mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
596 lines
26 KiB
C++
596 lines
26 KiB
C++
// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "clap.h"
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#include <codecvt>
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#include <locale>
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#include <clap/plugin-factory.h>
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// Generated inside of the build directory
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#include <version.h>
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namespace fs = ghc::filesystem;
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ClapPluginExtensions::ClapPluginExtensions(const clap_plugin& plugin) noexcept
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: audio_ports(static_cast<const clap_plugin_audio_ports_t*>(
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plugin.get_extension(&plugin, CLAP_EXT_AUDIO_PORTS))),
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note_ports(static_cast<const clap_plugin_note_ports_t*>(
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plugin.get_extension(&plugin, CLAP_EXT_NOTE_PORTS))) {}
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ClapPluginExtensions::ClapPluginExtensions() noexcept {}
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clap::plugin::SupportedPluginExtensions ClapPluginExtensions::supported()
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const noexcept {
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return clap::plugin::SupportedPluginExtensions{
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.supports_audio_ports = audio_ports != nullptr,
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.supports_note_ports = note_ports != nullptr};
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}
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ClapPluginInstance::ClapPluginInstance(
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const clap_plugin* plugin,
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std::unique_ptr<clap_host_proxy> host_proxy) noexcept
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: host_proxy(std::move(host_proxy)),
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plugin((assert(plugin), plugin), plugin->destroy),
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// We may only query the supported extensions after initializing the
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// plugin
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extensions() {}
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ClapBridge::ClapBridge(MainContext& main_context,
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// NOLINTNEXTLINE(bugprone-easily-swappable-parameters)
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std::string plugin_dll_path,
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std::string endpoint_base_dir,
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pid_t parent_pid)
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: HostBridge(main_context, plugin_dll_path, parent_pid),
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logger_(generic_logger_),
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plugin_handle_(LoadLibrary(plugin_dll_path.c_str()), FreeLibrary),
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entry_(plugin_handle_
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? reinterpret_cast<clap_plugin_entry_t*>(
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GetProcAddress(plugin_handle_.get(), "clap_entry"))
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: nullptr,
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[](clap_plugin_entry_t* entry) { entry->deinit(); }),
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sockets_(main_context.context_, endpoint_base_dir, false) {
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if (!plugin_handle_) {
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throw std::runtime_error(
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"Could not load the Windows .clap (.dll) file at '" +
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plugin_dll_path + "'");
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}
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if (!entry_) {
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throw std::runtime_error(
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"" + plugin_dll_path +
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"' does not export the 'clap_entry' entry point.");
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}
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if (!clap_version_is_compatible(entry_->clap_version)) {
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throw std::runtime_error(
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"" + plugin_dll_path + "' has an incompatible CLAP version (" +
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std::to_string(entry_->clap_version.major) + "." +
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std::to_string(entry_->clap_version.minor) + "." +
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std::to_string(entry_->clap_version.revision) + ").");
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}
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// CLAP plugins receive the library path in their init function. The problem
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// is that `plugin_dll_path` is a Linux path. This should be fine as all
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// Wine syscalls can work with both Windows and Linux style paths, but if
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// the plugin wants to manipulate the path then this may result in
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// unexpected behavior. Wine can convert these paths for us, but we'd get a
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// `WCHAR*` back which we must first convert back to UTF-8.
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bool init_success;
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WCHAR* dos_plugin_dll_path(wine_get_dos_file_name(plugin_dll_path.c_str()));
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if (dos_plugin_dll_path) {
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static_assert(sizeof(WCHAR) == sizeof(char16_t));
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std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>
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converter;
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const std::string converted_plugin_path =
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std::string(converter.to_bytes(std::u16string(
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reinterpret_cast<char16_t*>(dos_plugin_dll_path))));
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// This function is not optional, but if the plugin somehow does not
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// provide it and we'll call it anyways then the error will be less than
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// obvious
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assert(entry_->init);
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init_success = entry_->init(converted_plugin_path.c_str());
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// Can't use regular `free()` or `unique_ptr` here
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HeapFree(GetProcessHeap(), 0, dos_plugin_dll_path);
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} else {
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// This should never be hit, but just in case
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init_success = entry_->init(plugin_dll_path.c_str());
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}
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if (!init_success) {
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// `clap_entry->deinit()` is normally called when `entry_` is dropped,
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// but taht shouldn't happen if the entry point was never initialized.
