Add boilerplate for a CLAP plugin bridge

This commit is contained in:
Robbert van der Helm
2022-08-24 14:57:33 +02:00
parent eb2b12aa2b
commit fcb2c85935
2 changed files with 340 additions and 0 deletions
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// yabridge: a Wine plugin bridge
// Copyright (C) 2020-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "clap.h"
namespace fs = ghc::filesystem;
ClapPluginBridge::ClapPluginBridge(const ghc::filesystem::path& plugin_path)
: PluginBridge(
PluginType::clap,
plugin_path,
[](asio::io_context& io_context, const PluginInfo& info) {
return ClapSockets<std::jthread>(
io_context,
generate_endpoint_base(info.native_library_path_.filename()
.replace_extension("")
.string()),
true);
}),
logger_(generic_logger_) {
log_init_message();
// This will block until all sockets have been connected to by the Wine VST
// host
connect_sockets_guarded();
// Now that communication is set up the Wine host can send callbacks to this
// bridge class, and we can send control messages to the Wine host. This
// messaging mechanism is how we relay the CLAP communication protocol. As a
// first thing, the Wine plugin host will ask us for a copy of the
// configuration.
host_callback_handler_ = std::jthread([&]() {
set_realtime_priority(true);
pthread_setname_np(pthread_self(), "host-callbacks");
// TODO: Receive callbacks
// sockets_.plugin_host_callback_.receive_messages(
// std::pair<ClapLogger&, bool>(logger_, false),
// overload{
// // [&](const ClapContextMenuProxy::Destruct& request)
// // -> ClapContextMenuProxy::Destruct::Response {
// // const auto& [proxy_object, _] =
// // get_proxy(request.owner_instance_id);
// // assert(proxy_object.unregister_context_menu(
// // request.context_menu_id));
// // return Ack{};
// // },
// });
});
}
ClapPluginBridge::~ClapPluginBridge() noexcept {
try {
// Drop all work make sure all sockets are closed
plugin_host_->terminate();
io_context_.stop();
} catch (const std::system_error&) {
// It could be that the sockets have already been closed or that the
// process has already exited (at which point we probably won't be
// executing this, but maybe if all the stars align)
}
}
const void* ClapPluginBridge::get_factory(const char* factory_id) {
// FIXME: Implement
return nullptr;
}
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// yabridge: a Wine plugin bridge
// Copyright (C) 2020-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <shared_mutex>
#include <thread>
#include "../../common/communication/clap.h"
#include "../../common/logging/clap.h"
#include "../../common/mutual-recursion.h"
#include "common.h"
/**
* This handles the communication between the native host and a VST3 plugin
* hosted in our Wine plugin host. This works in the same way as yabridge's VST3
* bridgign. The `ClapPluginBridge` will be instantiated when the plugin first
* gets loaded, and it will survive until the last instance of the plugin is
* removed. The Wine host process will thus also have the same lifetime, and
* even with yabridge's 'individual' plugin hosting other instances of the same
* plugin will be handled by a single process.
* The naming scheme of all of these 'bridge' classes is `<type>{,Plugin}Bridge`
* for greppability reasons. The `Plugin` infix is added on the native plugin
* side.
*/
class ClapPluginBridge : PluginBridge<ClapSockets<std::jthread>> {
public:
/**
* Initializes the CLAP module by starting and setting up communicating with
* the Wine plugin host.
*
* @param plugin_path The path to the **native** plugin library `.so` file.
* This is used to determine the path to the Windows plugin library we
* should load. For directly loaded bridges this should be
* `get_this_file_location()`. Chainloaded plugins should use the path of
* the chainloader copy instead.
*
* @throw std::runtime_error Thrown when the Wine plugin host could not be
* found, or if it could not locate and load a CLAP module.
*/
explicit ClapPluginBridge(const ghc::filesystem::path& plugin_path);
/**
* Terminate the Wine plugin host process and drop all work when the module
* gets unloaded.
*/
~ClapPluginBridge() noexcept;
/**
* The implementation for `clap_entry.get_factory`. When this is first
* called, we'll query the factory's contents from the Wine plugin hosts if
* the queried factory type is supported.
*
* @see plugin_factory_
*/
const void* get_factory(const char* factory_id);
// TODO:
// /**
// * Fetch the plugin proxy instance along with a lock valid for the
// * instance's lifetime. This is mostly just to save some boilerplate
// * everywhere. Use C++17's structured binding as syntactic sugar to not
// have
// * to deal with the lock handle.
// */
// std::pair<ClapPluginProxyImpl&, std::shared_lock<std::shared_mutex>>
// get_proxy(size_t instance_id) noexcept;
// /**
// * Add a `ClapPluginProxyImpl` to the list of registered proxy objects so
// we
// * can handle host callbacks. This function is called in
// * `ClapPluginProxyImpl`'s constructor. If the plugin supports the
// * `IAudioProcessor` or `IComponent` interfaces, then we'll also connect
// to
// * a dedicated audio processing socket.
// *
// * @param proxy_object The proxy object so we can access its host context
// * and unique instance identifier.
// *
// * @see plugin_proxies_
// */
// void register_plugin_proxy(ClapPluginProxyImpl& proxy_object);
// /**
// * Remove a previously registered `ClapPluginProxyImpl` from the list of
// * registered proxy objects. Called during the object's destructor after
// * asking the Wine plugin host to destroy the component on its side.
