Robbert van der Helm e0d7e17d7d Update the todos
2020-03-07 15:39:45 +01:00
2020-02-26 17:57:14 +01:00
2020-03-05 13:04:16 +01:00
2020-02-10 16:47:43 +01:00
2020-03-07 15:39:45 +01:00

yabridge

Yet Another way to use Windows VST2 plugins in Linux VST hosts.

TODOs

There are a few things that should be done before making this public, including:

  • Document and improve the installation and updating procedure.
  • Finish documenting the project setup and the way communication works. In particular we're missing the wait void pointers in the event dispatchers are handled and how the AEffect struct gets synchronized. I should probably also rewrite some parts of it to make it clearer.
  • Document what this has been tested on and what does or does not work.
  • Document wine32 support.
  • Forward updates from the Windows VST plugin's AEffect struct, if that's a thing.
  • Fix processReplacing forwarding.
  • Add proper debugging support activated using an environment variable.
    • Write all stdout and stderr output from the plugin to a temporary file so it can be inspected when using a host such as Bitwig that hides this by default.
    • Catch exceptions during initialization and print them to stderr.

Building

To compile yabridge, you'll need Meson and the following dependencies:

  • gcc (tested using GCC 9.2)
  • A Wine installation with wiengcc and the development headers.
  • Boost

The following dependencies are included as a Meson wrap:

  • bitsery

The project can then be compiled as follows:

meson setup --buildtype=release --cross-file cross-wine64.conf build
ninja -C build

When developing or debugging yabridge you can change the build type to either debug or debugoptimized to enable debug symbols and optionally also disable optimizations.

Rationale

I started this project because the alternatives were either unmaintained, not self-contained or very difficult to work with. With this implementation I'd like to prioritize maintainability and correctness, even if it would cause slightly more overhead than a more optimized solution would. Please let me know if you have any suggestions on how to improve this!

Architecture

The project consists of two components, a Linux native VST plugin (libyabridge.so) and a VST host that runs under Wine (yabridge-host.exe/yabridge-host.exe.so). I'll refer to a copy or symlink of libyabridge.so as the plugin, the native Linux VST host that's hosting the plugin as the native VST host, the Wine VST host that's hosting a Windows .dll file as the Wine VST host, and the Windows VST plugin that's loaded in the Wine VST host is simply the Windows VST plugin. The whole process works as follows:

  1. Some copy of or a symlink to libyabridge.so gets loaded as a VST plugin in a Linux VST host. This file should have been renamed to match a Windows VST plugin .dll file in the same directory. For instance, if there's a Serum_x64.dll file you'd like to bridge, then libyabridge.so should be renamed to Serum_x64.so.

  2. The plugin first attempts to locate:

    • The location of yabridge-host.exe. For this it will first search for the file either alongside plugin. This is useful for development, as it allows you to use a symlink to libyabridge.so from the build directory causing yabridge to use the corresponding yabridge-host.exe from the same build directory. If this file can't be found, it will fall back to searching through the search path.
    • The wine prefix plugin is located in
    • The corresponding Windows VST plugin .dll file.
  3. The plugin then sets up a Unix domain socket endpoint to communicate with the Wine VST host somewhere in a temporary directory. I chose to use Unix domain sockets rather than shared memory to avoid having to do manual synchronization and because they have very low overhead. Since the Wine VST host can't access the Linux VST host's memory we would have to copy audio buffers in either case.

  4. The plugin launches the Wine VST host in the detected wine prefix, passing the name of the .dll file it should be loading and the path to the Unix domain socket that was just created.

  5. Communication gets set up using multiple sockets over the same end point. This allows us to use blocking read operations while handling a certain event type to avoid receiving messages out of order. The following types of events get assigned a socket:

    • Calls from the native VST host to the plugin's dispatch() function. These get forwarded to the Windows VST plugin through the Wine VST host.
    • Host callback calls from the Windows VST plugin loaded into the Wine VST host through the audioMasterCallback function. These get forwarded to the native VST host through the plugin.
    • Calls from the native VST host to the plugin's getParameter() and setParameter() functions. Both functions get forwarded to the Windows VST plugin through the Wine VST host using a single socket.
    • Calls from the native VST host to the plugin's process() and processReplacing() functions. Both functions get forwarded to the Windows VST plugin through the Wine VST host using a single socket.

    The first step when passing through any of these function calls over a socket is to serialize the function's parameters as binary data. Both request and the corresponding response objects for all of these function calls can be found in src/common/communication.h, along with functions to read and write these objects over streams and sockets. The actual binary serialization is handled using bitsery.

  6. The Wine VST host loads the Windows VST plugin and starts forwarding messages over the sockets described above.

  7. After the Windows VST plugin has started loading we will forward all values from the plugin's AEffect struct to the Linux native VST plugin. After this point the plugin will stop blocking and has finished loading.

    TODO: Do plugins update their AEffect struct update itself after initialization? For instance to change the number of parameters. Is there any way to catch this other than checking for updates ourselves?

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