diff --git a/meson.build b/meson.build
index a6d08531..407cc8b6 100644
--- a/meson.build
+++ b/meson.build
@@ -153,6 +153,7 @@ vst3_plugin_sources = [
'src/common/serialization/vst3/message.cpp',
'src/common/serialization/vst3/param-value-queue.cpp',
'src/common/serialization/vst3/parameter-changes.cpp',
+ 'src/common/serialization/vst3/physical-ui-map-list.cpp',
'src/common/serialization/vst3/plug-frame-proxy.cpp',
'src/common/serialization/vst3/plug-view-proxy.cpp',
'src/common/serialization/vst3/plugin-proxy.cpp',
@@ -233,6 +234,7 @@ if with_vst3
'src/common/serialization/vst3/message.cpp',
'src/common/serialization/vst3/param-value-queue.cpp',
'src/common/serialization/vst3/parameter-changes.cpp',
+ 'src/common/serialization/vst3/physical-ui-map-list.cpp',
'src/common/serialization/vst3/plug-frame-proxy.cpp',
'src/common/serialization/vst3/plug-view-proxy.cpp',
'src/common/serialization/vst3/plugin-proxy.cpp',
diff --git a/src/common/serialization/vst3/physical-ui-map-list.cpp b/src/common/serialization/vst3/physical-ui-map-list.cpp
new file mode 100644
index 00000000..c0149c35
--- /dev/null
+++ b/src/common/serialization/vst3/physical-ui-map-list.cpp
@@ -0,0 +1,29 @@
+// yabridge: a Wine VST bridge
+// Copyright (C) 2020-2021 Robbert van der Helm
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#include "physical-ui-map-list.h"
+
+YaPhysicalUIMapList::YaPhysicalUIMapList() {}
+
+YaPhysicalUIMapList::YaPhysicalUIMapList(
+ const Steinberg::Vst::PhysicalUIMapList& list)
+ : maps(list.map, list.map + list.count) {}
+
+Steinberg::Vst::PhysicalUIMapList YaPhysicalUIMapList::get() {
+ return Steinberg::Vst::PhysicalUIMapList{
+ .count = static_cast(maps.size()),
+ .map = maps.data()};
+}
diff --git a/src/common/serialization/vst3/physical-ui-map-list.h b/src/common/serialization/vst3/physical-ui-map-list.h
new file mode 100644
index 00000000..57bb12ad
--- /dev/null
+++ b/src/common/serialization/vst3/physical-ui-map-list.h
@@ -0,0 +1,61 @@
+// yabridge: a Wine VST bridge
+// Copyright (C) 2020-2021 Robbert van der Helm
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+#pragma once
+
+#include
+
+#include
+
+/**
+ * Serialization wrapper around `PhysicalUIMapList` that allows loading such a
+ * list and recreating one from a `YaPhysicalUIMapList` object.
+ */
+class YaPhysicalUIMapList {
+ public:
+ YaPhysicalUIMapList();
+
+ /**
+ * Copy the data from a `PhysicalUIMapList` so it can be serialized.
+ */
+ YaPhysicalUIMapList(const Steinberg::Vst::PhysicalUIMapList& list);
+
+ /**
+ * Reconstruct the original `PhysicalUIMapList` object passed to the
+ * constructor and return it. This is used as part of
+ * `YaProcessData::get()`. The returned object is valid as long as this
+ * object is alive.
+ */
+ Steinberg::Vst::PhysicalUIMapList get();
+
+ template
+ void serialize(S& s) {
+ s.container(maps, 1 << 31);
+ }
+
+ private:
+ std::vector maps;
+};
+
+namespace Steinberg {
+namespace Vst {
+template
+void serialize(S& s, PhysicalUIMap map) {
+ s.value4b(map.physicalUITypeID);
+ s.value4b(map.noteExpressionTypeID);
+}
+} // namespace Vst
+} // namespace Steinberg