// *
// * @param proxy_object The proxy object so we can access its unique
// instance
// * identifier.
// *
// * @see plugin_proxies_
// */
// void unregister_plugin_proxy(ClapPluginProxyImpl& proxy_object);
// // TODO:
// /**
// * Send a control message to the Wine plugin host and return the
// response.
// * This is intended for main thread function calls, and it's a shorthand
// for
// * `sockets_.host_plugin_control_.send_message()` for use in CLAP
// interface
// * implementations.
// */
// template <typename T>
// typename T::Response send_main_thread_message(const T& object) {
// return sockets_.host_plugin_control_.send_message(
// object, std::pair<ClapLogger&, bool>(logger_, true));
// }
// /**
// * Send an a message to a plugin instance's audio thread. This is
// separate
// * from `send_message()`, which shares one socket for all plugin
// instances.
// */
// template <typename T>
// typename T::Response send_audio_thread_message(const T& object) {
// return sockets_.send_audio_processor_message(
// object, std::pair<ClapLogger&, bool>(logger_, true));
// }
// /**
// * Send an audio thread control message to a specific plugin instance,
// * receiving the results into an existing object. This is similar to the
// * `send_audio_thread_message()` above, but this lets us avoid
// allocations
// * in response objects that contain heap data.
// */
// template <typename T>
// typename T::Response& receive_audio_thread_message_into(
// const T& object,
// typename T::Response& response_object) {
// return sockets_.receive_audio_processor_message_into(
// object, response_object,
// std::pair<ClapLogger&, bool>(logger_, true));
// }
// TODO: Do we need this for CLAP? If we do, update the docstring
// /**
// * Send a message, and allow other threads to call functions on _this
// * thread_ while we're waiting for a response. This lets us execute
// * functions from the host's GUI thread while it is also calling
// functions
// * from that same thread. Because of that, we also know that while this
// * function is being called the host won't be able to handle any
// `IRunLoop`
// * events. We need this to support REAPER, because REAPER requires
// function
// * calls involving the GUI to be run from the GUI thread. Grep for
// * `run_gui_task` for instances of this.
// *
// * We use the same trick in `ClapBridge`.
// */
// template <typename T>
// typename T::Response send_mutually_recursive_message(const T& object) {
// return mutual_recursion_.fork([&]() { return send_message(object);
// });
// }
// /**
// * If `send_mutually_recursive_message()` is currently being called, then
// * run `fn` on the thread that's currently calling that function and
// return
// * the result of the call. If there's currently no mutually recursive
// * function call going on, this will return an `std::nullopt`, and the
// * caller should call `fn` itself.
// *
// * @return The result of calling `fn`, if `fn` was called.
// *
// * @see ClapPlugViewProxyImpl::run_gui_task
// */
// template <std::invocable F>
// std::optional<std::invoke_result_t<F>>
// maybe_run_on_mutual_recursion_thread(
// F&& fn) {
// return mutual_recursion_.maybe_handle(std::forward<F>(fn));
// }
/**
* The logging facility used for this instance of yabridge. Wraps around
* `PluginBridge::generic_logger`.
*/
ClapLogger logger_;
private:
/**
* Handles callbacks from the plugin to the host over the
* `plugin_host_callback_` sockets.
*/
std::jthread host_callback_handler_;
// /**
// * Our plugin factory. All information about the plugin and its supported
// * classes are copied directly from the Windows CLAP plugin's factory on
// the
// * Wine side, and we'll provide an implementation that can send control
// * messages to the Wine plugin host.
// *
// * @related get_plugin_factory
// */
// Steinberg::IPtr<ClapPluginFactoryProxyImpl> plugin_factory_ = nullptr;
// TODO: Implement
// /**
// * All CLAP plugin objects we created from this plugin. We keep track of
// * these in case the plugin does a host callback, so we can associate
// that
// * call with the exact host context object passed to it during a call to
// * `initialize()`. The IDs here are the same IDs as generated by the Wine
// * plugin host. An instance is added here through a call by
// * `register_plugin_proxy()` in `ClapPluginProxyImpl`'s constructor, and
// an
// * instance is then removed through a call to `unregister_plugin_proxy()`
// in
// * the destructor.
// */
// std::unordered_map<size_t, std::reference_wrapper<ClapPluginProxyImpl>>
// plugin_proxies_;
/**
* In theory all object handling is safe iff the host also doesn't do
* anything weird even without locks, but we'll still prevent adding or
* removing instances while accessing other instances at the same time
* anyways. See `ClapBridge::object_instances_mutex` for more details.
*
* TODO: At some point replace this with a multiple reader single writer
* lock based by a spinlock. Because this lock is rarely contested
* `get_proxy()` never yields to the scheduler during audio
* processing, but it's still something we should avoid at all costs.
*/
std::shared_mutex plugin_proxies_mutex_;
// TODO: Do we need this in CLAP?
// /**
// * Used in `ClapBridge::send_mutually_recursive_message()` to be able to
// * execute functions from that same calling thread while we're waiting
// for a
// * response. This is used in `ClapPlugViewProxyImpl::run_loop_tasks()`.
// */
// MutualRecursionHelper<std::jthread> mutual_recursion_;
};