Commit Graph

693 Commits

Author SHA1 Message Date
Robbert van der Helm df75427f69 Store the dragged files so we can use them in XDND 2021-07-10 13:06:46 +02:00
Robbert van der Helm c0871e3b5d Unify drag-and-drop debug messages 2021-07-10 12:44:14 +02:00
Robbert van der Helm bc9d4d02a2 Fix copy and move semantics for DnD proxy handle 2021-07-10 02:17:10 +02:00
Robbert van der Helm dbb1b09256 Add proper copy and move semantics to proxy handle 2021-07-10 00:49:11 +02:00
Robbert van der Helm 2ba2cf1ab7 Free the drag-and-drop proxy after closing editors
Apparently X11 connections are a scarce resource, so it seems like a
good idea to not hang on to them for too long. Now this is sort of a
hybrid between COM-style memory management and a singleton.
2021-07-10 00:15:38 +02:00
Robbert van der Helm b1e3488a24 Add an X11 connection to the drag-and-drop proxy 2021-07-10 00:09:29 +02:00
Robbert van der Helm b3001cc22b Add missing #pragma once
Oops.
2021-07-09 21:47:01 +02:00
Robbert van der Helm 41160adc33 Fix the drag-and-drop debugging message
Because why not?
2021-07-09 21:37:29 +02:00
Robbert van der Helm dd14a90f9a Only handle drag-and-drop from this process
When called from another process the data pointer will of course be
invalid, so every process must handle their own drag-and-drop.
2021-07-09 21:32:56 +02:00
Robbert van der Helm f33c02f4f7 Add a proof of concept drag-and-drop snooper
This doesn't do anything useful yet, but it will print the names of
files that are being dragged and dropped on the Wine server (using the
OLE API) while the plugin is open.
2021-07-09 20:53:15 +02:00
Robbert van der Helm fc61658ada Add the start for a Wine->X11 DnD wrapper 2021-07-09 18:48:11 +02:00
Robbert van der Helm b72b6f8273 Change const static to static const
To match the order used everywhere else.
2021-07-08 18:18:29 +02:00
Robbert van der Helm 4e4bbe1ba4 Replace const-rvalue with rvalue
Since const-rvalue doesn't make any sense.
2021-07-05 16:39:11 +02:00
Robbert van der Helm 1397400155 Reload supported interfaces after IPluginBase::initialize()
This is needed as a workaround to support Waves VST3 plugins.