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[[maybe_unused]] auto _ = entry_.release();
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throw std::runtime_error("'clap_entry->init()' returned false.");
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}
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sockets_.connect();
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// Fetch this instance's configuration from the plugin to finish the setup
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// process
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config_ = sockets_.plugin_host_main_thread_callback_.send_message(
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WantsConfiguration{.host_version = yabridge_git_version}, std::nullopt);
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// Allow this plugin to configure the main context's tick rate
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main_context.update_timer_interval(config_.event_loop_interval());
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}
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bool ClapBridge::inhibits_event_loop() noexcept {
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std::shared_lock lock(object_instances_mutex_);
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for (const auto& [instance_id, instance] : object_instances_) {
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if (!instance.is_initialized) {
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return true;
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}
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}
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return false;
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}
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void ClapBridge::run() {
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set_realtime_priority(true);
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sockets_.host_plugin_main_thread_control_.receive_messages(
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std::nullopt,
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overload{
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[&](const WantsConfiguration&) -> WantsConfiguration::Response {
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// FIXME: This overload shouldn't be here, but
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// bitsery simply won't allow us to serialize the
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// variant without it.
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return {};
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},
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[&](const clap::plugin_factory::List&)
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-> clap::plugin_factory::List::Response {
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return main_context_
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.run_in_context([&]() {
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plugin_factory_ =
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static_cast<const clap_plugin_factory_t*>(
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entry_->get_factory(CLAP_PLUGIN_FACTORY_ID));
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if (!plugin_factory_) {
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return clap::plugin_factory::ListResponse{
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.descriptors = std::nullopt};
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}
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std::vector<clap::plugin::Descriptor> descriptors;
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const uint32_t num_plugins =
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plugin_factory_->get_plugin_count(plugin_factory_);
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for (uint32_t i = 0; i < num_plugins; i++) {
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const clap_plugin_descriptor_t* descriptor =
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plugin_factory_->get_plugin_descriptor(
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plugin_factory_, i);
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if (!descriptor) {
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std::cerr << "Plugin returned a null pointer "
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"for plugin index "
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<< i << "(" << num_plugins
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<< " total), skipping..."
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<< std::endl;
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continue;
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}
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descriptors.push_back(*descriptor);
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}
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return clap::plugin_factory::ListResponse{
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.descriptors = descriptors};
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})
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.get();
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},
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[&](clap::plugin_factory::Create& request)
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-> clap::plugin_factory::Create::Response {
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return main_context_
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.run_in_context([&]() {
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// This assertion should never be hit, but you can never
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// be too sure!
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assert(plugin_factory_);
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// We need the instance ID before the instance exists.
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// If creating the plugin fails then that's no problem
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// since we're using sparse hash maps anyways.
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const size_t instance_id = generate_instance_id();
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auto host_proxy = std::make_unique<clap_host_proxy>(
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*this, instance_id, std::move(request.host));
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const clap_plugin_t* plugin =
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plugin_factory_->create_plugin(
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plugin_factory_, host_proxy->host_vtable(),
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request.plugin_id.c_str());
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if (plugin) {
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register_plugin_instance(plugin,
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std::move(host_proxy));
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return clap::plugin_factory::CreateResponse{
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.instance_id = instance_id};
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} else {
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return clap::plugin_factory::CreateResponse{
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.instance_id = std::nullopt};
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}
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})
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.get();
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},
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[&](clap::plugin::Init& request) -> clap::plugin::Init::Response {
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const auto& [instance, _] = get_instance(request.instance_id);
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return main_context_
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.run_in_context([&, plugin = instance.plugin.get(),
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&instance = instance]() {
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// The plugin is allowed to query the same set of
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// extensions from our host proxy that the native host
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// supports
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instance.host_proxy->supported_extensions_ =
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request.supported_host_extensions;
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const bool result = plugin->init(plugin);
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if (result) {
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// This mimics the same behavior we had to implement
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// for VST2 and VST3. The Win32 message loop is
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// completely blocked while a plugin instance has
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// been created but not yet initialized.
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instance.is_initialized = true;
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// At this point we should also get the extension
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// pointers for the plugin's supported extensions.
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// In addition we'll send whether or not the plugin
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// supports these extensions as booleans to the
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// native plugin side so we can expose these same
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// extensions to the host.
