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yabridge/README.md
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Robbert van der Helm 941f915dfe Move the architecture section to docs/
It's getting a bit unwieldy to be left in the readme.
2020-05-27 15:24:54 +02:00

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# yabridge
[![Automated builds](https://github.com/robbert-vdh/yabridge/workflows/Automated%20builds/badge.svg?branch=master&event=push)](https://github.com/robbert-vdh/yabridge/actions?query=workflow%3A%22Automated+builds%22+branch%3Amaster)
Yet Another way to use Windows VST plugins on Linux. Yabridge seamlessly
supports running both 64-bit Windows VST2 plugins as well as 32-bit Windows VST2
plugins in a 64-bit Linux VST host. This project aims to be as transparent as
possible to achieve the best possible plugin compatibility while also staying
easy to debug and maintain.
![yabridge screenshot](https://raw.githubusercontent.com/robbert-vdh/yabridge/master/screenshot.png)
## Tested with
Yabridge has been verified to work correctly in the following VST hosts using
Wine Staging 5.8:
- Bitwig Studio 3.1 and the beta releases of 3.2
- Carla 2.1
- Ardour 5.12
- Mixbus 6.0.702
- REAPER 6.09
- Renoise 3.2.1
Please let me know if there are any issues with other VST hosts.
## Usage
You can either download a prebuilt version of yabridge through the GitHub
[releases](https://github.com/robbert-vdh/yabridge/releases) section, or you can
compile it from source using the instructions in the [build](#Building) section
below.
There are two ways to use yabridge. If your host supports plugin sanboxing, then
the recommended installation method is to use symbolic links. The main advantage
here is that you will be able to update yabridge for all of your plugins in one
go, and it avoids having to either install outside of your home directory or to
set up environment variables. Sadly, not all hosts support this behavior. The
copy-based installation will work for all hosts.
### Symlinking (recommended for Bitwig Studio)
This is the recommended way to use yabridge if you're using Bitwig Studio or any
other VST host that supports _invididually sandboxed plugins_. If you use Bitwig
Studio and you do not want to use the '_Individually_' plugin hosting mode, then
you should follow the instructions from the [copying](#Copying) section below
instead. For this installation method you can either use the prebuilt binaries
from the [GitHub releases](https://github.com/robbert-vdh/yabridge/releases)
section, or you can build yabridge directly from source. If you use the prebuilt
binaries, then you can simply extract them to `~/.local/share/yabridge` or to
any other location in your home directory. If you choose to build from source,
then you can use the compiled binaries directly from the `build/` directory. For
the section below I'm going to assume you've extracted the files to
`~/.local/share/yabridge`.
To set up yabridge for a VST plugin called `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.dll`, simply create a symlink from
`~/.local/share/yabridge/libyabridge.so` to `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so`, like so:
```shell
ln -s ~/.local/share/yabridge/libyabridge.so "$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so"
```
As an example, if you wanted to set up yabridge for all VST plugins under
`~/.wine/drive_c/Program Files/Steinberg/VstPlugins`, you could run the
following script in Bash. This will skip any `.dll` files that are not actually
VST plugins.
```shell
yabridge_home=$HOME/.local/share/yabridge
plugin_dir="$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins"
find "$plugin_dir" -type f -iname '*.dll' -print0 |
xargs -0 -P$(nproc) -I{} bash -c "(winedump -j export '{}' | grep -qE 'VSTPluginMain|main|main_plugin') && printf '{}\0'" |
sed -z 's/\.dll$/.so/' |
xargs -0 -n1 ln -sf "$yabridge_home/libyabridge.so"
```
### Copying
This installation method will work for all VST hosts. This works similar to the
procedure described above, but using copies of `libyabridge.so` instead of
symlinks. For this you will have to make sure that all four of the
`yabridge-host*` files from the downloaded archive are somewhere in the search
path. The recommended way to do this is to download yabridge from the GitHub
[releases](https://github.com/robbert-vdh/yabridge/releases) section, extract
all the files to `~/.local/share/yabridge`, and then add that directory to your
`$PATH` environment variable. Alternatively there's an [AUR
package](https://aur.archlinux.org/packages/yabridge/) available if you're
running Arch or Manjaro.
The setup process for a plugin is similar to the procedure described above.
Using the same example, if you have extracted yabridge's files to
`~/.local/share/yabridge` and you want to set up yabridge for a VST plugin
called `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.dll`, then you
should copy `~/.local/share/yabridge/libyabridge.so` to `~/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so`, like so:
```shell
cp ~/.local/share/yabridge/libyabridge.so "$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins/plugin.so"
```
To install yabridge for all VST2 plugins under `~/.wine/drive_c/Program Files/Steinberg/VstPlugins` you could use the following script:
```shell
yabridge_home=$HOME/.local/share/yabridge
plugin_dir="$HOME/.wine/drive_c/Program Files/Steinberg/VstPlugins"
find "$plugin_dir" -type f -iname '*.dll' -print0 |
xargs -0 -P$(nproc) -I{} bash -c "(winedump -j export '{}' | grep -qE 'VSTPluginMain|main|main_plugin') && printf '{}\0'" |
sed -z 's/\.dll$/.so/' |
xargs -0 -n1 cp "$yabridge_home/libyabridge.so"
```
### DAW setup
Finally, open your DAW's VST location configuration and tell it to look for
plugins under `~/.wine/drive_c/Program Files/Steinberg/VstPlugins`. That way it
will automatically pick up any of your Windows VST2 plugins.
