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Add a serialization wrapper for PhysicalUIMap
Which we'll need for INoteExpressionPhysicalUIMapping.
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "physical-ui-map-list.h"
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YaPhysicalUIMapList::YaPhysicalUIMapList() {}
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YaPhysicalUIMapList::YaPhysicalUIMapList(
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const Steinberg::Vst::PhysicalUIMapList& list)
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: maps(list.map, list.map + list.count) {}
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Steinberg::Vst::PhysicalUIMapList YaPhysicalUIMapList::get() {
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return Steinberg::Vst::PhysicalUIMapList{
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.count = static_cast<Steinberg::uint32>(maps.size()),
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.map = maps.data()};
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}
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