
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/**
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* Initializes the CLAP module by starting and setting up communicating with
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* the Wine plugin host.
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*
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* @param plugin_path The path to the **native** plugin library `.so` file.
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* This is used to determine the path to the Windows plugin library we
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* should load. For directly loaded bridges this should be
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* `get_this_file_location()`. Chainloaded plugins should use the path of
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* the chainloader copy instead.
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*
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* @throw std::runtime_error Thrown when the Wine plugin host could not be
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* found, or if it could not locate and load a CLAP module.
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*/
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explicit ClapPluginBridge(const ghc::filesystem::path& plugin_path);
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/**
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* Terminate the Wine plugin host process and drop all work when the module
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* gets unloaded.
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*/
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~ClapPluginBridge() noexcept;
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/**
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* The implementation for `clap_entry.get_factory`. When this is first
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* called, we'll query the factory's contents from the Wine plugin hosts if
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* the queried factory type is supported.
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*
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* @see plugin_factory_
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*/
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const void* get_factory(const char* factory_id);
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// TODO:
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// /**
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// * Fetch the plugin proxy instance along with a lock valid for the
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// * instance's lifetime. This is mostly just to save some boilerplate
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// * everywhere. Use C++17's structured binding as syntactic sugar to not
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// have
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// * to deal with the lock handle.
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// */
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// std::pair<ClapPluginProxyImpl&, std::shared_lock<std::shared_mutex>>
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// get_proxy(size_t instance_id) noexcept;
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// /**
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// * Add a `ClapPluginProxyImpl` to the list of registered proxy objects so
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// we
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// * can handle host callbacks. This function is called in
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// * `ClapPluginProxyImpl`'s constructor. If the plugin supports the
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// * `IAudioProcessor` or `IComponent` interfaces, then we'll also connect
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// to
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// * a dedicated audio processing socket.
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// *
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// * @param proxy_object The proxy object so we can access its host context
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// * and unique instance identifier.
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// *
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// * @see plugin_proxies_
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// */
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// void register_plugin_proxy(ClapPluginProxyImpl& proxy_object);
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// /**
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// * Remove a previously registered `ClapPluginProxyImpl` from the list of
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// * registered proxy objects. Called during the object's destructor after
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// * asking the Wine plugin host to destroy the component on its side.
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// *
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// * @param proxy_object The proxy object so we can access its unique
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// instance
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// * identifier.
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// *
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// * @see plugin_proxies_
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// */
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// void unregister_plugin_proxy(ClapPluginProxyImpl& proxy_object);
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// // TODO:
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// /**
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// * Send a control message to the Wine plugin host and return the
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// response.
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// * This is intended for main thread function calls, and it's a shorthand
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// for
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// * `sockets_.host_plugin_control_.send_message()` for use in CLAP
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// interface
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// * implementations.
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// */
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// template <typename T>
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// typename T::Response send_main_thread_message(const T& object) {
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// return sockets_.host_plugin_control_.send_message(
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// object, std::pair<ClapLogger&, bool>(logger_, true));
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// }
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// /**
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// * Send an a message to a plugin instance's audio thread. This is
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// separate
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// * from `send_message()`, which shares one socket for all plugin
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// instances.
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// */
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// template <typename T>
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// typename T::Response send_audio_thread_message(const T& object) {
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// return sockets_.send_audio_processor_message(
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// object, std::pair<ClapLogger&, bool>(logger_, true));
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// }
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// /**
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// * Send an audio thread control message to a specific plugin instance,
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// * receiving the results into an existing object. This is similar to the
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// * `send_audio_thread_message()` above, but this lets us avoid
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// allocations
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// * in response objects that contain heap data.
