mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Add a serialization wrapper for PhysicalUIMap
Which we'll need for INoteExpressionPhysicalUIMapping.
This commit is contained in:
@@ -153,6 +153,7 @@ vst3_plugin_sources = [
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'src/common/serialization/vst3/message.cpp',
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'src/common/serialization/vst3/param-value-queue.cpp',
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'src/common/serialization/vst3/parameter-changes.cpp',
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'src/common/serialization/vst3/physical-ui-map-list.cpp',
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'src/common/serialization/vst3/plug-frame-proxy.cpp',
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'src/common/serialization/vst3/plug-view-proxy.cpp',
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'src/common/serialization/vst3/plugin-proxy.cpp',
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@@ -233,6 +234,7 @@ if with_vst3
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'src/common/serialization/vst3/message.cpp',
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'src/common/serialization/vst3/param-value-queue.cpp',
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'src/common/serialization/vst3/parameter-changes.cpp',
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'src/common/serialization/vst3/physical-ui-map-list.cpp',
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'src/common/serialization/vst3/plug-frame-proxy.cpp',
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'src/common/serialization/vst3/plug-view-proxy.cpp',
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'src/common/serialization/vst3/plugin-proxy.cpp',
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@@ -0,0 +1,29 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "physical-ui-map-list.h"
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YaPhysicalUIMapList::YaPhysicalUIMapList() {}
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YaPhysicalUIMapList::YaPhysicalUIMapList(
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const Steinberg::Vst::PhysicalUIMapList& list)
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: maps(list.map, list.map + list.count) {}
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Steinberg::Vst::PhysicalUIMapList YaPhysicalUIMapList::get() {
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return Steinberg::Vst::PhysicalUIMapList{
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.count = static_cast<Steinberg::uint32>(maps.size()),
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.map = maps.data()};
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}
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@@ -0,0 +1,61 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <vector>
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#include <pluginterfaces/vst/ivstphysicalui.h>
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/**
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* Serialization wrapper around `PhysicalUIMapList` that allows loading such a
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* list and recreating one from a `YaPhysicalUIMapList` object.
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*/
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class YaPhysicalUIMapList {
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public:
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YaPhysicalUIMapList();
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/**
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* Copy the data from a `PhysicalUIMapList` so it can be serialized.
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*/
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YaPhysicalUIMapList(const Steinberg::Vst::PhysicalUIMapList& list);
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/**
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* Reconstruct the original `PhysicalUIMapList` object passed to the
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* constructor and return it. This is used as part of
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* `YaProcessData::get()`. The returned object is valid as long as this
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* object is alive.
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*/
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Steinberg::Vst::PhysicalUIMapList get();
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template <typename S>
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void serialize(S& s) {
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s.container(maps, 1 << 31);
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}
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private:
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std::vector<Steinberg::Vst::PhysicalUIMap> maps;
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};
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namespace Steinberg {
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namespace Vst {
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template <typename S>
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void serialize(S& s, PhysicalUIMap map) {
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s.value4b(map.physicalUITypeID);
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s.value4b(map.noteExpressionTypeID);
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}
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} // namespace Vst
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} // namespace Steinberg
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