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instance.extensions = ClapPluginExtensions(*plugin);
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return clap::plugin::InitResponse{
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.result = result,
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// Similarly, we'll make the plugin's supported
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// extensions available to the host
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.supported_plugin_extensions =
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instance.extensions.supported()};
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} else {
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return clap::plugin::InitResponse{
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.result = result,
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.supported_plugin_extensions = {}};
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}
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})
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.get();
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},
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[&](clap::plugin::Destroy& request)
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-> clap::plugin::Destroy::Response {
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return main_context_
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.run_in_context([&]() {
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// This calls `clap_plugin::destroy()` as part of
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// cleaning up the `unique_ptr` holding the plugin
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// instance pointer
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unregister_plugin_instance(request.instance_id);
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return Ack{};
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})
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.get();
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},
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[&](clap::plugin::Activate& request)
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-> clap::plugin::Activate::Response {
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const auto& [instance, _] = get_instance(request.instance_id);
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return main_context_
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.run_in_context([&, plugin = instance.plugin.get()]() {
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const bool result = plugin->activate(
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plugin, request.sample_rate,
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request.min_frames_count, request.max_frames_count);
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const std::optional<AudioShmBuffer::Config>
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updated_audio_buffers_config =
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setup_shared_audio_buffers(request.instance_id,
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request);
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return clap::plugin::ActivateResponse{
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.result = result,
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.updated_audio_buffers_config =
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std::move(updated_audio_buffers_config)};
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})
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.get();
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},
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[&](clap::plugin::Deactivate& request)
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-> clap::plugin::Deactivate::Response {
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const auto& [instance, _] = get_instance(request.instance_id);
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return main_context_
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.run_in_context([&, plugin = instance.plugin.get()]() {
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plugin->deactivate(plugin);
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return Ack{};
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})
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.get();
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},
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[&](const clap::ext::audio_ports::plugin::Count& request)
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-> clap::ext::audio_ports::plugin::Count::Response {
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const auto& [instance, _] = get_instance(request.instance_id);
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// We'll ignore the main thread requirement for simple array
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// lookups to avoid the synchronisation costs in code code paths
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return instance.extensions.audio_ports->count(
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instance.plugin.get(), request.is_input);
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},
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[&](const clap::ext::audio_ports::plugin::Get& request)
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-> clap::ext::audio_ports::plugin::Get::Response {
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const auto& [instance, _] = get_instance(request.instance_id);
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// We'll ignore the main thread requirement for simple array
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// lookups to avoid the synchronisation costs in code code paths
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clap_audio_port_info_t info{};
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if (instance.extensions.audio_ports->get(
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instance.plugin.get(), request.index, request.is_input,
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&info)) {
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return clap::ext::audio_ports::plugin::GetResponse{
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.result = info};
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} else {
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return clap::ext::audio_ports::plugin::GetResponse{
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.result = std::nullopt};
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}
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},
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[&](const clap::ext::note_ports::plugin::Count& request)
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-> clap::ext::note_ports::plugin::Count::Response {
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const auto& [instance, _] = get_instance(request.instance_id);
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// We'll ignore the main thread requirement for simple array
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// lookups to avoid the synchronisation costs in code code paths
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return instance.extensions.note_ports->count(
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instance.plugin.get(), request.is_input);
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},
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[&](const clap::ext::note_ports::plugin::Get& request)
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-> clap::ext::note_ports::plugin::Get::Response {
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const auto& [instance, _] = get_instance(request.instance_id);
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// We'll ignore the main thread requirement for simple array
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// lookups to avoid the synchronisation costs in code code paths
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clap_note_port_info_t info{};
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if (instance.extensions.note_ports->get(
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instance.plugin.get(), request.index, request.is_input,
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&info)) {
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return clap::ext::note_ports::plugin::GetResponse{.result =
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info};
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} else {
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return clap::ext::note_ports::plugin::GetResponse{
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.result = std::nullopt};
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}
