mirror of
https://github.com/jeffvli/feishin.git
synced 2026-05-07 04:20:12 +02:00
fix duplicate PLAYER_PLAY event causing race condition in mpv
This commit is contained in:
@@ -209,6 +209,68 @@ function calculateNextIndex(
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}
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}
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function emitPlayerPlayEvent(
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targetSongUniqueId: string | undefined,
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set: (fn: (state: PlayerState) => void) => void,
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get: () => PlayerState,
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): void {
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// If playSongId is provided, find the song and start playback on it
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if (targetSongUniqueId) {
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let playIndex: number | undefined;
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set((state) => {
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const queue = state.getQueue();
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const queueIndex = queue.items.findIndex(
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(item) => item._uniqueId === targetSongUniqueId,
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);
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if (queueIndex !== -1) {
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if (
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state.player.shuffle === PlayerShuffle.TRACK &&
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state.queue.shuffled.length > 0
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) {
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// Find the shuffled position for this queue index
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const shuffledPosition = state.queue.shuffled.findIndex(
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(idx) => idx === queueIndex,
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);
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if (shuffledPosition !== -1) {
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state.player.index = shuffledPosition;
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playIndex = shuffledPosition;
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} else {
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state.player.index = queueIndex;
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playIndex = queueIndex;
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}
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} else {
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state.player.index = queueIndex;
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playIndex = queueIndex;
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}
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state.player.status = PlayerStatus.PLAYING;
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setTimestampStore(0);
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}
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});
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// Emit PLAYER_PLAY event if playback was started
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if (playIndex !== undefined) {
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eventEmitter.emit('PLAYER_PLAY', {
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id: targetSongUniqueId,
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index: playIndex,
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});
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}
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} else {
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// Otherwise, emit PLAYER_PLAY event for current song if available
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const currentState = get();
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const queue = currentState.getQueue();
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const currentIndex = currentState.player.index;
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const currentSong = queue.items[currentIndex];
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if (currentSong && currentIndex !== undefined && currentIndex >= 0) {
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eventEmitter.emit('PLAYER_PLAY', {
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id: currentSong._uniqueId,
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index: currentIndex,
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});
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}
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}
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}
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// Helper function to find shuffled position for a given queue index
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function findShuffledPositionForQueueIndex(
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queueIndex: number,
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@@ -502,21 +564,7 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
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}
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});
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const currentState = get();
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const queue = currentState.getQueue();
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const currentIndex = currentState.player.index;
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const currentSong = queue.items[currentIndex];
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if (
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currentSong &&
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currentIndex !== undefined &&
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currentIndex >= 0
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) {
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eventEmitter.emit('PLAYER_PLAY', {
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id: currentSong._uniqueId,
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index: currentIndex,
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});
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}
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emitPlayerPlayEvent(targetSongUniqueId, set, get);
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break;
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}
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case Play.SHUFFLE: {
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@@ -543,22 +591,7 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
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}
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});
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// Emit PLAYER_PLAY event after state is updated
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const currentState = get();
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const queue = currentState.getQueue();
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const currentIndex = currentState.player.index;
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const currentSong = queue.items[currentIndex];
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if (
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currentSong &&
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currentIndex !== undefined &&
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currentIndex >= 0
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) {
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eventEmitter.emit('PLAYER_PLAY', {
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id: currentSong._uniqueId,
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index: currentIndex,
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});
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}
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emitPlayerPlayEvent(targetSongUniqueId, set, get);
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break;
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}
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}
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@@ -802,21 +835,7 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
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}
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});
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const currentState = get();
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const queue = currentState.getQueue();
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const currentIndex = currentState.player.index;
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const currentSong = queue.items[currentIndex];
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if (
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currentSong &&
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currentIndex !== undefined &&
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currentIndex >= 0
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) {
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eventEmitter.emit('PLAYER_PLAY', {
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id: currentSong._uniqueId,
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index: currentIndex,
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});
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}
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emitPlayerPlayEvent(targetSongUniqueId, set, get);
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break;
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}
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case Play.SHUFFLE: {
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@@ -846,66 +865,13 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
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);
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});
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// Emit PLAYER_PLAY event after state is updated
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const currentState = get();
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const queue = currentState.getQueue();
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const currentIndex = currentState.player.index;
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const currentSong = queue.items[currentIndex];
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if (currentSong && currentIndex !== undefined) {
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eventEmitter.emit('PLAYER_PLAY', {
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id: currentSong._uniqueId,
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index: currentIndex,
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});
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}
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emitPlayerPlayEvent(targetSongUniqueId, set, get);
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break;
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}
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}
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break;
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}
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}
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// If playSongId is provided, find the song and start playback on it
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if (targetSongUniqueId) {
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let playIndex: number | undefined;
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set((state) => {
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const queue = state.getQueue();
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const queueIndex = queue.items.findIndex(
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(item) => item._uniqueId === targetSongUniqueId,
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);
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if (queueIndex !== -1) {
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if (
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state.player.shuffle === PlayerShuffle.TRACK &&
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state.queue.shuffled.length > 0
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) {
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// Find the shuffled position for this queue index
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const shuffledPosition = state.queue.shuffled.findIndex(
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(idx) => idx === queueIndex,
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);
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if (shuffledPosition !== -1) {
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state.player.index = shuffledPosition;
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playIndex = shuffledPosition;
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} else {
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state.player.index = queueIndex;
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playIndex = queueIndex;
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}
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} else {
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state.player.index = queueIndex;
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playIndex = queueIndex;
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}
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state.player.status = PlayerStatus.PLAYING;
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setTimestampStore(0);
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}
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});
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// Emit PLAYER_PLAY event if playback was started
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if (playIndex !== undefined) {
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eventEmitter.emit('PLAYER_PLAY', {
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id: targetSongUniqueId,
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index: playIndex,
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});
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}
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}
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},
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addToQueueByUniqueId: (items, uniqueId, edge, playSongId) => {
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const newItems = items.map(toQueueSong);
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@@ -1099,48 +1065,7 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
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}
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});
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// If playSongId is provided, find the song and start playback on it
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if (targetSongUniqueId) {
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let playIndex: number | undefined;
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set((state) => {
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const queue = state.getQueue();
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const queueIndex = queue.items.findIndex(
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(item) => item._uniqueId === targetSongUniqueId,
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);
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if (queueIndex !== -1) {
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if (
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state.player.shuffle === PlayerShuffle.TRACK &&
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state.queue.shuffled.length > 0
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) {
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// Find the shuffled position for this queue index
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const shuffledPosition = state.queue.shuffled.findIndex(
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(idx) => idx === queueIndex,
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);
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if (shuffledPosition !== -1) {
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state.player.index = shuffledPosition;
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playIndex = shuffledPosition;
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} else {
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state.player.index = queueIndex;
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playIndex = queueIndex;
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}
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} else {
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state.player.index = queueIndex;
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playIndex = queueIndex;
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}
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state.player.status = PlayerStatus.PLAYING;
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setTimestampStore(0);
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}
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});
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// Emit PLAYER_PLAY event if playback was started
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if (playIndex !== undefined) {
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eventEmitter.emit('PLAYER_PLAY', {
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id: targetSongUniqueId,
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index: playIndex,
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});
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}
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}
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emitPlayerPlayEvent(targetSongUniqueId, set, get);
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},
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clearQueue: () => {
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set((state) => {
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