mirror of
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429 lines
20 KiB
Markdown
429 lines
20 KiB
Markdown
# yabridge
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[](https://github.com/robbert-vdh/yabridge/actions?query=workflow%3A%22Automated+builds%22+branch%3Amaster)
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Yet Another way to use Windows VST plugins on Linux. Yabridge seamlessly
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supports running both 64-bit Windows VST2 plugins as well as 32-bit Windows VST2
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plugins in a 64-bit Linux VST host, with optional support for inter-plugin
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communication through [plugin groups](#Plugin-groups). This project aims to be
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as transparent as possible in order to achieve the best possible plugin
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compatibility while also staying easy to debug and maintain.
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## Tested with
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Yabridge has been verified to work correctly in the following VST hosts using
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Wine Staging 5.8:
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- Bitwig Studio 3.2
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- Carla 2.1
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- Ardour 5.6
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- Mixbus 6.0.702
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- REAPER 6.09
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- Renoise 3.2.1
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Please let me know if there are any issues with other VST hosts.
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## Usage
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You can either download a prebuilt version of yabridge through the GitHub
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[releases](https://github.com/robbert-vdh/yabridge/releases) section, or you can
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compile it from source using the instructions in the [build](#Building) section
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below. Alternatively there are AUR packages available if you are running Arch or
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Manjaro ([yabridge](https://aur.archlinux.org/packages/yabridge/), [yabridge-bin](https://aur.archlinux.org/packages/yabridge-bin/), [yabridge-git](https://aur.archlinux.org/packages/yabridge-git/)).
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There are two ways to use yabridge. If your host supports plugin sanboxing, then
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the recommended installation method is to use symbolic links. The main advantage
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here is that you will be able to update yabridge for all of your plugins in one
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go, and it avoids having to either install outside of your home directory or to
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set up environment variables. Sadly, not all hosts support this behavior. The
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copy-based installation will work for all hosts.
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### Symlinking (recommended for Bitwig Studio)
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This is the recommended way to use yabridge if you're using Bitwig Studio or any
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other VST host that supports _invididually sandboxed plugins_. If you use Bitwig
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Studio and you do not want to use the '_Individually_' plugin hosting mode, then
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you should follow the instructions from the [copying](#Copying) section below
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instead. For this installation method you can either use the prebuilt binaries
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from the [GitHub releases](https://github.com/robbert-vdh/yabridge/releases)
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section, or you can build yabridge directly from source. If you use the prebuilt
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binaries, then you can simply extract them to `~/.local/share/yabridge` or to
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any other location in your home directory. If you choose to build from source,
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then you can use the compiled binaries directly from the `build/` directory. For
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the section below I'm going to assume you've extracted the files to
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`~/.local/share/yabridge`.
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To set up yabridge for a VST plugin called `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.dll`, simply create a symlink from
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`~/.local/share/yabridge/libyabridge.so` to `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so`, like so:
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```shell
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ln -s ~/.local/share/yabridge/libyabridge.so "$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so"
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```
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As an example, if you wanted to set up yabridge for all VST plugins under
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`~/.wine/drive_c/Program Files/Steinberg/VstPlugins`, you could run the
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following script in Bash. This will skip any `.dll` files that are not actually
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VST plugins.
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```shell
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yabridge_home=$HOME/.local/share/yabridge
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plugin_dir="$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins"
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find "$plugin_dir" -type f -iname '*.dll' -print0 |
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xargs -0 -P$(nproc) -I{} bash -c "(winedump -j export '{}' | grep -qE 'VSTPluginMain|main|main_plugin') && printf '{}\0'" |
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sed -z 's/\.dll$/.so/' |
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xargs -0 -n1 ln -sf "$yabridge_home/libyabridge.so"
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```
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### Copying
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This installation method will work for all VST hosts. This works similar to the
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procedure described above, but using copies of `libyabridge.so` instead of
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symlinks. For this you will have to make sure that all eight of the `yabridge-*`
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files from the downloaded archive are somewhere in the search path. The
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recommended way to do this is to download yabridge from the GitHub
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[releases](https://github.com/robbert-vdh/yabridge/releases) section, extract
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all the files to `~/.local/share/yabridge`, and then add that directory to your
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`$PATH` environment variable.
