Free the drag-and-drop proxy after closing editors

Apparently X11 connections are a scarce resource, so it seems like a
good idea to not hang on to them for too long. Now this is sort of a
hybrid between COM-style memory management and a singleton.
This commit is contained in:
Robbert van der Helm
2021-07-10 00:07:21 +02:00
parent b1e3488a24
commit 2ba2cf1ab7
4 changed files with 78 additions and 9 deletions
+1 -2
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@@ -20,8 +20,6 @@
#include <boost/container/small_vector.hpp>
#include "xdnd-proxy.h"
using namespace std::literals::chrono_literals;
// A catchable alternative to `assert()`. Normally all of our `assert(!error)`
@@ -204,6 +202,7 @@ Editor::Editor(MainContext& main_context,
std::optional<fu2::unique_function<void()>> timer_proc)
: use_xembed(config.editor_xembed),
x11_connection(xcb_connect(nullptr, nullptr), xcb_disconnect),
dnd_proxy_handle(WineXdndProxy::init_proxy()),
client_area(get_maximum_screen_dimensions(*x11_connection)),
// Create a window without any decoratiosn for easy embedding. The
// combination of `WS_EX_TOOLWINDOW` and `WS_POPUP` causes the window to
+10
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@@ -31,6 +31,7 @@
#include "../common/configuration.h"
#include "utils.h"
#include "xdnd-proxy.h"
/**
* The maximum number of Win32 messages to handle per message loop. This is
@@ -223,8 +224,17 @@ class Editor {
*/
void do_xembed() const;
/**
* Every editor window gets its own X11 connection.
*/
std::shared_ptr<xcb_connection_t> x11_connection;
/**
* A handle for our Wine->X11 drag-and-drop proxy. We only have one of these
* per process, and it gets freed again when the last handle gets dropped.
*/
WineXdndProxy::Handle dnd_proxy_handle;
/**
* The Wine window's client area, or the maximum size of that window. This
* will be set to a size that's large enough to be able to enter full screen
+30 -6
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@@ -16,6 +16,8 @@
#include "xdnd-proxy.h"
#include <atomic>
// FIXME: Remove
#include <iostream>
@@ -145,12 +147,34 @@ WineXdndProxy::WineXdndProxy()
WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS),
UnhookWinEvent) {}
WineXdndProxy& WineXdndProxy::init_proxy() {
static std::unique_ptr<WineXdndProxy> instance;
if (!instance) {
// Protected constructors, hooray!
instance.reset(new WineXdndProxy{});
/**
* The number of handles to our Wine->X11 drag-and-drop proxy object. To prevent
* running out of X11 connections when opening and closing a lot of plugin
* editors in a project, we'll free this again after the last editor in this
* process gets closed.
*/
static std::atomic_size_t instance_reference_count = 0;
WineXdndProxy::Handle::Handle(WineXdndProxy& proxy) : proxy(proxy) {}
WineXdndProxy::Handle::~Handle() noexcept {
if (instance_reference_count.fetch_sub(1) == 1) {
delete &proxy;
}
}
WineXdndProxy::Handle WineXdndProxy::init_proxy() {
// We're doing a bit of a hybrid between a COM-style reference counted smart
// pointer and a singleton here because we need to ensure that there's only
// one proxy per process, but we want to free up the X11 connection when
// it's not needed anymore. Because of that this pointer may point to
// deallocated memory, so the reference count should be leading here. Oh and
// explained elsewhere, we won't even bother making this thread safe because
// it can only be called from the GUI thread anyways.
static WineXdndProxy* instance = nullptr;
if (instance_reference_count.fetch_add(1) == 0) {
instance = new WineXdndProxy{};
}
return *instance;
return Handle(*instance);
}
+37 -1
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@@ -36,6 +36,35 @@ class WineXdndProxy {
WineXdndProxy();
public:
/**
* A sort of smart pointer for `WineXdndProxy`, similar to how the COM/VST3
* pointers work. We want to unregister the hooks and drop the X11
* connection when the last editor closes in a plugin group. This is not
* strictly necessary, but there's an open X11 client limit and otherwise
* opening and closing a bunch of editors would get you very close to that
* limit.
*/
class Handle {
protected:
/**
* Before calling this, the reference count should be increased by one
* in `WineXdndProxy::init_proxy()`.
*/
Handle(WineXdndProxy& proxy);
public:
/**
* Reduces the reference count by one, and frees `proxy` if this was the
* last handle.
*/
~Handle() noexcept;
private:
WineXdndProxy& proxy;
friend WineXdndProxy;
};
/**
* Initialize the Wine->X11 drag-and-drop proxy. Calling this will hook into
* Wine's OLE drag and drop system by listening for the creation of special
@@ -47,8 +76,15 @@ class WineXdndProxy {
* once from every plugin host instance. Because the actual data is stored
* in a COM object, we can only handle drag-and-drop coming form this
* process.
*
* This is sort of a singleton but not quite, as the `WineXdndProxy` is only
* alive for as long as there are open editors in this process. This is done
* to avoid opening too many X11 connections.
*
* @note This function, like everything other GUI realted, should be called
* from the main thread that's running the Win32 message loop.
*/
static WineXdndProxy& init_proxy();
static WineXdndProxy::Handle init_proxy();
private:
std::unique_ptr<xcb_connection_t, decltype(&xcb_disconnect)> x11_connection;