### Bitbridge
If you have downloaded the prebuilt version of yabridge or if have followed the
instructions from the [bitbridge](#32-bit-bitbridge) section below, then
yabridge is also able to load 32-bit VST plugins. The installation procedure for
32-bit plugins is exactly the same as for 64-bit plugins. Yabridge will
automatically detect whether a plugin is 32-bit or 64-bit on startup and it will
handle it accordingly.
### Plugin groups
Some plugins have the ability to communicate with other instances of that same
plugin or with other plugins made by the same manufacturer. This is often used
in mixing plugins to allow different tracks to reference each other without
having to route audio between them. Examples of plugins that do this are
Fabfilter Pro-Q 3, MMultiAnalyzer and the iZotope mixing plugins. For this to
work, all instances of a particular plugin have to be hosted in the same
process.
Yabridge has the concept of _plugin groups_, which are user defined groups of
plugins that will all be hosted in the same process. These plugins groups can be
configured using a `yabridge.toml` file located either in the same directory as
the symlink of or copy to `libyabridge.so`, or in any directories above it. This
file contains case sensitive
[glob](https://www.man7.org/linux/man-pages/man7/glob.7.html) patterns that are
used to match the names of `*.so` files relative to that `yabridge.toml` file.
These patterns can also match an entire directory. For simplicity's sake only
the first `yabridge.toml` file found and only the first glob pattern matched
within that file are considered. An example `yabridge.toml` file looks like
this:
```toml
# ~/.wine/drive_c/Program Files/Steinberg/VstPlugins/yabridge.toml
["FabFilter Pro-Q 3.so"]
group = "fabfilter"
["MeldaProduction/Tools/MMultiAnalyzer.so"]
group = "melda"
# Matches an entire directory and all files inside it. Make sure to not include
# a trailing slash.
["ToneBoosters"]
group = "toneboosters"
["iZotope*/Neutron *"]
group = "izotope"
["iZotope7/Insight 2.so"]
group = "izotope"
# This won't do anything, since the pattern above has already matched this file
["iZotope7/Neutron 2 Mix Tap.so"]
group = "This will be ignored!"
# Don't do this! This matches all plugins in this directory and all of its
# subdirectories, causing all of them to be hosted in a single process. While
# this would increase startup performance considerably, it will also break any
# form of individual plugin sandboxing provided by the host and could
# potentially introduce all kinds of weird issues.
# ["*"]
# group = "all"
```
### Wine prefixes
It is also possible to use yabridge with multiple Wine prefixes. Yabridge will
automatically detect and use the Wine prefix the plugin's `.dll` file is located
in. Alternatively you could set the `WINEPREFIX` environment variable to
override the Wine prefix for all instances of yabridge.
## Troubleshooting common issues
- If you're using the copying installation method and plugins are getting
skipped or blacklisted immediately when your VST host is scanning them, then
this is likely caused by `yabridge-host.exe` not being found in your search
path. Make sure the directory you installed yabridge to (e.g.
`~/.local/share/yabridge`) is listed in your `PATH` environment variable. For
instance, if you're using the default Bash shell, then you could append this
line to `~/.bash_profile` (not to `~/.bashrc`):
```shell
export PATH="$HOME/.local/share/yabridge:$PATH"
```
You'll likely have to log out and back in again for this to take effect for
applications not launched through a terminal. To check whether everything's
set up correctly you could run `which yabridge-host.exe` in a terminal. If it
is, then that should print a path to `yabridge-host.exe`.
- If you're using the symlink installation method and you're seeing multiple
duplicate instances of the same plugin, or after opening one plugin every
subsequent plugin opens as another instance of the first plugin you've opened,
then your VST host is not sandboxing individual plugins. If you're using
Bitwig Studio, make sure the '_Individual_' plugin hosting mode is enabled and
all of the checkboxes in the list of sandboxing exceptions are left unchecked.
- Sometimes left over Wine processes can cause problems. Run `wineserver -k` to
terminate Wine related in the current or default Wine prefix.
- Time out errors during plugin scanning are caused by the Wine process not
being able to start. There should be plugin output messages in your DAW or
terminal that with more information on what went wrong.
## Runtime dependencies and known issues
Any VST2 plugin should function out of the box, although some plugins will need
some additional dependencies for their GUIs to work correctly. Notable examples
include:
- **Native Instruments** plugins work, but Native Access is unable to finish
installing the plugins. To work around this you can open the .iso file
downloaded to your downloads directory and run the installer directly. When
activating the plugins you may have to cancel the self-updating in NI Service
Center.
- **Serum** requires you to disable `d2d1.dll` in `winecfg` and to install
`gdiplus` through `winetricks`.
