diff --git a/src/plugin/bridges/clap.cpp b/src/plugin/bridges/clap.cpp
new file mode 100644
index 00000000..36167e14
--- /dev/null
+++ b/src/plugin/bridges/clap.cpp
@@ -0,0 +1,82 @@
+// yabridge: a Wine plugin bridge
+// Copyright (C) 2020-2022 Robbert van der Helm
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#include "clap.h"
+
+namespace fs = ghc::filesystem;
+
+ClapPluginBridge::ClapPluginBridge(const ghc::filesystem::path& plugin_path)
+ : PluginBridge(
+ PluginType::clap,
+ plugin_path,
+ [](asio::io_context& io_context, const PluginInfo& info) {
+ return ClapSockets(
+ io_context,
+ generate_endpoint_base(info.native_library_path_.filename()
+ .replace_extension("")
+ .string()),
+ true);
+ }),
+ logger_(generic_logger_) {
+ log_init_message();
+
+ // This will block until all sockets have been connected to by the Wine VST
+ // host
+ connect_sockets_guarded();
+
+ // Now that communication is set up the Wine host can send callbacks to this
+ // bridge class, and we can send control messages to the Wine host. This
+ // messaging mechanism is how we relay the CLAP communication protocol. As a
+ // first thing, the Wine plugin host will ask us for a copy of the
+ // configuration.
+ host_callback_handler_ = std::jthread([&]() {
+ set_realtime_priority(true);
+ pthread_setname_np(pthread_self(), "host-callbacks");
+
+ // TODO: Receive callbacks
+ // sockets_.plugin_host_callback_.receive_messages(
+ // std::pair(logger_, false),
+ // overload{
+ // // [&](const ClapContextMenuProxy::Destruct& request)
+ // // -> ClapContextMenuProxy::Destruct::Response {
+ // // const auto& [proxy_object, _] =
+ // // get_proxy(request.owner_instance_id);
+
+ // // assert(proxy_object.unregister_context_menu(
+ // // request.context_menu_id));
+
+ // // return Ack{};
+ // // },
+ // });
+ });
+}
+
+ClapPluginBridge::~ClapPluginBridge() noexcept {
+ try {
+ // Drop all work make sure all sockets are closed
+ plugin_host_->terminate();
+ io_context_.stop();
+ } catch (const std::system_error&) {
+ // It could be that the sockets have already been closed or that the
+ // process has already exited (at which point we probably won't be
+ // executing this, but maybe if all the stars align)
+ }
+}
+
+const void* ClapPluginBridge::get_factory(const char* factory_id) {
+ // FIXME: Implement
+ return nullptr;
+}
diff --git a/src/plugin/bridges/clap.h b/src/plugin/bridges/clap.h
new file mode 100644
index 00000000..bb1c9a70
--- /dev/null
+++ b/src/plugin/bridges/clap.h
@@ -0,0 +1,258 @@
+// yabridge: a Wine plugin bridge
+// Copyright (C) 2020-2022 Robbert van der Helm
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#pragma once
+
+#include
+#include
+
+#include "../../common/communication/clap.h"
+#include "../../common/logging/clap.h"
+#include "../../common/mutual-recursion.h"
+#include "common.h"
+
+/**
+ * This handles the communication between the native host and a VST3 plugin
+ * hosted in our Wine plugin host. This works in the same way as yabridge's VST3
+ * bridgign. The `ClapPluginBridge` will be instantiated when the plugin first
+ * gets loaded, and it will survive until the last instance of the plugin is
+ * removed. The Wine host process will thus also have the same lifetime, and
+ * even with yabridge's 'individual' plugin hosting other instances of the same
+ * plugin will be handled by a single process.
+ * The naming scheme of all of these 'bridge' classes is `{,Plugin}Bridge`
+ * for greppability reasons. The `Plugin` infix is added on the native plugin
+ * side.
+ */
+class ClapPluginBridge : PluginBridge> {
+ public:
+ /**
+ * Initializes the CLAP module by starting and setting up communicating with
+ * the Wine plugin host.
