Commit Graph

568 Commits

Author SHA1 Message Date
Robbert van der Helm 73d9f5f9b8 Remove unnecessary include 2021-04-27 20:46:08 +02:00
Robbert van der Helm b52362e698 Fix time info cache being applied to other opcodes
I don't know how I've never noticed this, but we should of course only
be handling `audioMasterGetTime()` this way. This also explains why
enabling this permanently in the past broke some plugins.
2021-04-27 17:32:32 +02:00
Robbert van der Helm 5a68b8b39d Flush the reparent from 0c7dbe8
This should add a root reparent to prevent that X11 error, but it should
still prevent flickering by doing it just before closing the window.
2021-04-27 03:43:45 +02:00
Robbert van der Helm 0c7dbe8a4a Reparent to the root window before deferring close
We did this before implementing the deferred close in yabridge 3.0.0. It
didn't seem necessary anymore so we got rid of it, but without this
closing an iZotope Rx plugin's editor in Renoise was guaranteed to
trigger an X11 error and crash Renoise. Doing this reparent doesn't seem
to cause any slowdown but it does at least fix the specific combination
of iZotope Rx and Renoise.
2021-04-26 18:47:58 +02:00
Robbert van der Helm 0d53f03b28 Get rid of an incorrect comment
This probably ended up here during a refactor.
2021-04-26 18:32:50 +02:00
Robbert van der Helm f6cf1a7dd2 Use explicit narrowing for SetWindowLongPtr() 2021-04-26 18:32:50 +02:00
Robbert van der Helm a42ee0400f Print warning explicit COM init was necessary
So far only PSPaudioware InfiniStrip needed this. but it may be a good
idea to make this visible since it's probably an issue with the
plugin (even if most Windows hosts will have COM initialized).
2021-04-26 00:42:17 +02:00
Robbert van der Helm 3e71fc19b8 Explicitly handle VST2 callbacks with nullptrs
This is probably not needed, but we'll do it just in case another plugin
does something similar.
2021-04-25 22:44:15 +02:00
Robbert van der Helm 86bd19cd80 Fix loading plugins expecting COM to be available
The `LoadLibrary()` call for PSPaudioware InfiniStrip would fail because
the plugin would always expect COM to be initialized. Now if loading a
VST2 or VST3 module fails, we'll initialize COM and try again before
throwing an error. This may fix #94.
2021-04-25 21:54:34 +02:00
Robbert van der Helm d55f07e962 Fix a small typo 2021-04-25 21:46:55 +02:00
Robbert van der Helm 671c6a4c18 Specifically not read data for audioMasterWantMidi
Plugsound Free by UVI will pass random garbage to the data parameter for
this function call for whatever reason, and we'll run into a memory
error if we try to read it. Mentioned in #93.
2021-04-24 20:28:58 +02:00
Robbert van der Helm afefb725b5 Postpone clearing old MIDI events until next event
This fixes Native Instrument's FM7 crashing on MIDI input. The plugin
expects the last received MIDI event to always be alive during audio
processing, even if there have not been any new events in this
processing cycle.
2021-04-23 01:08:21 +02:00
Robbert van der Helm 80f649323a Add missing const qualification
I just noticed this while looking at the diff of this commit.
2021-04-16 14:12:48 +02:00
Robbert van der Helm e0094979bf Also run {get,set}State() for VST3 on GUI thread
This fixes the same issue with the VST3 version of Algonaut Atlas as the
last commit did for the VST2 version.
2021-04-14 21:38:15 +02:00