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The setup process for a plugin is similar to the procedure described above.
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Using the same example, if you have extracted yabridge's files to
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`~/.local/share/yabridge` and you want to set up yabridge for a VST plugin
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called `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.dll`, then you
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should copy `~/.local/share/yabridge/libyabridge.so` to `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so`, like so:
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```shell
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cp ~/.local/share/yabridge/libyabridge.so "$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so"
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```
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To install yabridge for all VST2 plugins under `~/.wine/drive_c/Program Files/Steinberg/VstPlugins` you could use the following script:
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```shell
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yabridge_home=$HOME/.local/share/yabridge
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plugin_dir="$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins"
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find "$plugin_dir" -type f -iname '*.dll' -print0 |
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xargs -0 -P$(nproc) -I{} bash -c "(winedump -j export '{}' | grep -qE 'VSTPluginMain|main|main_plugin') && printf '{}\0'" |
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sed -z 's/\.dll$/.so/' |
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xargs -0 -n1 cp "$yabridge_home/libyabridge.so"
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```
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### DAW setup
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Finally, open your DAW's VST location configuration and tell it to look for
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plugins under `~/.wine/drive_c/Program Files/Steinberg/VstPlugins`. That way it
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will automatically pick up any of your Windows VST2 plugins.
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### Bitbridge
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If you have downloaded the prebuilt version of yabridge or if have followed the
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instructions from the [bitbridge](#32-bit-bitbridge) section below, then
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yabridge is also able to load 32-bit VST plugins. The installation procedure for
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32-bit plugins is exactly the same as for 64-bit plugins. Yabridge will
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automatically detect whether a plugin is 32-bit or 64-bit on startup and it will
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handle it accordingly.
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### Plugin groups
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Some plugins have the ability to communicate with other instances of that same
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plugin or even with other plugins made by the same manufacturer. This is often
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used in mixing plugins to allow different tracks to reference each other without
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having to route audio between them. Examples of plugins that do this are
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FabFilter Pro-Q 3, MMultiAnalyzer and the iZotope mixing plugins. In order for
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this to work, all instances of a particular plugin will have to be hosted in the
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same process.
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Yabridge has the concept of _plugin groups_, which are user defined groups of
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plugins that will all be hosted inside of a single process. Plugins groups can
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be configured for a plugin by creating a `yabridge.toml` file in either the same
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directory as the symlink of or copy to `libyabridge.so` or in any directories
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above it. This file contains case sensitive
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[glob](https://www.man7.org/linux/man-pages/man7/glob.7.html) patterns that are
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used to match the paths of `.so` files relative to that `yabridge.toml` file.
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These patterns can also match an entire directory. For simplicity's sake, only
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the first `yabridge.toml` file found and only the first glob pattern matched
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within that file will be considered. An example `yabridge.toml` file looks like
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this:
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```toml
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# ~/.wine/drive_c/Program Files/Steinberg/VstPlugins/yabridge.toml
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["FabFilter Pro-Q 3.so"]
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group = "fabfilter"
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["MeldaProduction/Tools/MMultiAnalyzer.so"]
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group = "melda"
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# Matches an entire directory and all files inside it, make sure to not include
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# a trailing slash
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["ToneBoosters"]
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group = "toneboosters"
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# Simple glob patterns can be used to avoid a unneeded repitition
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["iZotope*/Neutron *"]
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group = "izotope"
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# Of course, you can also add multiple plugins to the same group by hand
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["iZotope7/Insight 2.so"]
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group = "izotope"
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# This won't do anything as this file has already been matched by the pattern
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# above
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["iZotope7/Neutron 2 Mix Tap.so"]
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group = "This will be ignored!"
