mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-09 04:50:14 +02:00
892d1bdee2
I think the idea is that normally the plugin will keep copies of the pointers to the `VstMidiKeyName` structs passed after initialization, and the host will just read from them whenever it needs to draw these labels. Since there's no explicit synchronization or notification going on there's no way for us to tell that these have changed. It would be possible to implement this by storing these pointers on the plugin side, storing the objects on the Wine host side, and then periodically polling for updates. Right now I chose to just not bother with this because it will add a lot of complexity for very minimal gain (I only noticed it was an issue after messing with MDrummer and switching between the pad and loop modes).
411 lines
19 KiB
Markdown
411 lines
19 KiB
Markdown
# yabridge
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[](https://github.com/robbert-vdh/yabridge/actions?query=workflow%3A%22Automated+builds%22+branch%3Amaster)
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Yet Another way to use Windows VST plugins on Linux. Yabridge seamlessly
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supports running both 64-bit Windows VST2 plugins as well as 32-bit Windows VST2
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plugins in a 64-bit Linux VST host, with optional support for inter-plugin
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communication through [plugin groups](#Plugin-groups). This project aims to be
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as transparent as possible in order to achieve the best possible plugin
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compatibility while also staying easy to debug and maintain.
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## Tested with
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Yabridge has been verified to work correctly in the following VST hosts using
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Wine Staging 5.8:
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- Bitwig Studio 3.2
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- Carla 2.1
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- Ardour 5.6
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- Mixbus 6.0.702
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- REAPER 6.09
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- Renoise 3.2.1
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Please let me know if there are any issues with other VST hosts.
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## Usage
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You can either download a prebuilt version of yabridge through the GitHub
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[releases](https://github.com/robbert-vdh/yabridge/releases) section, or you can
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compile it from source using the instructions in the [build](#Building) section
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below. Alternatively there are AUR packages available if you are running Arch or
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Manjaro ([yabridge](https://aur.archlinux.org/packages/yabridge/), [yabridge-bin](https://aur.archlinux.org/packages/yabridge-bin/), [yabridge-git](https://aur.archlinux.org/packages/yabridge-git/)).
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There are two ways to use yabridge. If your host supports plugin sanboxing, then
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the recommended installation method is to use symbolic links. The main advantage
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here is that you will be able to update yabridge for all of your plugins in one
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go, and it avoids having to either install outside of your home directory or to
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set up environment variables. Sadly, not all hosts support this behavior. The
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copy-based installation will work for all hosts.
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### Symlinking (recommended for Bitwig Studio)
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This is the recommended way to use yabridge if you're using Bitwig Studio or any
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other VST host that supports _invididually sandboxed plugins_. If you use Bitwig
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Studio and you do not want to use the '_Individually_' plugin hosting mode, then
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you should follow the instructions from the [copying](#Copying) section below
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instead. For this installation method you can either use the prebuilt binaries
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from the [GitHub releases](https://github.com/robbert-vdh/yabridge/releases)
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section, or you can build yabridge directly from source. If you use the prebuilt
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binaries, then you can simply extract them to `~/.local/share/yabridge` or to
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any other location in your home directory. If you choose to build from source,
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then you can use the compiled binaries directly from the `build/` directory. For
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the section below I'm going to assume you've extracted the files to
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`~/.local/share/yabridge`.
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To set up yabridge for a VST plugin called `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.dll`, simply create a symlink from
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`~/.local/share/yabridge/libyabridge.so` to `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so`, like so:
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```shell
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ln -s ~/.local/share/yabridge/libyabridge.so "$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so"
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```
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As an example, if you wanted to set up yabridge for all VST plugins under
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`~/.wine/drive_c/Program Files/Steinberg/VstPlugins`, you could run the
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following script in Bash. This will skip any `.dll` files that are not actually
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VST plugins.
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```shell
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yabridge_home=$HOME/.local/share/yabridge
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plugin_dir="$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins"
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find "$plugin_dir" -type f -iname '*.dll' -print0 |
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xargs -0 -P$(nproc) -I{} bash -c "(winedump -j export '{}' | grep -qE 'VSTPluginMain|main|main_plugin') && printf '{}\0'" |
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sed -z 's/\.dll$/.so/' |
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xargs -0 -n1 ln -sf "$yabridge_home/libyabridge.so"
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```
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### Copying
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This installation method will work for all VST hosts. This works similar to the
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procedure described above, but using copies of `libyabridge.so` instead of
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symlinks. For this you will have to make sure that all eight of the `yabridge-*`
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files from the downloaded archive are somewhere in the search path. The
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recommended way to do this is to download yabridge from the GitHub
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[releases](https://github.com/robbert-vdh/yabridge/releases) section, extract
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all the files to `~/.local/share/yabridge`, and then add that directory to your
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`$PATH` environment variable.
