mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Allow GUIs to optionally update on a timer
Otherwise plugins can't update their editors when the GUI is being blocked.
This commit is contained in:
@@ -1,5 +1,8 @@
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#include "editor.h"
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// The Win32 API requires you to hardcode identifiers for tiemrs
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constexpr size_t idle_timer_id = 1337;
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constexpr char xembed_proeprty[] = "_XEMBED";
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constexpr char xembed_info_proeprty[] = "_XEMBED_INFO";
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@@ -33,7 +36,7 @@ Editor::Editor(std::string window_class_name)
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->atom;
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}
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HWND Editor::open() {
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HWND Editor::open(AEffect* effect) {
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// Create a window without any decoratiosn for easy embedding. The
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// combination of `WS_EX_TOOLWINDOW` and `WS_POPUP` causes the window to be
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// drawn without any decorations (making resizes behave as you'd expect) and
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@@ -44,14 +47,17 @@ HWND Editor::open() {
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reinterpret_cast<LPCSTR>(window_class),
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"yabridge plugin", WS_POPUP, CW_USEDEFAULT,
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CW_USEDEFAULT, 2048, 2048, nullptr, nullptr,
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GetModuleHandle(nullptr), nullptr),
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GetModuleHandle(nullptr), this),
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&DestroyWindow);
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// Needed to send update messages on a timer
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plugin = effect;
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return win32_handle->get();
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}
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void Editor::close() {
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// RAII will destroy the window for us
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// RAII will destroy the window and tiemrs for us
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win32_handle = std::nullopt;
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// TODO: Do we need to do something on the X11 side or does the host do
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@@ -98,9 +104,14 @@ bool Editor::embed_into(const size_t parent_window_handle) {
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xcb_map_window(x11_connection.get(), child_window_handle);
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xcb_flush(x11_connection.get());
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// TODO: Add a timer after adding a seperate thread for midi events so that
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// the GUI can redraw even while dropdowns are open.
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ShowWindow(win32_handle->get(), SW_SHOWNORMAL);
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// The Win32 API will block the `DispatchMessage` call when opening e.g. a
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// dropdown, but it will still allow timers to be run so the GUI can still
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// update in the background. Because of this we send `effEditIdle` to the
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// plugin on a timer. The refresh rate is purposely fairly low since we
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// we'll also trigger this manually in `Editor::handle_events()` whenever
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// the plugin is not busy.
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SetTimer(win32_handle->get(), idle_timer_id, 100, nullptr);
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return true;
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}
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@@ -109,13 +120,26 @@ void Editor::handle_events() {
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// Process any remaining events, otherwise we won't be able to interact with
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// the window
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if (win32_handle.has_value()) {
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bool gui_was_updated = false;
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MSG msg;
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// The second argument has to be null since we not only want to handle
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// events for this window but also for all child windows (i.e.
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// dropdowns). I spent way longer debugging this than I want to admit.
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while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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if (msg.message == WM_TIMER && msg.wParam == idle_timer_id) {
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gui_was_updated = true;
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}
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}
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// Make sure that the GUI always gets updated at least once for every
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// `effEditIdle` call the host has sent to improve responsiveness when
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// the GUI isn't being blocked.
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if (!gui_was_updated) {
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SendMessage(win32_handle->get(), WM_TIMER, idle_timer_id, 0);
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}
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}
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}
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@@ -149,12 +173,53 @@ void Editor::send_xembed_event(const xcb_window_t& window,
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reinterpret_cast<char*>(&event));
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}
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LRESULT CALLBACK window_proc(HWND handle,
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UINT message,
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WPARAM wParam,
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LPARAM lParam) {
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switch (message) {
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case WM_CREATE: {
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const auto window_parameters =
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reinterpret_cast<CREATESTRUCT*>(lParam);
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const auto editor =
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static_cast<Editor*>(window_parameters->lpCreateParams);
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if (editor == nullptr) {
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break;
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}
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// Sent when the window is first being created. `lParam` here
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// contains the last argument of `CreateWindowEx`, which was a
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// pointer to the `Editor` object. We need to attach this to the
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// window handle so we can access our VST plugin instance later.
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SetWindowLongPtr(handle, GWLP_USERDATA,
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reinterpret_cast<size_t>(editor));
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} break;
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case WM_TIMER: {
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auto editor = reinterpret_cast<Editor*>(
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GetWindowLongPtr(handle, GWLP_USERDATA));
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if (editor == nullptr || wParam != idle_timer_id) {
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break;
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}
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// We'll send idle messages on a timer. This way the plugin will get
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// these either when the host sends `effEditIdle` themself, or
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// periodically when the GUI is being blocked by a dropdown or a
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// message box.
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editor->plugin->dispatcher(editor->plugin, effEditIdle, 0, 0,
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nullptr, 0);
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return 0;
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} break;
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}
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return DefWindowProc(handle, message, wParam, lParam);
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}
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ATOM register_window_class(std::string window_class_name) {
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WNDCLASSEX window_class{};
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window_class.cbSize = sizeof(WNDCLASSEX);
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window_class.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
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window_class.lpfnWndProc = DefWindowProc;
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window_class.lpfnWndProc = window_proc;
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window_class.hInstance = GetModuleHandle(nullptr);
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window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
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window_class.hbrBackground = CreateHatchBrush(HS_CROSS, RGB(255, 0, 255));
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@@ -32,8 +32,11 @@ class Editor {
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/**
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* Open a window and return a handle to the new Win32 window that can be
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* used by the hosted VST plugin.
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*
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* @param effect The plugin this window is being created for. Used to send
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* `effEditIdle` messages on a timer.
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*/
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HWND open();
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HWND open(AEffect* effect);
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void close();
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/**
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@@ -64,6 +67,9 @@ class Editor {
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*/
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bool embed_into(const size_t parent_window_handle);
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// Needed to handle idle updates through a timer
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AEffect* plugin;
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private:
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/**
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* Return the X11 window handle for the window if it's currently open.
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@@ -222,10 +222,12 @@ intptr_t PluginBridge::dispatch_wrapper(AEffect* plugin,
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// Because of the way the Win32 API works we have to process events
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// on the same thread the window was created, and that thread is the
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// thread that's handling dispatcher calls
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// To allow the GUI to update even when this thread gets blocked
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// (e.g. when a dropdown is open), the actual `effEditIdle` event
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// gets sent to the plugin on a timer.
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editor.handle_events();
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return plugin->dispatcher(plugin, opcode, index, value, data,
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option);
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return 1;
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break;
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case effClose: {
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// Closing the editor will also shut down the thread that's
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@@ -236,7 +238,7 @@ intptr_t PluginBridge::dispatch_wrapper(AEffect* plugin,
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option);
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} break;
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case effEditOpen: {
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const auto win32_handle = editor.open();
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const auto win32_handle = editor.open(plugin);
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// The plugin will return 0 if it can not open its
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// editor window (or if it does not support it, but in
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