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# Don't do this unless you know what you're doing! This matches all plugins in
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# this directory and all of its subdirectories, which will cause all of them to
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# be hosted in a single process. While this would increase startup and plugin
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# scanning performance considerably, it will also break any form of individual
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# plugin sandboxing provided by the host and could potentially introduce all
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# kinds of weird issues.
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# ["*"]
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# group = "all"
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```
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### Wine prefixes
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It is also possible to use yabridge with multiple Wine prefixes. Yabridge will
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automatically detect and use the Wine prefix the plugin's `.dll` file is located
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in. Alternatively you could set the `WINEPREFIX` environment variable to
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override the Wine prefix for all instances of yabridge.
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## Troubleshooting common issues
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- If you're using the copying installation method and plugins are getting
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skipped or blacklisted immediately when your VST host is scanning them, then
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this is likely caused by `yabridge-host.exe` not being found in your search
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path. Make sure the directory you installed yabridge to (e.g.
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`~/.local/share/yabridge`) is listed in your `PATH` environment variable. For
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instance, if you're using the default Bash shell, then you could append this
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line to `~/.bash_profile` (not to `~/.bashrc`):
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```shell
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export PATH="$HOME/.local/share/yabridge:$PATH"
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```
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You'll likely have to log out and back in again for this to take effect for
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applications not launched through a terminal. To check whether everything's
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set up correctly you could run `which yabridge-host.exe` in a terminal. If it
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is, then that should print a path to `yabridge-host.exe`.
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- If you're using the symlink installation method and you're seeing multiple
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duplicate instances of the same plugin, or after opening one plugin every
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subsequent plugin opens as another instance of the first plugin you've opened,
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then your VST host is not sandboxing individual plugins. If you're using
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Bitwig Studio, make sure the '_Individual_' plugin hosting mode is enabled and
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all of the checkboxes in the list of sandboxing exceptions are left unchecked.
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- If you're using a symlink and the plugin is not getting picked up at all, then
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you can verify that the symlink is correct by running:
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```shell
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readelf -s ~/.wine/drive_c/path/to/plugin.so | grep yabridge
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```
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The output should contain several lines related to yabridge.
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- If you're seeing errors related to Wine, then you can verify that Wine is
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working correctly by running one of the VST host applications manually.
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Assuming that yabridge is installed under `~/.local/share/yabridge`, then
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running `~/.local/share/yabridge/yabridge-host.exe` in a terminal should print
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a few messages related to Wine's startup process followed by the following
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line:
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```
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Usage: yabridge-host.exe <vst_plugin_dll> <unix_domain_socket>
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```
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If you're getting a `002b:err:module:__wine_process_init` error instead, then
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your version of Wine is too old for the version of yabridge you are using and
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you'll have to upgrade your Wine version. Instructions for how to do this on
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Ubuntu can be found on the [WineHQ website](https://wiki.winehq.org/Ubuntu).
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- Sometimes left over Wine processes can cause problems. Run `wineserver -k` to
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terminate Wine related in the current or default Wine prefix.
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- Time out errors during plugin scanning are caused by the Wine process not
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being able to start. There should be plugin output messages in your DAW or
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terminal that with more information on what went wrong.
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## Runtime dependencies and known issues
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Any VST2 plugin should function out of the box, although some plugins will need
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some additional dependencies for their GUIs to work correctly. Notable examples
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include:
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- **Native Instruments** plugins work, but Native Access is unable to finish
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installing the plugins. To work around this you can open the .iso file
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downloaded to your downloads directory and run the installer directly. When
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activating the plugins you may have to cancel the self-updating in NI Service
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Center.
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- **Serum** requires you to disable `d2d1.dll` in `winecfg` and to install
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`gdiplus` through `winetricks`.