+ *
+ * @param plugin_path The path to the **native** plugin library `.so` file.
+ * This is used to determine the path to the Windows plugin library we
+ * should load. For directly loaded bridges this should be
+ * `get_this_file_location()`. Chainloaded plugins should use the path of
+ * the chainloader copy instead.
+ *
+ * @throw std::runtime_error Thrown when the Wine plugin host could not be
+ * found, or if it could not locate and load a CLAP module.
+ */
+ explicit ClapPluginBridge(const ghc::filesystem::path& plugin_path);
+
+ /**
+ * Terminate the Wine plugin host process and drop all work when the module
+ * gets unloaded.
+ */
+ ~ClapPluginBridge() noexcept;
+
+ /**
+ * The implementation for `clap_entry.get_factory`. When this is first
+ * called, we'll query the factory's contents from the Wine plugin hosts if
+ * the queried factory type is supported.
+ *
+ * @see plugin_factory_
+ */
+ const void* get_factory(const char* factory_id);
+
+ // TODO:
+ // /**
+ // * Fetch the plugin proxy instance along with a lock valid for the
+ // * instance's lifetime. This is mostly just to save some boilerplate
+ // * everywhere. Use C++17's structured binding as syntactic sugar to not
+ // have
+ // * to deal with the lock handle.
+ // */
+ // std::pair>
+ // get_proxy(size_t instance_id) noexcept;
+
+ // /**
+ // * Add a `ClapPluginProxyImpl` to the list of registered proxy objects so
+ // we
+ // * can handle host callbacks. This function is called in
+ // * `ClapPluginProxyImpl`'s constructor. If the plugin supports the
+ // * `IAudioProcessor` or `IComponent` interfaces, then we'll also connect
+ // to
+ // * a dedicated audio processing socket.
+ // *
+ // * @param proxy_object The proxy object so we can access its host context
+ // * and unique instance identifier.
+ // *
+ // * @see plugin_proxies_
+ // */
+ // void register_plugin_proxy(ClapPluginProxyImpl& proxy_object);
+
+ // /**
+ // * Remove a previously registered `ClapPluginProxyImpl` from the list of
+ // * registered proxy objects. Called during the object's destructor after
+ // * asking the Wine plugin host to destroy the component on its side.
+ // *
+ // * @param proxy_object The proxy object so we can access its unique
+ // instance
+ // * identifier.
+ // *
+ // * @see plugin_proxies_
+ // */
+ // void unregister_plugin_proxy(ClapPluginProxyImpl& proxy_object);
+
+ // // TODO:
+ // /**
+ // * Send a control message to the Wine plugin host and return the
+ // response.
+ // * This is intended for main thread function calls, and it's a shorthand
+ // for
+ // * `sockets_.host_plugin_control_.send_message()` for use in CLAP
+ // interface
+ // * implementations.
+ // */
+ // template
+ // typename T::Response send_main_thread_message(const T& object) {
+ // return sockets_.host_plugin_control_.send_message(
+ // object, std::pair(logger_, true));
+ // }
+
+ // /**
+ // * Send an a message to a plugin instance's audio thread. This is
+ // separate
+ // * from `send_message()`, which shares one socket for all plugin
+ // instances.
+ // */
+ // template
+ // typename T::Response send_audio_thread_message(const T& object) {
+ // return sockets_.send_audio_processor_message(
+ // object, std::pair(logger_, true));
+ // }
+
+ // /**
+ // * Send an audio thread control message to a specific plugin instance,
+ // * receiving the results into an existing object. This is similar to the
+ // * `send_audio_thread_message()` above, but this lets us avoid
+ // allocations
+ // * in response objects that contain heap data.
