Commit Graph

127 Commits

Author SHA1 Message Date
Robbert van der Helm f298a8ae2b Delay VST2 editor window sizing
To work around a buggy plugin.
2022-02-27 00:59:50 +01:00
Robbert van der Helm 4767b758b8 Delay showing editor the window
This fixes Waves V13 VST3 plugins crashing when opening the editor. They
will likely still crash later on anyways because they're kinda broken.
Amazing.
2022-01-09 00:41:14 +01:00
Robbert van der Helm 0b9a16cf40 Change the naming scheme for class field members
I'm not a fan of Hungarian notation, but C++ kind of needs it with its
implicit `this`. And of all the common options for this, I find
suffixing members with an underscore the least offensive one.
2022-01-01 21:07:17 +01:00
Robbert van der Helm e0ab24e645 Update copyright headers
Happy new year!
2022-01-01 18:32:10 +01:00
Robbert van der Helm f26a2a2689 Set VST2 SR and block sizes from main thread
This apparently fixes New Sonic Arts' Vice plugin freezing while
loading. Hopefully this doesn't cause issues with other plugins. Spotted
in https://www.kvraudio.com/forum/viewtopic.php?p=8217647#p8217647.
2021-09-21 14:11:15 +02:00
Robbert van der Helm c98a9519fe Handle X11 events within the Win32 event loop
This unifies event handling and it allows X11 events to still be
processed even when the event loop is blocked.
2021-07-31 15:19:44 +02:00
Robbert van der Helm 418cd68a81 Resize the new wrapper window for VST2 plugins 2021-07-21 17:01:02 +02:00
Robbert van der Helm 22be79aa0d Move X11 event tracing behind +editor debug flag 2021-07-20 03:15:39 +02:00
Robbert van der Helm 8c285688e8 Remove unnecessary function call 2021-07-17 22:57:50 +02:00
Robbert van der Helm f292158889 Silence some more clangd warnings 2021-07-14 17:11:27 +02:00
Robbert van der Helm 591b2b9ceb Also warn on version mismatch for VST2 plugins 2021-07-13 22:24:02 +02:00
Robbert van der Helm 9b1f3a5f4c Remove non-existent VST2 entry point
Since there isn't any public documentation on VST2, I saw JUCE and a
couple of other plugins and bridges use this, but they all redefined the
symbol to`main`.
2021-06-29 12:11:05 +02:00
Robbert van der Helm 8a754b08cf Only initialize VST2 audio buffers on activation
Ardour apparently always calls `effMainsChanged()` with a value argument
of 0 when unloading the plugin, regardless of whether it has actually
initialized audio processing before that point.
2021-06-12 20:15:20 +02:00
Robbert van der Helm 67e754feb5 Make the maximum block size in VST2 optional 2021-06-12 20:05:39 +02:00
Robbert van der Helm 9c439b62e3 Ignore REAPER host function API requests
Apparently there is a plugin that uses these.
2021-06-12 17:22:47 +02:00
Robbert van der Helm 78f6921cd8 Also use hashsets for the VST2 opcode dispatch
Should barely make a difference, but it should be as fast or faster.
2021-06-11 14:57:01 +02:00
Robbert van der Helm 50c25c1cf0 💥 Reimplement VST2 audio processing
We now use shared memory to store the input and output audio buffers.
This means that we have to copy less data every processing cycle, since
a single copy to and a single copy from the shared memory object
suffices now. This should reduce the DSP load for VST2
plugins (especially when used in a plugin group) marginally to
significantly depending on the plugins used and the system
configuration.
2021-06-10 17:31:32 +02:00
Robbert van der Helm da5f6e9e7d Always initialize Microsoft COM unconditionally 2021-06-07 22:24:48 +02:00
Robbert van der Helm a7496fae77 Add thread names 2021-06-06 23:45:47 +02:00
Robbert van der Helm 712ef41a7f Make realtime scheduling less aggressive
On the Wine side. Instead of always having it enabled and disabling it
when it could potentially hurt (i.e. when handling GUI related things),
we'll now only enable it when it's potentially beneficial. This way we
don't have to constantly switch scheduling policies on the GUI thread.
2021-06-01 16:21:38 +02:00
Robbert van der Helm 27c96135cb Fix thread safety issue with VST2 plugin groups
While a VST2 plugin is being initialized in a plugin group, all host
callbacks would go over that new plugin instance's sockets. This would
cause a race condition if the host processes audio while loading
plugins. This issue has been there since the introduction of plugin
groups, but it's only noticeable in Bitwig Studio, and only when using
over thirty instances of the same plugin in a plugin group.
2021-05-30 02:06:52 +02:00
Robbert van der Helm d610c07e11 Enable mutual recursion on effGetProgramName()
PG-8X in REAPER has the same mutual recursion limitation the Voxengo
plugins had in Renoise, but with `effGetProgramName()` instead of
`effGetProgram()`.
2021-05-23 19:00:16 +02:00
Robbert van der Helm 0b9b1330ad Make sure effProcessEvents() also never allocates
This basically changes the default small vectors during VST2 event
processing from 256 bytes to the size of a `DynamicVstEvents`
object (which also includes a small_vector to hold MIDI events without
allocating) and makes them thread local. We already have a similar
optimization for VST3. There it's a bit neater since we already had to
separate audio processing functions from non-time critical functions.
Here we don't have that separation, so we just made these buffers thread
local, large enough to hold our predefined number of events, and we then
just shrink them to fit if these buffers grow even more (which can only
happen after reading or writing chunk data).