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- **MeldaProduction** plugins have minor rendering issues when GPU acceleration
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is enabled. This can be fixed by disabling GPU acceleration in the plugin
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settings. I'm not sure whether this is an issue with Wine or the plugins
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themselves. Notable issues here are missing redraws and incorrect positioning
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when the window gets dragged offscreen on the top and left dies of the screen.
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- Plugins like **FabFilter Pro-Q 3** that can share data between different
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instances of the same plugin plugins have to be hosted within a single process
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for that functionality to work. See the [plugin groups](#Plugin-groups)
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section for instructions on how to set this up.
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Aside from that, these are some known caveats:
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- Plugins by **KiloHearts** have file descriptor leaks when esync is enabled,
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causing Wine and yabridge to eventually stop working after the system hits the
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open file limit. This sadly cannot be fixed in yabridge. Simply unset
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`WINEESYNC` while using yabridge if this is an issue.
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- Most recent **iZotope** plugins don't have a functional GUI in a typical out
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of the box Wine setup because of missing dependencies. Please let me know if
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you know which dependencies are needed for these plugins to render correctly.
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- MIDI key labels (for use with drum machines and multisamplers) will not be
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updated once the plugin has finished loading since there's no way to tell that
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they have been updated by the plugin. Right now simply deactivating and
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reactivating the plugin will cause these labels to be updated.
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- Under Bitwig Studio, opening the editor for a plugin that perform IO while
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loading its editor may cause playback to pause briefly during that time.
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Examples of plugins that do this include recent versions of Kontakt and the
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Spitfire plugins. This happens because Bitwig expects the plugins to be able
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to instantly report their editor size before actually opening the editor, but
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instead of doing so these plugins will instead perform a bunch of IO first and
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Bitwig will wait patiently for them to finish. It would be possible to modify
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yabridge to work around this limitation of Bitwig, but I'm very hesitant to
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add hacks to yabridge unless absolutely necessary.
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- Drag-and-drop from plugins to the host does not work. This is sadly not yet
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implemented in Wine, although in theory it would be possible to create a small
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utility that supports both Wine <-> Wine and X11 <-> X11 drag-and-drop to act
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as a bridge.
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There are also some VST2.X extension features that have not been implemented yet
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because I haven't needed them myself. Let me know if you need any of these
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features for a certain plugin or VST host:
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- Double precision audio (`processDoubleReplacing`).
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- SysEx messages. In addition to MIDI, VST 2.4 also supports SysEx. I don't know
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of any hosts or plugins that use this, but please let me know if this is
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needed for something.
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- Vendor specific extension (for instance, for
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[REAPER](https://www.reaper.fm/sdk/vst/vst_ext.php), though most of these
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extension functions will work out of the box without any modifications).
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## Building
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To compile yabridge, you'll need [Meson](https://mesonbuild.com/index.html) and
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the following dependencies:
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- GCC 10+\*
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- A Wine installation with `winegcc` and the development headers. The latest
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commits contain a workaround for a winelib [compilation
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issue](https://bugs.winehq.org/show_bug.cgi?id=49138) with Wine 5.7+.
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- Boost version 1.66 or higher\*
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- libxcb
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The following dependencies are included in the repository as a Meson wrap:
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- bitsery
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- tomlplusplus
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The project can then be compiled as follows:
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```shell
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meson setup --buildtype=release --cross-file cross-wine.conf build
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ninja -C build
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```
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After you've finished building you can follow the instructions under the
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[usage](#Usage) section on how to set up yabridge.
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<sup>
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*The versions of GCC and Boost that ship with Ubuntu 18.04 by default are too
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old to compile yabridge. If you do wish to build yabridge from scratch rather
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than using the <a
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href="https://github.com/robbert-vdh/yabridge/actions?query=workflow%3A%22Automated+builds%22+branch%3Amaster">prebuilt
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binaries</a>, then you should take a look at the <a
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href="https://github.com/robbert-vdh/docker-yabridge/blob/master/bionic/Dockerfile">docker
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image</a> used when building yabridge on Ubuntu 18.04 for on overview of what
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would need to be installed to compile on Ubuntu 18.04.