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The setup process for a plugin is similar to the procedure described above.
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Using the same example, if you have extracted yabridge's files to
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`~/.local/share/yabridge` and you want to set up yabridge for a VST plugin
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called `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.dll`, then you
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should copy `~/.local/share/yabridge/libyabridge.so` to `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so`, like so:
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```shell
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cp ~/.local/share/yabridge/libyabridge.so "$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so"
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```
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To install yabridge for all VST2 plugins under `~/.wine/drive_c/Program Files/Steinberg/VstPlugins` you could use the following script:
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```shell
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yabridge_home=$HOME/.local/share/yabridge
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plugin_dir="$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins"
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find "$plugin_dir" -type f -iname '*.dll' -print0 |
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xargs -0 -P$(nproc) -I{} bash -c "(winedump -j export '{}' | grep -qE 'VSTPluginMain|main|main_plugin') && printf '{}\0'" |
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sed -z 's/\.dll$/.so/' |
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xargs -0 -n1 cp "$yabridge_home/libyabridge.so"
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```
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### DAW setup
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Finally, open your DAW's VST location configuration and tell it to look for
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plugins under `~/.wine/drive_c/Program Files/Steinberg/VstPlugins`. That way it
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will automatically pick up any of your Windows VST2 plugins.
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### Bitbridge
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If you have downloaded the prebuilt version of yabridge or if have followed the
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instructions from the [bitbridge](#32-bit-bitbridge) section below, then
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yabridge is also able to load 32-bit VST plugins. The installation procedure for
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32-bit plugins is exactly the same as for 64-bit plugins. Yabridge will
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automatically detect whether a plugin is 32-bit or 64-bit on startup and it will
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handle it accordingly.
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### Plugin groups
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Some plugins have the ability to communicate with other instances of that same
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plugin or even with other plugins made by the same manufacturer. This is often
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used in mixing plugins to allow different tracks to reference each other without
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having to route audio between them. Examples of plugins that do this are
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FabFilter Pro-Q 3, MMultiAnalyzer and the iZotope mixing plugins. In order for
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this to work, all instances of a particular plugin will have to be hosted in the
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same process.
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Yabridge has the concept of _plugin groups_, which are user defined groups of
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plugins that will all be hosted inside of a single process. Plugins groups can
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be configured for a plugin by creating a `yabridge.toml` file in either the same
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directory as the symlink of or copy to `libyabridge.so` or in any directories
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above it. This file contains case sensitive
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[glob](https://www.man7.org/linux/man-pages/man7/glob.7.html) patterns that are
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used to match the paths of `.so` files relative to that `yabridge.toml` file.
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These patterns can also match an entire directory. For simplicity's sake, only
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the first `yabridge.toml` file found and only the first glob pattern matched
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within that file will be considered. An example `yabridge.toml` file looks like
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this:
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```toml
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# ~/.wine/drive_c/Program Files/Steinberg/VstPlugins/yabridge.toml
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["FabFilter Pro-Q 3.so"]
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group = "fabfilter"
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["MeldaProduction/Tools/MMultiAnalyzer.so"]
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group = "melda"
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# Matches an entire directory and all files inside it, make sure to not include
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# a trailing slash
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["ToneBoosters"]
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group = "toneboosters"
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# Simple glob patterns can be used to avoid a unneeded repitition
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["iZotope*/Neutron *"]
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group = "izotope"
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# Of course, you can also add multiple plugins to the same group by hand
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["iZotope7/Insight 2.so"]
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group = "izotope"
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# This won't do anything as this file has already been matched by the pattern
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# above
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["iZotope7/Neutron 2 Mix Tap.so"]
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group = "This will be ignored!"
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# Don't do this unless you know what you're doing! This matches all plugins in
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# this directory and all of its subdirectories, which will cause all of them to
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# be hosted in a single process. While this would increase startup and plugin
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# scanning performance considerably, it will also break any form of individual
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# plugin sandboxing provided by the host and could potentially introduce all
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# kinds of weird issues.
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# ["*"]
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# group = "all"
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```
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### Wine prefixes
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It is also possible to use yabridge with multiple Wine prefixes. Yabridge will
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automatically detect and use the Wine prefix the plugin's `.dll` file is located
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in. Alternatively you could set the `WINEPREFIX` environment variable to
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override the Wine prefix for all instances of yabridge.
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## Troubleshooting common issues
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- If you're using the copying installation method and plugins are getting
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skipped or blacklisted immediately when your VST host is scanning them, then
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this is likely caused by `yabridge-host.exe` not being found in your search
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path. Make sure the directory you installed yabridge to (e.g.
