mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-06 19:40:10 +02:00
Allocate shared memory audio buffers for CLAP
This commit is contained in:
@@ -110,7 +110,7 @@ bool CLAP_ABI clap_plugin_proxy::plugin_activate(
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uint32_t min_frames_count,
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uint32_t max_frames_count) {
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assert(plugin && plugin->plugin_data);
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auto self = static_cast<const clap_plugin_proxy*>(plugin->plugin_data);
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auto self = static_cast<clap_plugin_proxy*>(plugin->plugin_data);
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const clap::plugin::ActivateResponse response =
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self->bridge_.send_main_thread_message(
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@@ -119,8 +119,16 @@ bool CLAP_ABI clap_plugin_proxy::plugin_activate(
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.min_frames_count = min_frames_count,
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.max_frames_count = max_frames_count});
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// The shared memory audio buffers are allocated here so we can use them
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// during audio processing
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if (response.updated_audio_buffers_config) {
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// TODO: Set up the shared memory audio buffers
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if (!self->process_buffers_) {
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self->process_buffers_.emplace(
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*response.updated_audio_buffers_config);
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} else {
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self->process_buffers_->resize(
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*response.updated_audio_buffers_config);
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}
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}
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return response.result;
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@@ -184,6 +184,17 @@ class clap_plugin_proxy {
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size_t instance_id_;
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clap::plugin::Descriptor descriptor_;
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/**
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* A shared memory object to share audio buffers between the native plugin
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* and the Wine plugin host. Copying audio is the most significant source of
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* bridging overhead during audio processing, and this way we can reduce the
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* amount of copies required to only once for the input audio, and one more
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* copy when copying the results back to the host.
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*
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* This will be set up during `clap_plugin::activate()`.
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*/
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std::optional<AudioShmBuffer> process_buffers_;
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/**
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* The vtable for `clap_plugin`, requires that this object is never moved or
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* copied. We'll use the host data pointer instead of placing this vtable at
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+109
-144
@@ -286,9 +286,10 @@ void ClapBridge::run() {
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plugin, request.sample_rate,
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request.min_frames_count, request.max_frames_count);
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// TODO: Audio buffer setup
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const std::optional<AudioShmBuffer::Config>
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updated_audio_buffers_config;
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updated_audio_buffers_config =
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setup_shared_audio_buffers(request.instance_id,
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request);
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return clap::plugin::ActivateResponse{
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.result = result,
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@@ -393,160 +394,124 @@ size_t ClapBridge::generate_instance_id() noexcept {
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return current_instance_id_.fetch_add(1);
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}
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// TODO: Implement audio processing
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// std::optional<AudioShmBuffer::Config> ClapBridge::setup_shared_audio_buffers(
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// size_t instance_id) {
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// const auto& [instance, _] = get_instance(instance_id);
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std::optional<AudioShmBuffer::Config> ClapBridge::setup_shared_audio_buffers(
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size_t instance_id,
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const clap::plugin::Activate& activate_request) {
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const auto& [instance, _] = get_instance(instance_id);
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// const Steinberg::IPtr<Steinberg::Vst::IComponent> component =
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// instance.interfaces.component;
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// const Steinberg::IPtr<Steinberg::Vst::IAudioProcessor> audio_processor =
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// instance.interfaces.audio_processor;
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const clap_plugin_t* plugin = instance.plugin.get();
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const clap_plugin_audio_ports_t* audio_ports =
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instance.extensions.audio_ports;
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if (!audio_ports) {
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return std::nullopt;
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}
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// if (!instance.process_setup || !component || !audio_processor) {
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// return std::nullopt;
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// }
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// We'll query the plugin for its audio port layouts, and then create
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// calculate the offsets in a large memory buffer for the different audio
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// channels. The offsets for each audio channel are in bytes because CLAP
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// allows the host to send mixed 32-bit and 64-bit audio if the plugin
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// advertises supporting 64-bit audio. Because of that we'll allocate enough
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// space for double precision audio when the port supports it, and then
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// we'll simply only use the first half of that space if the host sends
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// 32-bit audio.
