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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 12:10:09 +02:00
Implement reconstructing ProcessData
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@@ -62,7 +62,8 @@ YaAudioBusBuffers::YaAudioBusBuffers(
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}
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}
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Steinberg::Vst::AudioBusBuffers& YaAudioBusBuffers::get() {
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Steinberg::Vst::AudioBusBuffers YaAudioBusBuffers::get() {
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Steinberg::Vst::AudioBusBuffers reconstructed_buffers;
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reconstructed_buffers.silenceFlags = silence_flags;
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std::visit(overload{
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[&](std::vector<std::vector<double>>& buffers) {
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@@ -120,4 +121,66 @@ YaProcessData::YaProcessData(const Steinberg::Vst::ProcessData& process_data)
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}
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}
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// TODO: Reconstruction
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Steinberg::Vst::ProcessData& YaProcessData::get() {
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// We'll have to transform out `YaAudioBusBuffers` objects into an array of
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// `AudioBusBuffers` object so the plugin can deal with them. These objects
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// contain pointers to those original objects and thus don't store any
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// buffer data themselves.
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inputs_audio_bus_buffers.clear();
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for (auto& buffers : inputs) {
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inputs_audio_bus_buffers.push_back(buffers.get());
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}
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// We'll do the same with with the outputs, but we'll first have to
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// initialize zeroed out buffers for the plugin to work with since we didn't
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// serialize those directly
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outputs.clear();
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outputs_audio_bus_buffers.clear();
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for (auto& num_channels : outputs_num_channels) {
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YaAudioBusBuffers& buffers = outputs.emplace_back(
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symbolic_sample_size, num_channels, num_samples);
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outputs_audio_bus_buffers.push_back(buffers.get());
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}
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reconstructed_process_data.processMode = process_mode;
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reconstructed_process_data.symbolicSampleSize = symbolic_sample_size;
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reconstructed_process_data.numSamples = num_samples;
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reconstructed_process_data.numInputs = inputs.size();
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reconstructed_process_data.numOutputs = outputs_num_channels.size();
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reconstructed_process_data.inputs = inputs_audio_bus_buffers.data();
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reconstructed_process_data.outputs = outputs_audio_bus_buffers.data();
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reconstructed_process_data.inputParameterChanges = &input_parameter_changes;
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if (output_parameter_changes_supported) {
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output_parameter_changes.emplace();
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reconstructed_process_data.outputParameterChanges =
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&*output_parameter_changes;
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} else {
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output_parameter_changes.reset();
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reconstructed_process_data.outputParameterChanges = nullptr;
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}
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if (input_events) {
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reconstructed_process_data.inputEvents = &*input_events;
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} else {
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reconstructed_process_data.inputEvents = nullptr;
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}
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if (output_events_supported) {
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output_events.emplace();
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reconstructed_process_data.outputEvents = &*output_events;
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} else {
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output_events.reset();
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reconstructed_process_data.outputEvents = nullptr;
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}
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if (process_context) {
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reconstructed_process_data.processContext = &*process_context;
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} else {
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reconstructed_process_data.processContext = nullptr;
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}
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return reconstructed_process_data;
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}
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// TODO: Response creation
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@@ -67,9 +67,10 @@ class YaAudioBusBuffers {
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/**
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* Reconstruct the original `AudioBusBuffers` object passed to the
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* constructor and return it. This is used as part of
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* `YaProcessData::get()`.
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* `YaProcessData::get()`. The object contains pointers to `buffers`, so it
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* may not outlive this object.
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*/
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Steinberg::Vst::AudioBusBuffers& get();
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Steinberg::Vst::AudioBusBuffers get();
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template <typename S>
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void serialize(S& s) {
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@@ -91,11 +92,6 @@ class YaAudioBusBuffers {
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}
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private:
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/**
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* The `AudioBusBuffers` object we reconstruct during `get()`.
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*/
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Steinberg::Vst::AudioBusBuffers reconstructed_buffers;
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/**
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* We need these during the reconstruction process to provide a pointer to
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* an array of pointers to the actual buffers.
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@@ -260,19 +256,6 @@ class YaProcessData {
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*/
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std::optional<Steinberg::Vst::ProcessContext> process_context;
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// These last few members are used on the Wine plugin host side to
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// reconstruct the original `ProcessData` object. Here we also initialize
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// these `output*` fields so the Windows VST3 plugin can write to them
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// though a regular `ProcessData` object. Finally we can wrap these output
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// fields back into a `YaProcessDataResponse` using
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// `move_outputs_to_response()`. so they can be serialized and written back
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// to the host's `ProcessData` object.
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/**
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* The process data we reconstruct from the other fields during `get()`.
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*/
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Steinberg::Vst::ProcessData reconstructed_process_data;
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// These are the same fields as in `YaProcessDataResponse`. We'll generate
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// these as part of creating `reconstructed_process_data`, and they will be
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// moved into a response object during `move_outputs_to_response()`.
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@@ -295,6 +278,36 @@ class YaProcessData {
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* `output_events_supported`.
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*/
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std::optional<YaEventList> output_events;
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// These last few members are used on the Wine plugin host side to
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// reconstruct the original `ProcessData` object. Here we also initialize
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// these `output*` fields so the Windows VST3 plugin can write to them
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// though a regular `ProcessData` object. Finally we can wrap these output
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// fields back into a `YaProcessDataResponse` using
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// `move_outputs_to_response()`. so they can be serialized and written back
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// to the host's `ProcessData` object.
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/**
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* Obtained by calling `.get()` on every `YaAudioBusBuffers` object in
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* `intputs`. These objects contain pointers to the data in `inputs` and may
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* thus not outlive them.
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*/
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std::vector<Steinberg::Vst::AudioBusBuffers> inputs_audio_bus_buffers;
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/**
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* Obtained by calling `.get()` on every `YaAudioBusBuffers` object in
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* `outputs`. These objects contain pointers to the data in `outputs` and
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* may thus not outlive them. These are created in a two step process, since
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* we first have to create `outputs` from `outputs_num_channels` before we
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* can transform it into a structure the Windows VST3 plugin can work with.
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* Hooray for heap arrays.
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*/
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std::vector<Steinberg::Vst::AudioBusBuffers> outputs_audio_bus_buffers;
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/**
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* The process data we reconstruct from the other fields during `get()`.
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*/
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Steinberg::Vst::ProcessData reconstructed_process_data;
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};
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namespace Steinberg {
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