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// */
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// template <typename T>
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// typename T::Response& receive_audio_thread_message_into(
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// const T& object,
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// typename T::Response& response_object) {
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// return sockets_.receive_audio_processor_message_into(
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// object, response_object,
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// std::pair<ClapLogger&, bool>(logger_, true));
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// }
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// TODO: Do we need this for CLAP? If we do, update the docstring
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// /**
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// * Send a message, and allow other threads to call functions on _this
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// * thread_ while we're waiting for a response. This lets us execute
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// * functions from the host's GUI thread while it is also calling
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// functions
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// * from that same thread. Because of that, we also know that while this
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// * function is being called the host won't be able to handle any
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// `IRunLoop`
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// * events. We need this to support REAPER, because REAPER requires
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// function
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// * calls involving the GUI to be run from the GUI thread. Grep for
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// * `run_gui_task` for instances of this.
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// *
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// * We use the same trick in `ClapBridge`.
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// */
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// template <typename T>
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// typename T::Response send_mutually_recursive_message(const T& object) {
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// return mutual_recursion_.fork([&]() { return send_message(object);
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// });
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// }
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// /**
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// * If `send_mutually_recursive_message()` is currently being called, then
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// * run `fn` on the thread that's currently calling that function and
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// return
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// * the result of the call. If there's currently no mutually recursive
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// * function call going on, this will return an `std::nullopt`, and the
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// * caller should call `fn` itself.
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// *
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// * @return The result of calling `fn`, if `fn` was called.
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// *
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// * @see ClapPlugViewProxyImpl::run_gui_task
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// */
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// template <std::invocable F>
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// std::optional<std::invoke_result_t<F>>
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// maybe_run_on_mutual_recursion_thread(
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// F&& fn) {
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// return mutual_recursion_.maybe_handle(std::forward<F>(fn));
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// }
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/**
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* The logging facility used for this instance of yabridge. Wraps around
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* `PluginBridge::generic_logger`.
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*/
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ClapLogger logger_;
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private:
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/**
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* Handles callbacks from the plugin to the host over the
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* `plugin_host_callback_` sockets.
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*/
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std::jthread host_callback_handler_;
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// /**
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// * Our plugin factory. All information about the plugin and its supported
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// * classes are copied directly from the Windows CLAP plugin's factory on
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// the
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// * Wine side, and we'll provide an implementation that can send control
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// * messages to the Wine plugin host.
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// *
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// * @related get_plugin_factory
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// */
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// Steinberg::IPtr<ClapPluginFactoryProxyImpl> plugin_factory_ = nullptr;
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// TODO: Implement
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// /**
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// * All CLAP plugin objects we created from this plugin. We keep track of
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// * these in case the plugin does a host callback, so we can associate
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// that
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// * call with the exact host context object passed to it during a call to
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// * `initialize()`. The IDs here are the same IDs as generated by the Wine
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// * plugin host. An instance is added here through a call by
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// * `register_plugin_proxy()` in `ClapPluginProxyImpl`'s constructor, and
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// an
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// * instance is then removed through a call to `unregister_plugin_proxy()`
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// in
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// * the destructor.
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// */
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// std::unordered_map<size_t, std::reference_wrapper<ClapPluginProxyImpl>>
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// plugin_proxies_;
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/**
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* In theory all object handling is safe iff the host also doesn't do
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* anything weird even without locks, but we'll still prevent adding or
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* removing instances while accessing other instances at the same time
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* anyways. See `ClapBridge::object_instances_mutex` for more details.
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*
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* TODO: At some point replace this with a multiple reader single writer
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* lock based by a spinlock. Because this lock is rarely contested
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* `get_proxy()` never yields to the scheduler during audio
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* processing, but it's still something we should avoid at all costs.
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*/
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std::shared_mutex plugin_proxies_mutex_;
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// TODO: Do we need this in CLAP?
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// /**
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// * Used in `ClapBridge::send_mutually_recursive_message()` to be able to
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// * execute functions from that same calling thread while we're waiting
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// for a
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// * response. This is used in `ClapPlugViewProxyImpl::run_loop_tasks()`.
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// */
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// MutualRecursionHelper<std::jthread> mutual_recursion_;
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};
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