Right now does does not actually fix the issue because the arguments are
not updated in the subclasses. The next commit will fix this.
2021-07-05 16:08:01 +02:00
Robbert van der Helm 3fbb01f225 Move all casted VST3 plugin interfaces to struct
To make Waves plugins happy we're going to have to replace this after
calling `IPluginBase::initialize()`.
2021-07-05 15:22:47 +02:00
Robbert van der Helm 97ff407ef6 Allow plug view creation to fail 2021-07-05 15:02:36 +02:00
Robbert van der Helm 4c24baa3d2 Remove default constructor for Vst3PluginInstance
Seems weird to need this specifically so we can use the map overload
that creates a new instance when the key doesn't exist in the map. This
seems safer.
2021-07-05 14:35:44 +02:00
Robbert van der Helm e25231c2d2 Rename VST3 instance holder classes
We're going to have to split up the interfaces into another object so we
can reinitialize it later.
2021-07-05 14:16:23 +02:00
Robbert van der Helm cd060fba24 Remove comment about host context interfaces
As it turns out, later SDK versions did add more interface. (this class
used to directly implement `IHostApplication`)
2021-07-05 01:17:34 +02:00
Robbert van der Helm e0b06c84ce Avoid manual memory management in the editor
Letting `std::unique_ptr<T>` do the thinking for us makes a lot more
sense. We only need manual memory management for the error because we
need to pass a pointer to that pointer to xcb, but at least we have the
macro there so it still stays nice and readable.
2021-07-01 19:51:45 +02:00
Robbert van der Helm 9edae35304 Don't build 64-bit plugin hosts on 32-bit systems
This should in theory work.
2021-07-01 15:16:56 +02:00
Robbert van der Helm d459649f49 Move most of the Meson build to subdirectories
We sadly cannot call `shared_library()` and `executable()` in these
subdirectories while still maintaining the same `build/` directory
structure, but this is still much cleaner. All of the other build
artifacts are now also gone from the root of `build/` so it's cleaner
overall.
2021-07-01 14:57:23 +02:00
Robbert van der Helm 9b1f3a5f4c Remove non-existent VST2 entry point
Since there isn't any public documentation on VST2, I saw JUCE and a
couple of other plugins and bridges use this, but they all redefined the
symbol to`main`.
2021-06-29 12:11:05 +02:00
Robbert van der Helm c067cd1b40 Prevent cursors from being unintentionally hidden
Some interaction between JUCE and Wine would cause these cursors to be
hidden and then never shown again. This is of course more of a temporary
workaround until the issue gets solved within Wine.
2021-06-28 18:13:43 +02:00
Robbert van der Helm 8cffd0761b Move the THROW_X11_ERROR macro up 2021-06-28 17:16:43 +02:00
Robbert van der Helm 7ac4ee713c Only query XEmbed properties when using Xembed
This is mostly just to make this long constructor more readable.
2021-06-28 16:15:07 +02:00
Hector Martin 51ba93e4ed Add missing <bitset> include 2021-06-26 12:29:45 +02:00
Robbert van der Helm 94ba58a7a5 Remove automatically added using std::endl;
This is the first thing you disable on clangd, but apparently I was too
late here.
2021-06-26 12:27:05 +02:00
Robbert van der Helm 20638b7349 Fix missing autoformatting
At some point Doom Emacs broke on-save formatting with lsp-mode in
certain circumstances, and I made these changes with wgrep so apparently
they were never formatted.
2021-06-26 12:27:01 +02:00
Robbert van der Helm 8873c11e1d Move watchdog timer disable check to common/utils
We may also want to check this from the plugin.
2021-06-22 17:15:47 +02:00
Robbert van der Helm 333707255e Add missing noexcept specifier 2021-06-22 17:15:47 +02:00
Robbert van der Helm 4c009cb670 Add an environment variable for disabling watchdog
This should only be used when running the Wine process under a separate
namespace.
2021-06-16 01:28:59 +02:00
Robbert van der Helm efeb8d7348 Rearrange editor functions 2021-06-15 11:00:22 +02:00
Robbert van der Helm 42e1e49ab9 Remove debug prints 2021-06-13 00:27:24 +02:00
Robbert van der Helm 8a754b08cf Only initialize VST2 audio buffers on activation
Ardour apparently always calls `effMainsChanged()` with a value argument
of 0 when unloading the plugin, regardless of whether it has actually
initialized audio processing before that point.
2021-06-12 20:15:20 +02:00
Robbert van der Helm 67e754feb5 Make the maximum block size in VST2 optional 2021-06-12 20:05:39 +02:00
Robbert van der Helm 9c439b62e3 Ignore REAPER host function API requests
Apparently there is a plugin that uses these.
2021-06-12 17:22:47 +02:00
Robbert van der Helm 9c30d64975 Fix speaker arrangement bitsets
The sizes were wrong, and Blue Cat Audio's VST3 plugins seem to use the
upper bits to store the channel configuration, which thus got read out
incorrectly.
2021-06-11 17:22:46 +02:00
Robbert van der Helm 78f6921cd8 Also use hashsets for the VST2 opcode dispatch
Should barely make a difference, but it should be as fast or faster.
2021-06-11 14:57:01 +02:00
Robbert van der Helm aaf3e7438c Use unordered maps for VST3 plugin instances
The better algorithmic time complexity should help when using many (say,
hundreds) of instances of a single VST3 plugin.
2021-06-11 14:48:28 +02:00
Robbert van der Helm dec19dc12a 💥 Reimplement VST3 audio processing
In the same way as 50c25c1cf0 did it for
VST2 plugins. Input and output audio data is now stored in a shared
memory buffer instead of being sent over the sockets. This reduces the
bridging overhead to a minimum since copying data was the most expensive
operation we were doing and we now only need to copy the entire buffer
once per processing cycle.
2021-06-11 13:59:37 +02:00
Robbert van der Helm 14e3ed2cd3 Add shared audio buffers config to IAudioProcessor::setupProcessing() 2021-06-10 21:37:42 +02:00
Robbert van der Helm 50c25c1cf0 💥 Reimplement VST2 audio processing
We now use shared memory to store the input and output audio buffers.
This means that we have to copy less data every processing cycle, since
a single copy to and a single copy from the shared memory object
suffices now. This should reduce the DSP load for VST2
plugins (especially when used in a plugin group) marginally to
significantly depending on the plugins used and the system
configuration.
2021-06-10 17:31:32 +02:00
Robbert van der Helm 53d59f74d1 Reduce the VST2 events small vector capacities
Every DAW will just send all events in one go (and I think that's the
only way you should do it, but the VST2 spec is a bit leaky so who
knows). It wouldn't make much sense to preallocate more capacity,
because when DAWs do send all of those events individually they might
end up sending more than four of these anyways.
2021-06-10 12:43:54 +02:00
Robbert van der Helm 9d11b501cd Add a shared memory based audio buffer
We'll be using this to reduce the amount of copying we have to do during
audio processing.
2021-06-09 20:06:57 +02:00
Robbert van der Helm da5f6e9e7d Always initialize Microsoft COM unconditionally 2021-06-07 22:24:48 +02:00
Robbert van der Helm a7496fae77 Add thread names 2021-06-06 23:45:47 +02:00
Robbert van der Helm fe7f6eff96 Make the last commit appear a little less drastic 2021-06-05 11:41:22 +02:00
Robbert van der Helm 974951e966 Translate mouse coordinates from Wine window
Instead of the parent Window. Tracktion Waveform does some weird things
with its VST2 editor embedding, so with the old approach this would
cause mouse clicks to be offset 27 pixels vertically and one pixel
horizontally.
2021-06-05 11:32:24 +02:00
Robbert van der Helm 712ef41a7f Make realtime scheduling less aggressive
On the Wine side. Instead of always having it enabled and disabling it
when it could potentially hurt (i.e. when handling GUI related things),
we'll now only enable it when it's potentially beneficial. This way we
don't have to constantly switch scheduling policies on the GUI thread.
2021-06-01 16:21:38 +02:00