Commit Graph

12 Commits

Author SHA1 Message Date
Robbert van der Helm ed743e6f22 Bundle associated messages with their interfaces
Once we start implementing all of the control messages/callbacks things
could quickly get out of hand otherwise.
2020-12-08 11:25:58 +01:00
Robbert van der Helm 5e85517130 Add the base for an IComponent implementation 2020-12-07 23:52:17 +01:00
Robbert van der Helm d59a96b379 Move VST3 serializers to the structs 2020-12-07 22:33:41 +01:00
Robbert van der Helm e20fc8c7e6 Fix Vst{2,3}Logger::log_trace 2020-12-07 18:28:17 +01:00
Robbert van der Helm 8ea40cd9f9 Rework Vst3MessageHandler::receive_messages
This now takes a regular overloaded function and the visiting is done in
`receive_messages()` itself. This way we can use templates to ensure
that the return type is correct. Otherwise auto will cause issues in the
future when we want to return multiple concrete types from a function
that takes a single variant. The alternative would be both receiving a
variant as a parameter and then returning another variant as a result,
but that is much less type safe.
2020-12-07 18:28:16 +01:00
Robbert van der Helm c2503f8aaa Send the factory from the Wine host to the plugin 2020-12-07 18:28:16 +01:00
Robbert van der Helm 79c6f02d91 Request and deserialize plugin factory from plugin 2020-12-07 18:28:16 +01:00
Robbert van der Helm d5374e4540 💥 Rework Vst3MessageHandler
- Now allows direct deserialization into existing objects. This will be
  necessary for our VST3 implementations since the interface instances
  we'll deserialize into will not be trivially constructable because
  they have to be able to do callbacks.
- `ControlResponse` and `CallbackResponse` were dropped. These response
  enums are not necessary because of the `T::Response` associated type
  and returning the types directly makes the direct deserialization
  possible.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 42f3639e93 Add boilerplate for PluginFactory serialization 2020-12-07 18:28:16 +01:00
Robbert van der Helm c1e7f53cd0 💥 Major refactor of initialization plumbing
To account for the differences in VST2 plugins and VST3 modules we had
to wrap most of our old functions from `src/plugin/utils.h` in a new
`PluginInfo` struct that gathers all of this information while taking
into account the differences between VST2 and VST3 plugins.

With this change things are also a lot more organized. We can just query
the plugin information we need rather than having to store things
separately or having to recalculate things. This also moved the
responsibility of all the weird `WINEPREFIX` behaviour to a single place
instead of having it spread around `utils.pp`, the initialisation
message, and `host-procoess.cpp`.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 70405e8917 Encapsulate our VST3 message handling pattern
Similarly to how how we do it in `EventHandler`.
2020-12-07 18:28:16 +01:00
Robbert van der Helm db1a51af5c Add serialization primitives for VST3 2020-12-07 18:28:16 +01:00