Aside from that, these are some known caveats:
- Plugins by **KiloHearts** have file descriptor leaks when esync is enabled,
causing Wine and yabridge to eventually stop working after the system hits the
open file limit. This sadly cannot be fixed in yabridge. Simply unset
`WINEESYNC` while using yabridge if this is an issue.
- Most recent **iZotope** plugins don't have a functional GUI in a typical out
of the box Wine setup because of missing dependencies. Please let me know if
you know which dependencies are needed for these plugins to render correctly.
There are also some VST2.X extension features that have not been implemented yet
because I haven't needed them myself. Let me know if you need any of these
features for a certain plugin or VST host:
- Double precision audio (`processDoubleReplacing`).
- SysEx messages. In addition to MIDI, VST 2.4 also supports SysEx. I don't know
of any hosts or plugins that use this, but please let me know if this is
needed for something.
- Vendor specific extension (for instance, for
[REAPER](https://www.reaper.fm/sdk/vst/vst_ext.php), though most of these
extension functions will work out of the box without any modifications).
## Building
To compile yabridge, you'll need [Meson](https://mesonbuild.com/index.html) and
the following dependencies:
- gcc (tested using GCC 9.2)
- A Wine installation with `winegcc` and the development headers. The latest
commits contain a workaround for a winelib [compilation
issue](https://bugs.winehq.org/show_bug.cgi?id=49138) with Wine 5.7+.
- Boost with at least `libboost_filesystem.a`
- xcb
The following dependencies are included in the repository as a Meson wrap:
- bitsery
- tomlplusplus
The project can then be compiled as follows:
```shell
meson setup --buildtype=release --cross-file cross-wine.conf build
ninja -C build
```
After you've finished building you can follow the instructions under the
[usage](#Usage) section on how to set up yabridge.
### 32-bit bitbridge
It is also possible to compile a host application for yabridge that's compatible
with 32-bit plugins such as old SynthEdit plugins. This will allow yabridge to
act as a bitbirdge, allowing you to run old 32-bit only Windows VST2 plugins in
a modern 64-bit Linux VST host. For this you'll need to have installed the 32
bit versions of the Boost and XCB libraries. This can then be set up as follows:
```shell
# Enable the bitbridge on an existing build
meson configure build -Duse-bitbridge=true
# Or configure a new build from scratch
meson setup --buildtype=release --cross-file cross-wine.conf -Duse-bitbridge=true build
ninja -C build
```
This will produce two files called `yabridge-host-32.exe` and
`yabridge-host-32.exe.so`. Yabridge will detect whether the plugin you're trying
to load is 32-bit or 64-bit, and will run either `yabridge-host.exe` or
`yabridge-host-32.exe` accordingly.
## Debugging
Wine's error messages and warning are usually very helpful whenever a plugin
doesn't work right away. Sadly this information is not always available. Bitwig,
for instance, hides a plugin's STDOUT and STDERR streams from you. To make it
easier to debug malfunctioning plugins, yabridge offers these two environment
variables:
- `YABRIDGE_DEBUG_FILE=<path>` allows you to write the Wine VST host's STDOUT
and STDERR messages to a file. For instance, you could launch your DAW with
`env YABRIDGE_DEBUG_FILE=/tmp/yabridge.log <daw>`, and then use `tail -F /tmp/yabridge.log`
to keep track of that file. If this option is not present then yabridge will
write all of its debug messages to STDERR instead.
- `YABRIDGE_DEBUG_LEVEL={0,1,2}` allows you to set the verbosity of the debug
information. Each level increases the amount of debug information printed:
- A value of `0` (the default) means that yabridge will only write messages
from the Wine process and some basic information such about the plugin being
loaded and the Wine prefix being used.
- A value of `1` will log information about most events and function calls
sent between the VST host and the plugin. This filters out some noisy events
such as `effEditIdle()` and `audioMasterGetTime()` since those are sent tens
of times per second by for every plugin.
- A value of `2` will cause all of the events to be logged, including the
events mentioned above. This is very verbose but it can be crucial for
debugging plugin-specific problems.
More detailed information about these debug levels can be found in
`src/common/logging.h`.
Wine's own [logging facilities](https://wiki.winehq.org/Debug_Channels) can also
be very helpful when diagnosing problems. In particular the `+message` and
`+relay` channels are very useful to trace the execution path within loaded VST
plugin itself.
### Attaching a debugger
When needed, I found the easiest way to debug the plugin to be to load it in an
instance of Carla with gdb attached:
```shell
env YABRIDGE_DEBUG_FILE=/tmp/yabridge.log YABRIDGE_DEBUG_LEVEL=2 carla --gdb
```
Doing the same thing for the Wine VST host can be a bit tricky. You'll need to
launch winedbg in a seperate detached terminal emulator so it doesn't terminate
together with the plugin, and winedbg can be a bit picky about the arguments it
accepts. I've already set this up behind a feature flag for use in KDE Plasma.
Other desktop environments and window managers will require some slight
modifications in `src/plugin/plugin-bridge.cpp`. To enable this, simply run:
```shell
meson configure build --buildtype=debug -Duse-winedbg=true
```