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uint32_t current_offset = 0;
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auto create_bus_offsets = [&](bool is_input) {
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const uint32_t num_ports = audio_ports->count(plugin, is_input);
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// // We'll query the plugin for its audio bus layouts, and then create
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// // calculate the offsets in a large memory buffer for the different audio
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// // channels. The offsets for each audio channel are in samples (since
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// // they'll be used with pointer arithmetic in `AudioShmBuffer`).
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// uint32_t current_offset = 0;
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std::vector<std::vector<uint32_t>> offsets(num_ports);
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for (uint32_t port = 0; port < num_ports; port++) {
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clap_audio_port_info_t info{};
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assert(audio_ports->get(plugin, port, is_input, &info));
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// auto create_bus_offsets = [&, &setup = instance.process_setup](
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// Steinberg::Vst::BusDirection direction) {
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// const auto num_busses =
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// component->getBusCount(Steinberg::Vst::kAudio, direction);
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// If the audio port supports 64-bit audio, then we should allocate
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// enough memory for that
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const size_t sample_size =
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(info.flags & CLAP_AUDIO_PORT_SUPPORTS_64BITS) != 0
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? sizeof(double)
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: sizeof(float);
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// // This function is also run from `IAudioProcessor::setActive()`.
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// // According to the docs this does not need to be realtime-safe, but we
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// // should at least still try to not do anything expensive when no work
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// // needs to be done.
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// llvm::SmallVector<llvm::SmallVector<uint32_t, 32>, 16> bus_offsets(
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// num_busses);
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// for (int bus = 0; bus < num_busses; bus++) {
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// Steinberg::Vst::SpeakerArrangement speaker_arrangement{};
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// audio_processor->getBusArrangement(direction, bus,
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// speaker_arrangement);
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offsets[port].resize(info.channel_count);
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for (size_t channel = 0; channel < info.channel_count; channel++) {
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offsets[port][channel] = current_offset;
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current_offset +=
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activate_request.max_frames_count * sample_size;
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}
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}
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// const size_t num_channels =
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// std::bitset<sizeof(Steinberg::Vst::SpeakerArrangement) * 8>(
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// speaker_arrangement)
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// .count();
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// bus_offsets[bus].resize(num_channels);
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return offsets;
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};
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// for (size_t channel = 0; channel < num_channels; channel++) {
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// bus_offsets[bus][channel] = current_offset;
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// current_offset += setup->maxSamplesPerBlock;
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// }
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// }
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// Creating the audio buffer offsets for every channel in every bus will
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// advance `current_offset` to keep pointing to the starting position for
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// the next channel
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const auto input_bus_offsets = create_bus_offsets(true);
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const auto output_bus_offsets = create_bus_offsets(false);
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const uint32_t buffer_size = current_offset;
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// return bus_offsets;
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// };
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// If this function has been called previously and the size did not change,
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// then we should not do any work
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if (instance.process_buffers &&
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instance.process_buffers->config_.size == buffer_size) {
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return std::nullopt;
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}
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// // Creating the audio buffer offsets for every channel in every bus will
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// // advacne `current_offset` to keep pointing to the starting position for
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// // the next channel
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// const auto input_bus_offsets =
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// create_bus_offsets(Steinberg::Vst::kInput); const auto output_bus_offsets
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// = create_bus_offsets(Steinberg::Vst::kOutput);
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// We'll set up these shared memory buffers on the Wine side first, and then
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// when this request returns we'll do the same thing on the native plugin
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// side
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AudioShmBuffer::Config buffer_config{
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.name = sockets_.base_dir_.filename().string() + "-" +
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std::to_string(instance_id),
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.size = buffer_size,
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.input_offsets = std::move(input_bus_offsets),
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.output_offsets = std::move(output_bus_offsets)};
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if (!instance.process_buffers) {
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instance.process_buffers.emplace(buffer_config);
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} else {
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instance.process_buffers->resize(buffer_config);
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}
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// // The size of the buffer is in bytes, and it will depend on whether the
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// // host is going to pass 32-bit or 64-bit audio to the plugin
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// const bool double_precision =
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// instance.process_setup->symbolicSampleSize ==
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// Steinberg::Vst::kSample64;
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// const uint32_t buffer_size =
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// current_offset * (double_precision ? sizeof(double) : sizeof(float));
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// After setting up the shared memory buffer, we need to create a vector of
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// channel audio pointers for every bus. These will then be assigned to the
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// `AudioBusBuffers` objects in the `ClapProcess` struct in
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// `ClapProcess::reconstruct()` before passing the reconstructed process
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// data to `clap_plugin::process()`.
