Robbert van der Helm
132ba0baeb
Add stubs for a component handler proxy impl
2020-12-19 14:37:50 +01:00
Robbert van der Helm
7e3568e333
Rename YaEditController2 to YaEditController
...
Adding versions to our implementations doesn't work when the versions
and extensions start becoming non-numerical. This is what happened with
`IComponentHandler`.
2020-12-19 13:49:00 +01:00
Robbert van der Helm
a197ad897c
Clean up IPluginFactory::createInstance()
...
We'll just do all the checks up front, that's much cleaner and also
safer.
2020-12-19 13:07:58 +01:00
Robbert van der Helm
71493299ec
Implement IConnectionPoint::disconnect
2020-12-19 13:07:58 +01:00
Robbert van der Helm
8251249959
Remove fixme about out of order messages
...
This appears to 100% be a bug in ValhallaSuperMassive.
2020-12-18 23:10:07 +01:00
Robbert van der Helm
70e01e17c1
Add note wrong parameter value strings in Bitwig
2020-12-18 23:02:49 +01:00
Robbert van der Helm
43f5e65b45
Implement IEditController::setParamNormalized()
2020-12-18 21:53:13 +01:00
Robbert van der Helm
bc0c13778f
Implement IEditController::getParamNormalized()
2020-12-18 21:53:04 +01:00
Robbert van der Helm
fcbf198fee
Implement IEditController::plainParamToNormalized
2020-12-18 21:36:39 +01:00
Robbert van der Helm
78d5e3bbfb
Implement IEditController::normalizedValueToPlain
2020-12-18 21:36:39 +01:00
Robbert van der Helm
a4e2a18480
Implement IEditController::getParamValueByString()
2020-12-18 21:36:39 +01:00
Robbert van der Helm
d2585a3550
Add a todo about reusing YaProcessData objects
2020-12-18 20:22:34 +01:00
Robbert van der Helm
74f21f12a5
Use a getter for a proxy object's instance ID
...
We also need this to get some random other object's instance ID, so
might as well use it everywhere.
2020-12-18 14:22:57 +01:00
Robbert van der Helm
cfa4849467
Partially implement IConnectionPoint::connect()
...
This now works for direct connections, which is probably how most hosts
will use this.
2020-12-18 14:09:20 +01:00
Robbert van der Helm
41a9ca5a36
Add boilerplate for connecting Vst3PluginProxies
...
This way we can identify the actual objects and directly connect them on
the Wine side.
2020-12-18 13:45:13 +01:00
Robbert van der Helm
f83e526fc6
Add stubs for IConnectionPoint
2020-12-18 13:36:48 +01:00
Robbert van der Helm
7809c9094c
Fix query interface log message
2020-12-17 23:06:30 +01:00
Robbert van der Helm
585d1e736c
Implement IEditController::getParamStringByValue()
2020-12-17 22:44:13 +01:00
Robbert van der Helm
ccc5688f0c
Implement IEditController::getParameterInfo()
2020-12-17 22:16:20 +01:00
Robbert van der Helm
4cc24f74d1
Implement IEditController::getParameterCount()
2020-12-17 21:55:12 +01:00
Robbert van der Helm
7eb7e87953
Implement IEditController::setComponentState()
2020-12-17 21:50:04 +01:00
Robbert van der Helm
9bad0eb50f
Work around bug in Bitwig Studio
...
These FIDStrings are not terminated by null bytes, and thus
`FIDStringsEqual` things they don't match any knows IIDs since they
appear to have different lengths.
2020-12-17 18:27:35 +01:00
Robbert van der Helm
69ec7b3726
Fix FIDString to FUID conversion
2020-12-17 18:15:32 +01:00
Robbert van der Helm
fe2de8de8d
Unify handling for *::{get,set}State
...
Since these functions are exactly the same, and for whatever reason they
didn't just add them to the `IPluginBase` both `IComponent` and
`IEditController`. inherit from
2020-12-17 17:52:51 +01:00
Robbert van der Helm
286023bc22
Allow creating IEditController instances
...
Now `IPluginFactory::createInstance()` can create multiple (and in our
case, all relevant) different types of objects.