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</sup>
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### 32-bit bitbridge
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It is also possible to compile a host application for yabridge that's compatible
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with 32-bit plugins such as old SynthEdit plugins. This will allow yabridge to
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act as a bitbirdge, allowing you to run old 32-bit only Windows VST2 plugins in
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a modern 64-bit Linux VST host. For this you'll need to have installed the 32
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bit versions of the Boost and XCB libraries. This can then be set up as follows:
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```shell
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# Enable the bitbridge on an existing build
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meson configure build -Dwith-bitbridge=true
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# Or configure a new build from scratch
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meson setup --buildtype=release --cross-file cross-wine.conf -Dwith-bitbridge=true build
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ninja -C build
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```
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This will produce four files called `yabridge-host-32.exe`,
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`yabridge-host-32.exe.so`, `yabridge-group-32.exe` and
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`yabridge-group-32.exe.so`. Yabridge will detect whether the plugin you're
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trying to load is 32-bit or 64-bit, and will run either the regular version or
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the `*-32.exe` variant accordingly.
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## Debugging
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Wine's error messages and warning are usually very helpful whenever a plugin
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doesn't work right away. Sadly this information is not always available. Bitwig,
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for instance, hides a plugin's STDOUT and STDERR streams from you. To make it
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easier to debug malfunctioning plugins, yabridge offers these two environment
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variables:
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- `YABRIDGE_DEBUG_FILE=<path>` allows you to write the Wine VST host's STDOUT
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and STDERR messages to a file. For instance, you could launch your DAW with
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`env YABRIDGE_DEBUG_FILE=/tmp/yabridge.log <daw>`, and then use `tail -F /tmp/yabridge.log`
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to keep track of that file. If this option is not present then yabridge will
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write all of its debug messages to STDERR instead.
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- `YABRIDGE_DEBUG_LEVEL={0,1,2}` allows you to set the verbosity of the debug
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information. Each level increases the amount of debug information printed:
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- A value of `0` (the default) means that yabridge will only write messages
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from the Wine process and some basic information such about the plugin being
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loaded and the Wine prefix being used.
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- A value of `1` will log information about most events and function calls
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sent between the VST host and the plugin. This filters out some noisy events
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such as `effEditIdle()` and `audioMasterGetTime()` since those are sent tens
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of times per second by for every plugin.
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- A value of `2` will cause all of the events to be logged, including the
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events mentioned above. This is very verbose but it can be crucial for
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debugging plugin-specific problems.
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More detailed information about these debug levels can be found in
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`src/common/logging.h`.
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Wine's own [logging facilities](https://wiki.winehq.org/Debug_Channels) can also
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be very helpful when diagnosing problems. In particular the `+message` and
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`+relay` channels are very useful to trace the execution path within loaded VST
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plugin itself.
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### Attaching a debugger
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When needed, I found the easiest way to debug the plugin to be to load it in an
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instance of Carla with gdb attached:
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```shell
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env YABRIDGE_DEBUG_FILE=/tmp/yabridge.log YABRIDGE_DEBUG_LEVEL=2 carla --gdb
|
|
```
|
|
|
|
Doing the same thing for the Wine VST host can be a bit tricky. You'll need to
|
|
launch winedbg in a seperate detached terminal emulator so it doesn't terminate
|
|
together with the plugin, and winedbg can be a bit picky about the arguments it
|
|
accepts. I've already set this up behind a feature flag for use in KDE Plasma.
|
|
Other desktop environments and window managers will require some slight
|
|
modifications in `src/plugin/plugin-bridge.cpp`. To enable this, simply run:
|
|
|
|
```shell
|
|
meson configure build --buildtype=debug -Dwith-winedbg=true
|
|
```
|