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auto set_port_pointers =
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[&, &process_buffers =
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instance.process_buffers]<std::invocable<uint32_t, uint32_t> F>(
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std::vector<std::vector<void*>>& port_pointers,
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const std::vector<std::vector<uint32_t>>& offsets,
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F&& get_channel_pointer) {
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port_pointers.resize(offsets.size());
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for (size_t port = 0; port < offsets.size(); port++) {
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port_pointers[port].resize(offsets[port].size());
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for (size_t channel = 0; channel < offsets[port].size();
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channel++) {
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port_pointers[port][channel] =
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get_channel_pointer(port, channel);
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}
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}
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};
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// // If this function has been called previously and the size did not change,
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// // then we should not do any work
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// if (instance.process_buffers &&
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// instance.process_buffers->config_.size == buffer_size) {
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// return std::nullopt;
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// }
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set_port_pointers(instance.process_buffers_input_pointers,
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instance.process_buffers->config_.input_offsets,
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[&process_buffers = instance.process_buffers](
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uint32_t port, uint32_t channel) {
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// This can be treated as either a `double*` or a
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// `float*` depending on what the port supports and
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// what the host gives us
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return process_buffers->input_channel_ptr<void>(
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port, channel);
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});
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set_port_pointers(instance.process_buffers_output_pointers,
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instance.process_buffers->config_.output_offsets,
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[&process_buffers = instance.process_buffers](
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uint32_t port, uint32_t channel) {
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return process_buffers->output_channel_ptr<void>(
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port, channel);
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});
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// // Because the above check should be super cheap, we'll now need to convert
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// // the stack allocated SmallVectors to regular heap vectors
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// std::vector<std::vector<uint32_t>> input_bus_offsets_vector;
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// input_bus_offsets_vector.reserve(input_bus_offsets.size());
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// for (const auto& channel_offsets : input_bus_offsets) {
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// input_bus_offsets_vector.push_back(
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// std::vector(channel_offsets.begin(), channel_offsets.end()));
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// }
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// std::vector<std::vector<uint32_t>> output_bus_offsets_vector;
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// output_bus_offsets_vector.reserve(output_bus_offsets.size());
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// for (const auto& channel_offsets : output_bus_offsets) {
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// output_bus_offsets_vector.push_back(
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// std::vector(channel_offsets.begin(), channel_offsets.end()));
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// }
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// // We'll set up these shared memory buffers on the Wine side first, and then
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// // when this request returns we'll do the same thing on the native plugin
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// // side
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// AudioShmBuffer::Config buffer_config{
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// .name = sockets_.base_dir_.filename().string() + "-" +
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// std::to_string(instance_id),
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// .size = buffer_size,
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// .input_offsets = std::move(input_bus_offsets_vector),
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// .output_offsets = std::move(output_bus_offsets_vector)};
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// if (!instance.process_buffers) {
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// instance.process_buffers.emplace(buffer_config);
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// } else {
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// instance.process_buffers->resize(buffer_config);
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// }
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// // After setting up the shared memory buffer, we need to create a vector of
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// // channel audio pointers for every bus. These will then be assigned to the
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// // `AudioBusBuffers` objects in the `ProcessData` struct in
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// // `YaProcessData::reconstruct()` before passing the reconstructed process
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// // data to `IAudioProcessor::process()`.