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},
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});
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}
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// TODO: Implement this
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// bool ClapBridge::maybe_resize_editor(size_t instance_id,
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// const Steinberg::ViewRect& new_size) {
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// const auto& [instance, _] = get_instance(instance_id);
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// if (instance.editor) {
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// instance.editor->resize(new_size.getWidth(), new_size.getHeight());
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// return true;
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// } else {
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// return false;
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// }
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// }
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void ClapBridge::close_sockets() {
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sockets_.close();
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}
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std::pair<ClapPluginInstance&, std::shared_lock<std::shared_mutex>>
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ClapBridge::get_instance(size_t instance_id) noexcept {
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std::shared_lock lock(object_instances_mutex_);
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return std::pair<ClapPluginInstance&, std::shared_lock<std::shared_mutex>>(
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object_instances_.at(instance_id), std::move(lock));
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}
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size_t ClapBridge::generate_instance_id() noexcept {
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return current_instance_id_.fetch_add(1);
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}
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std::optional<AudioShmBuffer::Config> ClapBridge::setup_shared_audio_buffers(
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size_t instance_id,
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const clap::plugin::Activate& activate_request) {
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const auto& [instance, _] = get_instance(instance_id);
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const clap_plugin_t* plugin = instance.plugin.get();
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const clap_plugin_audio_ports_t* audio_ports =
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instance.extensions.audio_ports;
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if (!audio_ports) {
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return std::nullopt;
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}
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// We'll query the plugin for its audio port layouts, and then create
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// calculate the offsets in a large memory buffer for the different audio
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// channels. The offsets for each audio channel are in bytes because CLAP
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// allows the host to send mixed 32-bit and 64-bit audio if the plugin
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// advertises supporting 64-bit audio. Because of that we'll allocate enough
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// space for double precision audio when the port supports it, and then
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// we'll simply only use the first half of that space if the host sends
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// 32-bit audio.
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uint32_t current_offset = 0;
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auto create_bus_offsets = [&](bool is_input) {
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const uint32_t num_ports = audio_ports->count(plugin, is_input);
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std::vector<std::vector<uint32_t>> offsets(num_ports);
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for (uint32_t port = 0; port < num_ports; port++) {
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clap_audio_port_info_t info{};
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assert(audio_ports->get(plugin, port, is_input, &info));
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// If the audio port supports 64-bit audio, then we should allocate
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// enough memory for that
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const size_t sample_size =
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(info.flags & CLAP_AUDIO_PORT_SUPPORTS_64BITS) != 0
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? sizeof(double)
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: sizeof(float);
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offsets[port].resize(info.channel_count);
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for (size_t channel = 0; channel < info.channel_count; channel++) {
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offsets[port][channel] = current_offset;
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current_offset +=
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activate_request.max_frames_count * sample_size;
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}
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}
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return offsets;
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};
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// Creating the audio buffer offsets for every channel in every bus will
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// advance `current_offset` to keep pointing to the starting position for
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// the next channel
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const auto input_bus_offsets = create_bus_offsets(true);
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const auto output_bus_offsets = create_bus_offsets(false);
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const uint32_t buffer_size = current_offset;
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// If this function has been called previously and the size did not change,
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// then we should not do any work
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if (instance.process_buffers &&
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instance.process_buffers->config_.size == buffer_size) {
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return std::nullopt;
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}
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// We'll set up these shared memory buffers on the Wine side first, and then
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// when this request returns we'll do the same thing on the native plugin
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// side
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AudioShmBuffer::Config buffer_config{
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.name = sockets_.base_dir_.filename().string() + "-" +
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std::to_string(instance_id),
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.size = buffer_size,
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.input_offsets = std::move(input_bus_offsets),
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.output_offsets = std::move(output_bus_offsets)};
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if (!instance.process_buffers) {
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instance.process_buffers.emplace(buffer_config);
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} else {
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instance.process_buffers->resize(buffer_config);
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}
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// After setting up the shared memory buffer, we need to create a vector of
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// channel audio pointers for every bus. These will then be assigned to the
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// `AudioBusBuffers` objects in the `ClapProcess` struct in
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// `ClapProcess::reconstruct()` before passing the reconstructed process
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// data to `clap_plugin::process()`.