+ // */
+ // template
+ // typename T::Response& receive_audio_thread_message_into(
+ // const T& object,
+ // typename T::Response& response_object) {
+ // return sockets_.receive_audio_processor_message_into(
+ // object, response_object,
+ // std::pair(logger_, true));
+ // }
+
+ // TODO: Do we need this for CLAP? If we do, update the docstring
+ // /**
+ // * Send a message, and allow other threads to call functions on _this
+ // * thread_ while we're waiting for a response. This lets us execute
+ // * functions from the host's GUI thread while it is also calling
+ // functions
+ // * from that same thread. Because of that, we also know that while this
+ // * function is being called the host won't be able to handle any
+ // `IRunLoop`
+ // * events. We need this to support REAPER, because REAPER requires
+ // function
+ // * calls involving the GUI to be run from the GUI thread. Grep for
+ // * `run_gui_task` for instances of this.
+ // *
+ // * We use the same trick in `ClapBridge`.
+ // */
+ // template
+ // typename T::Response send_mutually_recursive_message(const T& object) {
+ // return mutual_recursion_.fork([&]() { return send_message(object);
+ // });
+ // }
+
+ // /**
+ // * If `send_mutually_recursive_message()` is currently being called, then
+ // * run `fn` on the thread that's currently calling that function and
+ // return
+ // * the result of the call. If there's currently no mutually recursive
+ // * function call going on, this will return an `std::nullopt`, and the
+ // * caller should call `fn` itself.
+ // *
+ // * @return The result of calling `fn`, if `fn` was called.
+ // *
+ // * @see ClapPlugViewProxyImpl::run_gui_task
+ // */
+ // template
+ // std::optional>
+ // maybe_run_on_mutual_recursion_thread(
+ // F&& fn) {
+ // return mutual_recursion_.maybe_handle(std::forward(fn));
+ // }
+
+ /**
+ * The logging facility used for this instance of yabridge. Wraps around
+ * `PluginBridge::generic_logger`.
+ */
+ ClapLogger logger_;
+
+ private:
+ /**
+ * Handles callbacks from the plugin to the host over the
+ * `plugin_host_callback_` sockets.
+ */
+ std::jthread host_callback_handler_;
+
+ // /**
+ // * Our plugin factory. All information about the plugin and its supported
+ // * classes are copied directly from the Windows CLAP plugin's factory on
+ // the
+ // * Wine side, and we'll provide an implementation that can send control
+ // * messages to the Wine plugin host.
+ // *
+ // * @related get_plugin_factory
+ // */
+ // Steinberg::IPtr plugin_factory_ = nullptr;
+
+ // TODO: Implement
+ // /**
+ // * All CLAP plugin objects we created from this plugin. We keep track of
+ // * these in case the plugin does a host callback, so we can associate
+ // that
+ // * call with the exact host context object passed to it during a call to
+ // * `initialize()`. The IDs here are the same IDs as generated by the Wine
+ // * plugin host. An instance is added here through a call by
+ // * `register_plugin_proxy()` in `ClapPluginProxyImpl`'s constructor, and
+ // an
+ // * instance is then removed through a call to `unregister_plugin_proxy()`
+ // in
+ // * the destructor.
+ // */
+ // std::unordered_map>
+ // plugin_proxies_;
+
+ /**
+ * In theory all object handling is safe iff the host also doesn't do
+ * anything weird even without locks, but we'll still prevent adding or
+ * removing instances while accessing other instances at the same time
+ * anyways. See `ClapBridge::object_instances_mutex` for more details.
+ *
+ * TODO: At some point replace this with a multiple reader single writer
+ * lock based by a spinlock. Because this lock is rarely contested
+ * `get_proxy()` never yields to the scheduler during audio
+ * processing, but it's still something we should avoid at all costs.
+ */
+ std::shared_mutex plugin_proxies_mutex_;
+
+ // TODO: Do we need this in CLAP?
+ // /**
+ // * Used in `ClapBridge::send_mutually_recursive_message()` to be able to
+ // * execute functions from that same calling thread while we're waiting
+ // for a
+ // * response. This is used in `ClapPlugViewProxyImpl::run_loop_tasks()`.
+ // */
+ // MutualRecursionHelper mutual_recursion_;
+};