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// auto set_bus_pointers =
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// [&]<std::invocable<uint32_t, uint32_t> F>(
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// std::vector<std::vector<void*>>& bus_pointers,
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// const std::vector<std::vector<uint32_t>>& bus_offsets,
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// F&& get_channel_pointer) {
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// bus_pointers.resize(bus_offsets.size());
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// for (size_t bus = 0; bus < bus_offsets.size(); bus++) {
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// bus_pointers[bus].resize(bus_offsets[bus].size());
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// for (size_t channel = 0; channel < bus_offsets[bus].size();
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// channel++) {
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// bus_pointers[bus][channel] =
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// get_channel_pointer(bus, channel);
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// }
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// }
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// };
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// set_bus_pointers(
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// instance.process_buffers_input_pointers,
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// instance.process_buffers->config_.input_offsets,
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// [&, &instance = instance](uint32_t bus, uint32_t channel) -> void* {
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// if (double_precision) {
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// return instance.process_buffers->input_channel_ptr<double>(
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// bus, channel);
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// } else {
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// return instance.process_buffers->input_channel_ptr<float>(
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// bus, channel);
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// }
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// });
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// set_bus_pointers(
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// instance.process_buffers_output_pointers,
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// instance.process_buffers->config_.output_offsets,
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// [&, &instance = instance](uint32_t bus, uint32_t channel) -> void* {
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// if (double_precision) {
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// return instance.process_buffers->output_channel_ptr<double>(
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// bus, channel);
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// } else {
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// return instance.process_buffers->output_channel_ptr<float>(
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// bus, channel);
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// }
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// });
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// return buffer_config;
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// }
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return buffer_config;
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}
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void ClapBridge::register_plugin_instance(
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const clap_plugin* plugin,
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@@ -116,22 +116,18 @@ struct ClapPluginInstance {
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std::optional<AudioShmBuffer> process_buffers;
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/**
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* Pointers to the per-bus input channels in process_buffers so we can pass
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* them to the plugin after a call to `YaProcessData::reconstruct()`. These
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* can be either `float*` or `double*`, so we sadly have to use void
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* pointers here.
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*
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* FIXME: Update docstring for CLAP
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* Pointers to the per-port input channels in process_buffers so we can pass
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* them to the plugin after a call to `ClapProcess::reconstruct()`. These
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* can be either `float*` or `double*` depending on the audio port's flags,
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* so we're using void pointers here.
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*/
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std::vector<std::vector<void*>> process_buffers_input_pointers;
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/**
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* Pointers to the per-bus output channels in process_buffers so we can pass
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* them to the plugin after a call to `YaProcessData::reconstruct()`. These
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* can be either `float*` or `double*`, so we sadly have to use void
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* pointers here.
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*
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* FIXME: Update docstring for CLAP
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* Pointers to the per-port output channels in process_buffers so we can
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* pass them to the plugin after a call to `ClapProcess::reconstruct()`.
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* These can be either `float*` or `double*` depending on the audio port's
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* flags, so we're using void pointers here.
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*/
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std::vector<std::vector<void*>> process_buffers_output_pointers;
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@@ -367,7 +363,8 @@ class ClapBridge : public HostBridge {
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* audio buffers have been set up and the audio buffer size has not changed.
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*/
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std::optional<AudioShmBuffer::Config> setup_shared_audio_buffers(
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size_t instance_id);
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size_t instance_id,
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const clap::plugin::Activate& activate_request);
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/**
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* Add a plugin and its host to it to `object_instances_`. The plugin's
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@@ -1419,7 +1419,7 @@ std::optional<AudioShmBuffer::Config> Vst3Bridge::setup_shared_audio_buffers(
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};
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// Creating the audio buffer offsets for every channel in every bus will
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// advacne `current_offset` to keep pointing to the starting position for
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// advance `current_offset` to keep pointing to the starting position for
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// the next channel
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const auto input_bus_offsets = create_bus_offsets(Steinberg::Vst::kInput);
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const auto output_bus_offsets = create_bus_offsets(Steinberg::Vst::kOutput);
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