revert behavior for queue add by id

This commit is contained in:
jeffvli
2025-12-26 14:55:53 -08:00
parent e4b5cf36e1
commit 1a184a73de
+42 -1
View File
@@ -1065,7 +1065,48 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
}
});
emitPlayerPlayEvent(targetSongUniqueId, set, get);
// If playSongId is provided, find the song and start playback on it
if (targetSongUniqueId) {
let playIndex: number | undefined;
set((state) => {
const queue = state.getQueue();
const queueIndex = queue.items.findIndex(
(item) => item._uniqueId === targetSongUniqueId,
);
if (queueIndex !== -1) {
if (
state.player.shuffle === PlayerShuffle.TRACK &&
state.queue.shuffled.length > 0
) {
// Find the shuffled position for this queue index
const shuffledPosition = state.queue.shuffled.findIndex(
(idx) => idx === queueIndex,
);
if (shuffledPosition !== -1) {
state.player.index = shuffledPosition;
playIndex = shuffledPosition;
} else {
state.player.index = queueIndex;
playIndex = queueIndex;
}
} else {
state.player.index = queueIndex;
playIndex = queueIndex;
}
state.player.status = PlayerStatus.PLAYING;
setTimestampStore(0);
}
});
// Emit PLAYER_PLAY event if playback was started
if (playIndex !== undefined) {
eventEmitter.emit('PLAYER_PLAY', {
id: targetSongUniqueId,
index: playIndex,
});
}
}
},
clearQueue: () => {
set((state) => {