Add a serialization wrapper for PhysicalUIMap

Which we'll need for INoteExpressionPhysicalUIMapping.
This commit is contained in:
Robbert van der Helm
2021-01-14 23:31:15 +01:00
parent 9d5d8c1b60
commit dd271a8c7f
3 changed files with 92 additions and 0 deletions
@@ -0,0 +1,29 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "physical-ui-map-list.h"
YaPhysicalUIMapList::YaPhysicalUIMapList() {}
YaPhysicalUIMapList::YaPhysicalUIMapList(
const Steinberg::Vst::PhysicalUIMapList& list)
: maps(list.map, list.map + list.count) {}
Steinberg::Vst::PhysicalUIMapList YaPhysicalUIMapList::get() {
return Steinberg::Vst::PhysicalUIMapList{
.count = static_cast<Steinberg::uint32>(maps.size()),
.map = maps.data()};
}