The change doesn't specifically target `effProcessEvents()`, but that's
where you would see the differences. This is also relevant for
`audioMasterProcessEvents()`.
2021-05-23 17:37:09 +02:00
Robbert van der Helm 29e0a0fd36 Reuse VST2 audio processing buffers on Wine side
Just like we made similar changes on the plugin side a few commits ago
to prevent allocations there.
2021-05-23 16:37:01 +02:00
Robbert van der Helm 4e81c1c2b3 Reuse request on Wine side during VST2 processing
The object was constantly being recreated, resulting in memory
allocations caused by creating and destroying the audio buffer vectors.
2021-05-23 15:02:53 +02:00
Robbert van der Helm 6f321649c4 Do small vector optimization for all communication
I once read years ago somewhere on Stack Overflow that `std::vectors`
with that are preinitialized to a default size would allocate the
initial capacity on the stack. This of course doesn't make any
sense (run time sized stack allocations can cause all kinds of issues),
so we were still allocating with our default 64-byte sized buffers, but
just not as often.
2021-05-23 14:43:02 +02:00
Robbert van der Helm bd0dd63ad2 Rename the EventResult struct to Vst2EventResult 2021-05-20 15:53:16 +02:00
Robbert van der Helm 2bf41c6fe1 Move EventPayload to Vst2Event::Payload 2021-05-20 15:52:40 +02:00
Robbert van der Helm b1c9d75112 Rename the Event struct to Vst2Event 2021-05-20 15:50:09 +02:00
Robbert van der Helm 0bc91443b0 Remove old Ardour effEditIdle() hack
We no longer pass effEditIdle() to the plugin (we now use a timer to be
more consistent and configurable), so this is not needed anymore.
2021-05-20 15:29:23 +02:00
Robbert van der Helm a96cfc8090 Allow mutual recursion between audioMasterUpdateDisplay and effGetProgram
This prevents Voxengo VST2 plugins from freezing in Renoise when
recalling their state. See the comments in the diff for why this is
necessary.
2021-05-20 15:28:00 +02:00
Robbert van der Helm ccfda51a69 Clarify the DefaultDataConverter method names 2021-05-20 14:49:11 +02:00
Robbert van der Helm c2186fa55b Use the std::derived_from concept when applicable
This probably makes things much clearer at a glance instead of using a
blanked typename.
2021-05-20 14:31:59 +02:00
Robbert van der Helm 57d7141681 Remove redundant template arguments in MainContext 2021-05-19 22:56:37 +02:00
Robbert van der Helm a9643577fd Also add noexcept qualifications on the Wine side
See the last few commits.
2021-05-14 18:27:19 +02:00
Robbert van der Helm b103723df2 Make the watchdog much more aggressive
For individually hosted plugins this will behave the same. For plugin
groups it would have been nice if we could shut down individual plugins,
but dangling threads are apparently a real issue. This should be
equivalent in all use cases.