Robbert van der Helm d97e699db1 Run effSetChunk and effGetChunk from main thread 2021-04-14 21:38:15 +02:00
Robbert van der Helm 4937010557 Fix some of the clang-tidy lints 2021-04-14 16:09:54 +02:00
Robbert van der Helm 42096c6f60 Add a workaround for Bluecat Audio VST3 plugins
These plugins don't expose `IPluginBase` through the query interface, so
we have to do this nasty coercion instead.
2021-04-12 14:45:12 +02:00
Robbert van der Helm 5278c2e2ea Print all errors on the Wine side to STDERR
This one was using STDOUT for some reason
2021-04-12 14:19:31 +02:00
Robbert van der Helm c29bc59059 Hack around a regression in Wine 6.2
This would otherwise prevent building with Wine 6.2.
2021-02-15 12:13:42 +01:00
Robbert van der Helm 4f8eaaaa75 Refactor plugin factories into Vst3*Proxy format
Now every proxy object that's directly created by the host or plugin
shares the same structure.
2021-02-13 15:42:05 +01:00
Robbert van der Helm 4e4ed3a6b4 Don't serialize input output info for IComponent::getRoutingInfo
Yes, input output info.
2021-02-12 19:24:33 +01:00
Robbert van der Helm 67091bc13c Don't serialize input info for IComponent::getBusInfo 2021-02-12 19:12:49 +01:00
Robbert van der Helm e62bd603f9 Don't serialize input arrangement for IAudioProcessor::getBusArrangement 2021-02-12 19:08:51 +01:00
Robbert van der Helm 2020acfec1 Don't serialize input info for IEditController::getParameterInfo 2021-02-12 19:02:27 +01:00
Robbert van der Helm 5978247a0b Don't serialize input size for IPlugView::GetSize 2021-02-12 18:58:33 +01:00
Robbert van der Helm 0642e5d08e Remove todo about STDIO capture and Wine output
This seems to actually work in some cases, but in the instances where it
does not then there would also not be a way around it.
2021-02-12 18:36:16 +01:00
Robbert van der Helm a1bb522ea0 Move piping stream lines to the log to common 2021-02-12 18:35:07 +01:00
Robbert van der Helm 3fbffa532d Move Win32 event handling to one place
Or technically, two, since the group bridge also does the same loop. We
no longer need special handling for VST2 and VST3 plugins, so we can
simplify things a bit here.
2021-02-09 23:45:33 +01:00
Robbert van der Helm 2d62347393 Update old comments 2021-02-09 23:19:13 +01:00
Robbert van der Helm 27370ab54b Remove debug prints 2021-01-30 23:11:25 +01:00
Robbert van der Helm b5dd806b2d Cache VST3 parameter information
This is in some cases needed to get decent performance in REAPER, as
REAPER seems to query this information (which cannot change without the
plugin requesting a restart) four times per second.
2021-01-30 22:24:05 +01:00
Robbert van der Helm 68bf2029b3 Fix type of X11 event mask 2021-01-30 16:38:08 +01:00
Robbert van der Helm fb7531d74b Greatly clean up the input focus grabbing
In commit 9788f21e0e we changed the input
focus grabbing to only grab focus once per event cycle, because
otherwise Bitwig would fight over who was getting focus. This is a bit
hacky, and with this approach you could in theory still have an
unnecessary focus grab 60 times per second (i.e. the default event
polling rate). Now we instead check the current focus target, and only
request focus when it's actually necessary.
2021-01-30 15:40:24 +01:00
Robbert van der Helm 0adca3e33c Revert "Remove cache_time_info and always cache time info"
This reverts commit cfb171c991.

