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We can now use implement all VST3 plugin interfaces through this class, check whether the object from the plugin also supports these classes, and then conditionally allow casting to the supported classes. This should give us a one-to-one proxy of the original object.
138 lines
7.8 KiB
Markdown
138 lines
7.8 KiB
Markdown
# VST3 serialization
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TODO: Flesh this out further
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TODO: Link to `src/common/serialization/vst3/README.md`
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TODO: Mention the new `Ya<Base>::supports()` mechanism for monolithic interfaces
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through multiple inheritance
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TODO: Explain the monolith.
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The VST3 SDK uses an architecture where every concrete object inherits from an
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interface, and every interface inherits from `FUnknown`. `FUnkonwn` offers a
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dynamic casting interface through `queryInterface()` and a reference counting
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mechanism that calls `delete this;` when the reference count reaches 0. Every
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interface gets a unique identifier. It then uses a smart pointer system
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(`FUnknownPtr<I>`) that queries whether the `FUnknown` matches a certain
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interface by checking whether the IDs match up, allowing casts to that interface
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if the `FUnkonwn` matches. Those smart pointers also use that reference counting
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mechanism to destroy the object when the last pointer gets dropped.
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Another important part of this system is interface versioning. Old interfaces
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cannot be changed, so when the SDK adds new functionality to an existing
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interface it defines a new interface that inherits from the old one. The
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`queryInterface()` implementation should then allow casts to all of the
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implemented interface versions.
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Lastly, the interfaces provide both getters for static, non-chancing data (such
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as the classes registered in a plugin factory) as well as functions that perform
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side effects or return dynamically changing data (such as the input/output
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configuration for an audio processor).
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Yabridge's serialization and communication model for VST3 is thus a lot more
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complicated than for VST2 since all of these objects are loosely coupled and are
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instantiated and managed by the host. The basic model works as follows:
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1. For an interface `IFoo`, we provide a possibly abstract implementation called
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`YaFoo`.
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2. When we want to _proxy_ an interface from one side to the other (let's assume
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we want to allow the native VST3 host to call functions on the `IFoo`
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provided by the Windows VST3 plugin), we need to provide a `YaFoo`
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implementation on the native plugin side that can do callbacks to the
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corresponding `IFoo` object in the Wine plugin host. For most objects, this
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works by first generating a unique identifier to be able to refer to this
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specific `IFoo` instance, and then serializing that identifier together with
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any static payload data into a `YaFoo::ConstructArgs` object. This
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`YaFoo::ConstructArgs` copies this data through a `IPtr<IFoo>` smart pointer
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to the original object we're proxying. This object can be serialized and
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transmitted to the other side using bitsery.
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3. The original `IFoo` we are proxying gets added to an
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`std::map<size_t, IPtr<IFoo>>` (in our assumed scenario, this happens on the
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Wine plugin host's side) with the key being that unique instance identifier
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we generated so we can refer to it later on.
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4. `YaFoo` implements all the boilerplate required for `FUnknown`. This includes
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the constructor, destructor and methods required for reference counting, as
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well as the query interface. It also implements any static lookup functions
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that can be performed using the data contained in a `YaFoo::ConstructArgs`
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object. Any functions that perform side effects or return dynamic data and
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thus require a callback or control message are marked as pure virtual. These
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callbacks can be performed through yabridge's `Vst3MessageHandler` message
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handling interface. For the sake of clarity, we use the term _callback_ for
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`plugin -> host` function calls and _control message_ for `host -> plugin`
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function calls.
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5. The side that requested the object (which we assume to be the native plugin
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here), creates a _proxy object_ called `YaFoo{Plugin,Host}Impl`, so
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`YaFooPluginImpl` in this case. This is an instance of `YaFoo` and thus
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`IFoo`, so we can pass it as an `IFoo` pointer to the host. This object takes
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those `YaFoo::ConstructArgs` and a reference to the bridge instance so it can
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do callbacks or send control messages.
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6. If `IFoo` is a versioned interface such as `IPluginFactory{,2,3}`, the
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creation of `YaFoo::ConstrctArgs` and the definition of `YaFoo`'s query
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interface work slightly differently. When copying the data for a plugin
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factory, we'll start copying from `IPluginFactory`, and we'll copy data from
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each newer version of the interface that the `IPtr<IPluginFactory>` supports.
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During this process we keep track of which interfaces were supported by the
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native plugin in a `known_iids` set. In our query interface method we then
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only report support for the same interfaces that were supported by the
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original `IPtr<IPluginFactory` we're proxying.
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7. The same mechanism that we use for versioning is also used for objects that
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commonly implement multiple interfaces. A common example of this is an
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`IComponent` (which inherits from `IPluginBase`) also implementing
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`IAudioProcessor` and `IConnectionPoint`.
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## Interface Instantiation
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Creating a new instance of an interface using the plugin factory wroks as
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follows. This describes the object lifecycle. The actual serialization and
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proxying is described in the section above.
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1. The host calls `createInterface(cid, _iid, obj)` on an IPluginFactory
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implementation exposed to the host as described above.
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2. We check which interface we support matches the `_iid`. If we don't support
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the interface, we'll log a message about it and return that we do not support
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the itnerface.
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3. If we determine that `_iid` matches `IFoo`, then we'll send a
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`YaFoo::Construct{cid}` to the Wine plugin host process.
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4. The Wine plugin host will then call
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`module->getFactory().createInstance<IFoo>(cid)` using the Windows VST3
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plugin's plugin factory to ask it to create an instance of that interface. If
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this operation fails and returns a null pointer, we'll send a
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`kNotImplemented` result code back to indicate that the instantiation was not
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successful and we relay this on the plugin side.
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5. As mentioned above, we will generate a unique instance identifier for the
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newly generated object so we can refer to it later. We then serialize that
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identifier along with what other static data is available in `IFoo` in a
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`YaFoo::ConstructArgs` object.
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6. We then move `IPtr<IFoo>` to an `std::map<size_t, IPtr<IFoo>>` with that
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unique identifier we generated earlier as a key so we can refer to it later
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in later function calls.
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7. On the plugin side we can now use the `YaFoo::Arguments` object we received
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to create a `YaFooPluginImpl` object that can send control messages to the
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Wine plugin host.
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8. Finally a pointer to this `YaFooPluginImpl` gets returned as the last step of
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the initialization process.
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## Simple objects
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For serializing objects of interfaces that purely contain getters and setters
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(and thus don't need to perform any host callbacks), we'll simply have a
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constructor that takes the `IFoo` by `IPtr` or reference (depending on how it's
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used in the SDK) and reads the data from it to create a serializable copy of
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that object.
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## Safety notes
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- None of the destructors in the interfaces defined by the SDK are marked as
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virtual because this could apparently [break binary
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compatibility](https://github.com/steinbergmedia/vst3sdk/issues/21). This
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means that the destructor of the class that implemented `release()` will be
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called. This is something to keep in mind when dealing with inheritence.
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- Since everything behind the scenes makes use of these `addRef()` and
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`release()` reference counting functions, we can't use the standard library's
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smart pointers when dealing with objects that are shared with the host or with
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the Windows VST3 plugin. In `IPtr<T>`'s destructor it will call release, and
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the objects will clean themselfs up with a `delete this;` when the reference
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count reaches 0. Combining this with the STL cmart pointers this would result
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in a double free.
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