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`~/.local/share/yabridge`) is listed in your `PATH` environment variable. For
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instance, if you're using the default Bash shell, then you could append this
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line to `~/.bash_profile` (not to `~/.bashrc`):
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```shell
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export PATH="$HOME/.local/share/yabridge:$PATH"
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```
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You'll likely have to log out and back in again for this to take effect for
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applications not launched through a terminal. To check whether everything's
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set up correctly you could run `which yabridge-host.exe` in a terminal. If it
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is, then that should print a path to `yabridge-host.exe`.
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- If you're using the symlink installation method and you're seeing multiple
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duplicate instances of the same plugin, or after opening one plugin every
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subsequent plugin opens as another instance of the first plugin you've opened,
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then your VST host is not sandboxing individual plugins. If you're using
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Bitwig Studio, make sure the '_Individual_' plugin hosting mode is enabled and
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all of the checkboxes in the list of sandboxing exceptions are left unchecked.
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- If you're using a symlink and the plugin is not getting picked up at all, then
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you can verify that the symlink is correct by running:
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```shell
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readelf -s ~/.wine/drive_c/path/to/plugin.so | grep yabridge
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```
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The output should contain several lines related to yabridge.
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- If you're seeing errors related to Wine, then you can verify that Wine is
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working correctly by running one of the VST host applications manually.
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Assuming that yabridge is installed under `~/.local/share/yabridge`, then
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running `~/.local/share/yabridge/yabridge-host.exe` in a terminal should print
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a few messages related to Wine's startup process followed by the following
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line:
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```
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Usage: yabridge-host.exe <vst_plugin_dll> <unix_domain_socket>
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```
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If you're getting a `002b:err:module:__wine_process_init` error instead, then
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your version of Wine is too old for the version of yabridge you are using and
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you'll have to upgrade your Wine version. Instructions for how to do this on
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Ubuntu can be found on the [WineHQ website](https://wiki.winehq.org/Ubuntu).
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- Sometimes left over Wine processes can cause problems. Run `wineserver -k` to
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terminate Wine related in the current or default Wine prefix.
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- Time out errors during plugin scanning are caused by the Wine process not
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being able to start. There should be plugin output messages in your DAW or
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terminal that with more information on what went wrong.
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## Runtime dependencies and known issues
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Any VST2 plugin should function out of the box, although some plugins will need
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some additional dependencies for their GUIs to work correctly. Notable examples
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include:
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- **Native Instruments** plugins work, but Native Access is unable to finish
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installing the plugins. To work around this you can open the .iso file
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downloaded to your downloads directory and run the installer directly. When
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activating the plugins you may have to cancel the self-updating in NI Service
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Center.
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- **Serum** requires you to disable `d2d1.dll` in `winecfg` and to install
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`gdiplus` through `winetricks`.
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- Plugins like **FabFilter Pro-Q 3** that can share data between different
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instances of the same plugin plugins have to be hosted within a single process
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for that functionality to work. See the [plugin groups](#Plugin-groups)
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section for instructions on how to set this up.
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Aside from that, these are some known caveats:
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- Plugins by **KiloHearts** have file descriptor leaks when esync is enabled,
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causing Wine and yabridge to eventually stop working after the system hits the
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open file limit. This sadly cannot be fixed in yabridge. Simply unset
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`WINEESYNC` while using yabridge if this is an issue.
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- Most recent **iZotope** plugins don't have a functional GUI in a typical out
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of the box Wine setup because of missing dependencies. Please let me know if
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you know which dependencies are needed for these plugins to render correctly.
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- MIDI key labels (for use with drum machines and multisamplers) will not be
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updated once the plugin has finished loading since there's no way to tell that
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they have been updated by the plugin. Right now simply deactivating and
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reactivating the plugin will cause these labels to be updated.
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There are also some VST2.X extension features that have not been implemented yet
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because I haven't needed them myself. Let me know if you need any of these
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features for a certain plugin or VST host:
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- Double precision audio (`processDoubleReplacing`).
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- SysEx messages. In addition to MIDI, VST 2.4 also supports SysEx. I don't know
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of any hosts or plugins that use this, but please let me know if this is
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needed for something.
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- Vendor specific extension (for instance, for
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[REAPER](https://www.reaper.fm/sdk/vst/vst_ext.php), though most of these
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extension functions will work out of the box without any modifications).
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## Building
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To compile yabridge, you'll need [Meson](https://mesonbuild.com/index.html) and
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the following dependencies:
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- GCC 10+\*
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- A Wine installation with `winegcc` and the development headers. The latest
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commits contain a workaround for a winelib [compilation
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issue](https://bugs.winehq.org/show_bug.cgi?id=49138) with Wine 5.7+.