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auto set_port_pointers =
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[&, &process_buffers =
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instance.process_buffers]<std::invocable<uint32_t, uint32_t> F>(
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std::vector<std::vector<void*>>& port_pointers,
|
|
const std::vector<std::vector<uint32_t>>& offsets,
|
|
F&& get_channel_pointer) {
|
|
port_pointers.resize(offsets.size());
|
|
for (size_t port = 0; port < offsets.size(); port++) {
|
|
port_pointers[port].resize(offsets[port].size());
|
|
for (size_t channel = 0; channel < offsets[port].size();
|
|
channel++) {
|
|
port_pointers[port][channel] =
|
|
get_channel_pointer(port, channel);
|
|
}
|
|
}
|
|
};
|
|
|
|
set_port_pointers(instance.process_buffers_input_pointers,
|
|
instance.process_buffers->config_.input_offsets,
|
|
[&process_buffers = instance.process_buffers](
|
|
uint32_t port, uint32_t channel) {
|
|
// This can be treated as either a `double*` or a
|
|
// `float*` depending on what the port supports and
|
|
// what the host gives us
|
|
return process_buffers->input_channel_ptr<void>(
|
|
port, channel);
|
|
});
|
|
set_port_pointers(instance.process_buffers_output_pointers,
|
|
instance.process_buffers->config_.output_offsets,
|
|
[&process_buffers = instance.process_buffers](
|
|
uint32_t port, uint32_t channel) {
|
|
return process_buffers->output_channel_ptr<void>(
|
|
port, channel);
|
|
});
|
|
|
|
return buffer_config;
|
|
}
|
|
|
|
void ClapBridge::register_plugin_instance(
|
|
const clap_plugin* plugin,
|
|
std::unique_ptr<clap_host_proxy> host_proxy) {
|
|
std::unique_lock lock(object_instances_mutex_);
|
|
|
|
assert(plugin);
|
|
assert(host_proxy);
|
|
|
|
// This instance ID has already been generated because the host proxy has to
|
|
// be created before the plugin instance
|
|
const size_t instance_id = host_proxy->owner_instance_id();
|
|
object_instances_.emplace(
|
|
instance_id, ClapPluginInstance(plugin, std::move(host_proxy)));
|
|
|
|
// Every plugin instance gets its own audio thread
|
|
std::promise<void> socket_listening_latch;
|
|
object_instances_.at(instance_id).audio_thread_handler =
|
|
Win32Thread([&, instance_id]() {
|
|
set_realtime_priority(true);
|
|
|
|
// XXX: Like with VST2 worker threads, when using plugin groups the
|
|
// thread names from different plugins will clash. Not a huge
|
|
// deal probably, since duplicate thread names are still more
|
|
// useful than no thread names.
|
|
const std::string thread_name =
|
|
"audio-" + std::to_string(instance_id);
|
|
pthread_setname_np(pthread_self(), thread_name.c_str());
|
|
|
|
sockets_.add_audio_thread_and_listen(
|
|
instance_id, socket_listening_latch,
|
|
overload{
|
|
[&](const clap::plugin::StartProcessing& request)
|
|
-> clap::plugin::StartProcessing::Response {
|
|
const auto& [instance, _] =
|
|
get_instance(request.instance_id);
|
|
|
|
return instance.plugin->start_processing(
|
|
instance.plugin.get());
|
|
},
|
|
[&](const clap::plugin::StopProcessing& request)
|
|
-> clap::plugin::StopProcessing::Response {
|
|
const auto& [instance, _] =
|
|
get_instance(request.instance_id);
|
|
|
|
instance.plugin->stop_processing(instance.plugin.get());
|
|
|
|
return Ack{};
|
|
},
|
|
[&](const clap::plugin::Reset& request)
|
|
-> clap::plugin::Reset::Response {
|
|
const auto& [instance, _] =
|
|
get_instance(request.instance_id);
|
|
|
|
instance.plugin->reset(instance.plugin.get());
|
|
|
|
return Ack{};
|
|
},
|
|
});
|
|
});
|
|
|
|
// Wait for the new socket to be listening on before continuing. Otherwise
|
|
// the native plugin may try to connect to it before our thread is up and
|
|
// running.
|
|
socket_listening_latch.get_future().wait();
|
|
}
|
|
|
|
void ClapBridge::unregister_plugin_instance(size_t instance_id) {
|
|
sockets_.remove_audio_thread(instance_id);
|
|
|
|
// Remove the instance from within the main IO context so
|
|
// removing it doesn't interfere with the Win32 message loop
|
|
// NOTE: This will implicitly run `clap_plugin::destroy()` as part of the
|
|
// `unique_ptr`'s cleanup
|
|
main_context_
|
|
.run_in_context([&, instance_id]() -> void {
|
|
std::unique_lock lock(object_instances_mutex_);
|
|
object_instances_.erase(instance_id);
|
|
})
|
|
.wait();
|
|
}
|