2020-12-17 17:01:26 +01:00
Robbert van der Helm
2155240cca
Add stubs for IEditController{,2}
2020-12-17 16:39:50 +01:00
Robbert van der Helm
f71c7a3895
Move work dropping to Vst2PluginBridge destructor
...
For consistency with `Vst3PluginBridge`.
2020-12-17 13:52:12 +01:00
Robbert van der Helm
d0e96da21a
Rename register_component to register_plugin_proxy
2020-12-17 13:33:34 +01:00
Robbert van der Helm
11bf7532fa
Rename the monolitic class to Vst3PluginProxy
...
Now it's starting to look promising.
2020-12-17 13:07:42 +01:00
Robbert van der Helm
d8b2646563
Split off IComponent and create a monolithic class
...
We can now use implement all VST3 plugin interfaces through this class,
check whether the object from the plugin also supports these classes,
and then conditionally allow casting to the supported classes. This
should give us a one-to-one proxy of the original object.
2020-12-17 12:49:33 +01:00
Robbert van der Helm
d6c28f48d9
Split YaAudioProcessor from YaComponent
...
Now all that's left is splitting YaComponent into the IComponent bits
and separate YaPluginMonlith that implements everything.
2020-12-17 00:31:32 +01:00
Robbert van der Helm
6809e73d6b
Split IPluginBase from IComponent
...
We're also going to need this for `IEditController`. Separating all of
these classes will also keep everything much more maintainable with all
of these associated structs.
2020-12-16 23:46:47 +01:00
Robbert van der Helm
1dd575e4a7
Implement IAudioProcessor::process()
...
With this the entire `IAudioProcessor` interface has been implemented
and in theory it should now be possible to process audio and events.
Logging for these requests still has to be implemented separately.
2020-12-16 18:55:34 +01:00
Robbert van der Helm
6d0a38f720
Null initialize the plugin factory pointer
2020-12-16 18:55:34 +01:00
Robbert van der Helm
62f376d952
Allow the module to be properly unloaded
...
Terminating the host process will cause all sockets to be closed so we
can join the threads.
2020-12-14 22:49:20 +01:00
Robbert van der Helm
c815b3903b
Implement IAudioProcessor::getTailSamples()
2020-12-14 21:43:38 +01:00
Robbert van der Helm
007aa1e707
Implement IAudioProcessor::setProcessing()
2020-12-14 21:31:50 +01:00
Robbert van der Helm
b1bcfd3873
Implement IAudioProcessor::setupProcessing()
2020-12-14 21:25:05 +01:00
Robbert van der Helm
cb7413c521
Add implicit conversion for UniversalTResult
2020-12-14 18:32:18 +01:00
Robbert van der Helm
e282f8c572
Fix IComponent::getBusCount()
2020-12-14 18:03:20 +01:00
Robbert van der Helm
0f59d6429d
Implement IAudioProcessor::getLatencySamples()
2020-12-14 17:53:50 +01:00
Robbert van der Helm
d9585fac78
Implement IAudioProcessor::canProcessSampleSize()
2020-12-14 17:12:49 +01:00
Robbert van der Helm
b26c2e08a7
Implement IAudioProcessor::getBusArrangement()
2020-12-14 16:55:21 +01:00
Robbert van der Helm
e3b442de57
Implement IAudioProcessor::setBusArrangements()
2020-12-14 16:40:40 +01:00
Robbert van der Helm
49a87371bc
Add todos for logging successful interface queries
2020-12-14 13:23:27 +01:00
Robbert van der Helm
0668a785b0
Add stubs for implementing IAudioProcessor
2020-12-14 13:06:02 +01:00
Robbert van der Helm
e653142e45
Implement IComponent::getState()
...
With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
2020-12-14 12:38:35 +01:00
Robbert van der Helm
816d1c1501
Implement IComponent::setState()
2020-12-14 12:09:47 +01:00
Robbert van der Helm
42664be378
Use std::copy_n instead of pointer arithmetic
2020-12-13 23:19:37 +01:00
Robbert van der Helm
7341fab0ea
Implement IComponent::setActive()
2020-12-13 22:17:06 +01:00