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- Boost version 1.66 or higher\*
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- libxcb
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The following dependencies are included in the repository as a Meson wrap:
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- bitsery
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- tomlplusplus
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The project can then be compiled as follows:
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```shell
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meson setup --buildtype=release --cross-file cross-wine.conf build
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ninja -C build
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```
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After you've finished building you can follow the instructions under the
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[usage](#Usage) section on how to set up yabridge.
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<sup>
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*The versions of GCC and Boost that ship with Ubuntu 18.04 by default are too
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old to compile yabridge. If you do wish to build yabridge from scratch rather
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than using the <a
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href="https://github.com/robbert-vdh/yabridge/actions?query=workflow%3A%22Automated+builds%22+branch%3Amaster">prebuilt
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binaries</a>, then you should take a look at the <a
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href="https://github.com/robbert-vdh/docker-yabridge/blob/master/bionic/Dockerfile">docker
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image</a> used when building yabridge on Ubuntu 18.04 for on overview of what
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would need to be installed to compile on Ubuntu 18.04.
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</sup>
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### 32-bit bitbridge
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It is also possible to compile a host application for yabridge that's compatible
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with 32-bit plugins such as old SynthEdit plugins. This will allow yabridge to
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act as a bitbirdge, allowing you to run old 32-bit only Windows VST2 plugins in
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a modern 64-bit Linux VST host. For this you'll need to have installed the 32
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bit versions of the Boost and XCB libraries. This can then be set up as follows:
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```shell
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# Enable the bitbridge on an existing build
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meson configure build -Dwith-bitbridge=true
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# Or configure a new build from scratch
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meson setup --buildtype=release --cross-file cross-wine.conf -Dwith-bitbridge=true build
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ninja -C build
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```
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This will produce four files called `yabridge-host-32.exe`,
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`yabridge-host-32.exe.so`, `yabridge-group-32.exe` and
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`yabridge-group-32.exe.so`. Yabridge will detect whether the plugin you're
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trying to load is 32-bit or 64-bit, and will run either the regular version or
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the `*-32.exe` variant accordingly.
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## Debugging
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Wine's error messages and warning are usually very helpful whenever a plugin
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doesn't work right away. Sadly this information is not always available. Bitwig,
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for instance, hides a plugin's STDOUT and STDERR streams from you. To make it
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easier to debug malfunctioning plugins, yabridge offers these two environment
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variables:
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- `YABRIDGE_DEBUG_FILE=<path>` allows you to write the Wine VST host's STDOUT
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and STDERR messages to a file. For instance, you could launch your DAW with
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`env YABRIDGE_DEBUG_FILE=/tmp/yabridge.log <daw>`, and then use `tail -F /tmp/yabridge.log`
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to keep track of that file. If this option is not present then yabridge will
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write all of its debug messages to STDERR instead.
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- `YABRIDGE_DEBUG_LEVEL={0,1,2}` allows you to set the verbosity of the debug
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information. Each level increases the amount of debug information printed:
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- A value of `0` (the default) means that yabridge will only write messages
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from the Wine process and some basic information such about the plugin being
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loaded and the Wine prefix being used.
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- A value of `1` will log information about most events and function calls
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sent between the VST host and the plugin. This filters out some noisy events
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such as `effEditIdle()` and `audioMasterGetTime()` since those are sent tens
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of times per second by for every plugin.
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- A value of `2` will cause all of the events to be logged, including the
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events mentioned above. This is very verbose but it can be crucial for
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debugging plugin-specific problems.
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More detailed information about these debug levels can be found in
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`src/common/logging.h`.
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Wine's own [logging facilities](https://wiki.winehq.org/Debug_Channels) can also
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be very helpful when diagnosing problems. In particular the `+message` and
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`+relay` channels are very useful to trace the execution path within loaded VST
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plugin itself.
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### Attaching a debugger
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When needed, I found the easiest way to debug the plugin to be to load it in an
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instance of Carla with gdb attached:
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```shell
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env YABRIDGE_DEBUG_FILE=/tmp/yabridge.log YABRIDGE_DEBUG_LEVEL=2 carla --gdb
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```
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Doing the same thing for the Wine VST host can be a bit tricky. You'll need to
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launch winedbg in a seperate detached terminal emulator so it doesn't terminate
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together with the plugin, and winedbg can be a bit picky about the arguments it
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accepts. I've already set this up behind a feature flag for use in KDE Plasma.
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Other desktop environments and window managers will require some slight
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modifications in `src/plugin/plugin-bridge.cpp`. To enable this, simply run:
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```shell
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meson configure build --buildtype=debug -Dwith-winedbg=true
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```
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