This also reverts commit bda9a0b75f.
2021-05-01 19:05:55 +02:00
Robbert van der Helm bda9a0b75f Catch exceptions in failing host callbacks
This will let us more or less gracefully handle failing host callbacks
during initialization. We cannot catch this from anywhere else since
this these functions get called from unmanaged code.
2021-05-01 17:57:41 +02:00
Robbert van der Helm 832089d4d1 Implement the Wine host process watchdog
This will shut down a bridge's sockets when the connected native host
process exits, to prevent dangling Wine processes.
2021-05-01 17:54:22 +02:00
Robbert van der Helm d8ca4022d1 Add universal way to shutdown sockets on Wine side 2021-05-01 16:51:55 +02:00
Robbert van der Helm b22f207aee Move the MainContext to HostBridge
We'll use this to create a watchdog timer that shuts down the sockets
when the native host gets terminated.
2021-05-01 15:06:13 +02:00
Robbert van der Helm 6f6e6c5b94 Reword caching to prefetching
Since that makes it much clearer what we're actually doing. With old
`cache_time_info` was actually caching the response, but now we're
querying it before the plugin has even requested the information.
2021-04-29 01:07:14 +02:00
Robbert van der Helm c82eb35243 Also cache audioMasterGetCurrentProcessLevel()
Melda plugins seem to call this during every processing cycle.
2021-04-29 01:02:10 +02:00
Robbert van der Helm b8f8dd7236 Log cached audioMasterGetTime() calls
Just like we log cached VST3 function calls.
2021-04-29 00:41:56 +02:00
Robbert van der Helm 1deb4cf664 Send the VST2 transport info along with processing
And cache it during the processing cycle. This greatly reduces the
overhead of bridging VST2 plugins.
2021-04-29 00:32:25 +02:00
Robbert van der Helm 70adf5493e Add a logger to the Wine VST2 bridge 2021-04-29 00:31:11 +02:00
Robbert van der Helm 93f089eca7 Always set FTZ instead of gating it behind a flag
After a quick round of testing it seems like REAPER doesn't always
enable this on the audio thread, but Bitwig, Ardour, Carla and Renoise
do. So it should be safe to just get rid of the option and to leave this
enabled all the time.
2021-04-28 12:07:14 +02:00
Robbert van der Helm 2be41da9b6 Add compatibility option to force flushing to zero
This prevents Kush Audio REDDI from taking down the DAW when the host
passes it denormalized audio to process. I've discovered that the issue
with this plugin had to do with denormals in the issue linked below, but
I didn't realize that we can just enable the FTZ flag for plugins that
don't already do so.

https://github.com/osxmidi/LinVst/issues/174
2021-04-27 23:33:50 +02:00
Robbert van der Helm b52362e698 Fix time info cache being applied to other opcodes
I don't know how I've never noticed this, but we should of course only
be handling `audioMasterGetTime()` this way. This also explains why
enabling this permanently in the past broke some plugins.
2021-04-27 17:32:32 +02:00
Robbert van der Helm a42ee0400f Print warning explicit COM init was necessary
So far only PSPaudioware InfiniStrip needed this. but it may be a good
idea to make this visible since it's probably an issue with the
plugin (even if most Windows hosts will have COM initialized).
2021-04-26 00:42:17 +02:00
Robbert van der Helm 3e71fc19b8 Explicitly handle VST2 callbacks with nullptrs
This is probably not needed, but we'll do it just in case another plugin
does something similar.
2021-04-25 22:44:15 +02:00