No idea why, but this cache breaks SPL Transient Designer Plus. Perhaps
it overwrites the time info?
2021-01-30 02:37:27 +01:00
Robbert van der Helm cfb171c991 Remove cache_time_info and always cache time info
It sort of goes against yabridge's principles to not do these
unnecessary `audioMasterGetTime()` calls if the plugin does that, but it
also hurts the user experience to not have this as a default.
2021-01-30 00:20:35 +01:00
Robbert van der Helm 3f7f67fc2d Get rid of no longer used mutex
This was left over from a very early version of yabridge. It's not
needed since we have to initialize all VST2 plugins from the same thread
anyways.
2021-01-28 23:45:44 +01:00
Robbert van der Helm 62ab9a1c1a Reword comment
Forgot to add this to the last commit.
2021-01-27 21:01:34 +01:00
Robbert van der Helm 6e5ea3a4d8 Skip event loop with partially initialized plugins
This should prevent T-RackS 5 from potentially stalling indefinitely
when using plugin groups.
2021-01-27 19:23:21 +01:00
Robbert van der Helm 72e29d044a Add a function for temporarily blocking event loop
This can be used to prevent the Win32 message loop from running while
there are plugins in some partially initialized state.
2021-01-27 19:00:11 +01:00
Robbert van der Helm cf9ae47f99 Return kNotImplemented with vst3_no_scale
Ever since 0bed2b7bc0 REAPER will randomly
not play back one or more audio channels for plugins that support
IPlugViewContentScaleSuport. If you return `kNotImplemented` then this
bug doesn't occur. REAPER should definitely fix this soon. With
`kResultFalse` this issue still occurs, hence this change so you can use
`vst3_no_scale` to work around this REAPER bug.
2021-01-26 22:49:00 +01:00
Robbert van der Helm 2c7fd94f3b Add a TODO for inhibiting the event loop
During the early steps of plugin initialization.
2021-01-26 15:43:10 +01:00
Robbert van der Helm ffe46e225c Relay Wine STDIO with SCHED_OTHER
I haven't seen this cause issues myself, but it would not surprise me if
a plugin that produces a constant stream of FIXMEs would steal resources
from audio processing if the threads that are relaying those messages
are set to SCHED_FIFO.
2021-01-24 17:02:56 +01:00
Robbert van der Helm 21ff906bf8 Handle connection point proxy from GUI thread
FabFilter plugins will exchange messages that have to be handled from
the GUI thread, or they'll get stuck waiting on a synchronisation
object. This probably hurts GUI performance significantly but luckily it
only affects Ardour.
2021-01-24 15:42:25 +01:00
Robbert van der Helm 77414c80d6 Allow null pointers in IEditController::setComponentHandler 2021-01-24 14:51:18 +01:00
Robbert van der Helm 0044bc6b60 Allow passing null pointers to IPlugView::setFrame 2021-01-24 14:44:42 +01:00
Robbert van der Helm d5e4424463 Also sync VST3 audio thread scheduling priorities
The exact same thing as the last commit, but for VST3 plugins.
2021-01-23 15:22:10 +01:00
Robbert van der Helm f03b9b1497 Sync VST2 audio thread scheduling priorities
We'll periodically copy the scheduling priorities from the host's audio
threads to the Wine plugin host's audio threads. The overhead of doing
this is about 1 microsecond on my system, so doing this every cycle
really adds up. But getting the Unix epoch time and comparing some
timestamps has a neglegible overhead, so this should give you the best
of both worlds.

Next we'll do the same thing for VST3 plugins.

As suggested by @jhernberg
2021-01-23 15:14:52 +01:00
Robbert van der Helm 1b804bd5ea 💥 Convert between UID formats for class IDs
This is a breaking change. Old projects containing VST3 plugins running
through yabridge will no longer work without modifications. I'll write
some scripts to convert the class IDs stored in those project files soon
a migration path.

The UIDs reported by the plugin were apparently wrong, which meant that
the native Linux VST3 version of plugin X and the normal Windows VST3
version of plugin X used different class ideas than the Windows VST3
version of plugin X running through yabridge. Those things are supposed
to be compatible, so we sadly needed to make this change at some point.
2021-01-22 14:24:40 +01:00
Robbert van der Helm d3d57a3fe0 Use UID conversion for GetControllerClassId 2021-01-22 14:13:27 +01:00
Robbert van der Helm ae0d7263b8 Use UID conversion for IsPlugInterfaceSupported
I assume that this would also be necessary here, right?
2021-01-22 13:50:06 +01:00