mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-06 19:40:10 +02:00
Allow midi events to be handled during interaction
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@@ -136,19 +136,6 @@ window managers will require some slight modifications in
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meson configure build --buildtype=debug -Duse-winedbg=true
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```
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## Known issues
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- Plugins can't receive MIDI events while they have an open dropdown menu. This
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is a limitation of the Win32 API which requires all GUI interaction to be done
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from a single thread. Dropdowns and similar GUI elements are implemented in
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such a way that they will block the thread until the user selects an item.
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Most plugins will make the assumption that the GUI thread is the same thread
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on which the plugin was created and also that this is also the same thread
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from which `dispatch()` calls are being sent. Because of these limitations we
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can't just move all GUI interaction to a different thread. A decent solution
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for this would be to just create another pair of sockets and threads to
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specifically handle the `effProcessEvents` opcode.
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## Rationale
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I started this project because the alternatives were either unmaintained, not
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@@ -201,6 +188,12 @@ process works as follows:
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- Calls from the native VST host to the plugin's `dispatch()` function. These
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get forwarded to the Windows VST plugin through the Wine VST host.
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- Calls from the native VST host to the plugin's `dispatch()` function with
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`opcode=effProcessEvents`. These get forwarded to the Windows VST plugin
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through the Wine VST host. This has to be handled separately from all other
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events because of limitations of the Win32 API. Otherwise the plugin would
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not receive any midi events while the GUI is being resized or a dropdown
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menu or message box is open.
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- Host callback calls from the Windows VST plugin loaded into the Wine VST
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host through the `audioMasterCallback` function. These get forwarded to the
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native VST host through the plugin.
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@@ -81,6 +81,7 @@ HostBridge::HostBridge(audioMasterCallback host_callback)
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socket_endpoint(generate_endpoint_name().string()),
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socket_acceptor(io_context, socket_endpoint),
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host_vst_dispatch(io_context),
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host_vst_dispatch_midi_events(io_context),
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vst_host_callback(io_context),
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host_vst_parameters(io_context),
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host_vst_process_replacing(io_context),
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@@ -127,6 +128,7 @@ HostBridge::HostBridge(audioMasterCallback host_callback)
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// It's very important that these sockets are connected to in the same
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// order in the Wine VST host
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socket_acceptor.accept(host_vst_dispatch);
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socket_acceptor.accept(host_vst_dispatch_midi_events);
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socket_acceptor.accept(vst_host_callback);
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socket_acceptor.accept(host_vst_parameters);
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socket_acceptor.accept(host_vst_process_replacing);
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@@ -281,10 +283,7 @@ intptr_t HostBridge::dispatch(AEffect* /*plugin*/,
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float option) {
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DispatchDataConverter converter(chunk_data, editor_rectangle);
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// Some events need some extra handling
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// TODO: Handle GUI closing?
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switch (opcode) {
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break;
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case effClose: {
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// TODO: Gracefully close the editor?
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// TODO: Check whether the sockets and the endpoint are closed
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@@ -333,6 +332,16 @@ intptr_t HostBridge::dispatch(AEffect* /*plugin*/,
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return return_value;
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}; break;
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case effProcessEvents:
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// Because of limitations of the Win32 API we have to use a seperate
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// thread and socket to pass midi events. Otherwise plugins will
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// stop receiving midi data when they have an open dropdowns or
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// message box.
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return send_event(host_vst_dispatch_midi_events,
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dispatch_midi_events_semaphore, converter,
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std::pair<Logger&, bool>(logger, true), opcode,
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index, value, data, option);
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break;
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}
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// TODO: Maybe reuse buffers here when dealing with chunk data
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@@ -139,6 +139,13 @@ class HostBridge {
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// `AEffect.dispatch()` calls from the native VST host to the Windows VST
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// plugin (through the Wine VST host).
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boost::asio::local::stream_protocol::socket host_vst_dispatch;
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/**
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* Used specifically for the `effProcessEvents` opcode. This is needed
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* because the Win32 API is designed to block during certain GUI
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* interactions such as resizing a window or opening a dropdown. Without
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* this midi input would just stop working at times.
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*/
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boost::asio::local::stream_protocol::socket host_vst_dispatch_midi_events;
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boost::asio::local::stream_protocol::socket vst_host_callback;
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/**
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* Used for both `getParameter` and `setParameter` since they mostly
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@@ -168,6 +175,7 @@ class HostBridge {
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* information.
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*/
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std::mutex dispatch_semaphore;
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std::mutex dispatch_midi_events_semaphore;
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/**
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* The callback function passed by the host to the VST plugin instance.
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@@ -62,6 +62,7 @@ PluginBridge::PluginBridge(std::string plugin_dll_path,
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io_context(),
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socket_endpoint(socket_endpoint_path),
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host_vst_dispatch(io_context),
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host_vst_dispatch_midi_events(io_context),
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vst_host_callback(io_context),
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host_vst_parameters(io_context),
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host_vst_process_replacing(io_context),
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@@ -94,6 +95,7 @@ PluginBridge::PluginBridge(std::string plugin_dll_path,
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// It's very important that these sockets are accepted to in the same order
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// in the Linus plugin
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host_vst_dispatch.connect(socket_endpoint);
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host_vst_dispatch_midi_events.connect(socket_endpoint);
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vst_host_callback.connect(socket_endpoint);
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host_vst_parameters.connect(socket_endpoint);
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host_vst_process_replacing.connect(socket_endpoint);
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@@ -118,6 +120,16 @@ PluginBridge::PluginBridge(std::string plugin_dll_path,
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current_bridge_isntance = nullptr;
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plugin->ptr1 = this;
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// This works functionally identically to the `handle_dispatch()` function
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// below, but this socket will only handle midi events. This is needed
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// because of Win32 API limitations.
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dispatch_midi_events_handler = std::thread([&]() {
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while (true) {
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passthrough_event(host_vst_dispatch_midi_events, std::nullopt,
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plugin, plugin->dispatcher);
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}
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});
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parameters_handler = std::thread([&]() {
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while (true) {
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// Both `getParameter` and `setParameter` functions are passed
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@@ -191,6 +203,7 @@ void PluginBridge::handle_dispatch() {
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} catch (const boost::system::system_error&) {
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// This happens when the sockets got closed because the plugin is being
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// shut down. In that case we can just let the whole host terminate.
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dispatch_midi_events_handler.detach();
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parameters_handler.detach();
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process_replacing_handler.detach();
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}
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@@ -104,6 +104,13 @@ class PluginBridge {
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// `AEffect.dispatch()` calls from the native VST host to the Windows VST
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// plugin (through the Wine VST host).
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boost::asio::local::stream_protocol::socket host_vst_dispatch;
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/**
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* Used specifically for the `effProcessEvents` opcode. This is needed
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* because the Win32 API is designed to block during certain GUI
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* interactions such as resizing a window or opening a dropdown. Without
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* this midi input would just stop working at times.
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*/
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boost::asio::local::stream_protocol::socket host_vst_dispatch_midi_events;
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boost::asio::local::stream_protocol::socket vst_host_callback;
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/**
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* Used for both `getParameter` and `setParameter` since they mostly
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@@ -119,6 +126,12 @@ class PluginBridge {
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*/
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boost::asio::local::stream_protocol::socket vst_host_aeffect;
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/**
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* The thread that specifically handles `effProcessEvents` opcodes so the
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* plugin can still receive midi during GUI interaction to work around Win32
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* API limitations.
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*/
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std::thread dispatch_midi_events_handler;
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/**
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* The thread that responds to `getParameter` and `setParameter` requests.
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*/
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