The `LoadLibrary()` call for PSPaudioware InfiniStrip would fail because
the plugin would always expect COM to be initialized. Now if loading a
VST2 or VST3 module fails, we'll initialize COM and try again before
throwing an error. This may fix#94.
Plugsound Free by UVI will pass random garbage to the data parameter for
this function call for whatever reason, and we'll run into a memory
error if we try to read it. Mentioned in #93.
This fixes Native Instrument's FM7 crashing on MIDI input. The plugin
expects the last received MIDI event to always be alive during audio
processing, even if there have not been any new events in this
processing cycle.
Otherwise we would always use the 64-bit version and there would be no
way to use the 32-bit version, if version for some reason works better.
Relates to #80.
We would close the socket, but the `receive_multi()` call would finish
after the object had already been deallocated using `erase()`. Somehow
this never caused any issues though.
This is embarrassing. Because the bus index was not being serialized,
all lookups were done for the bus with index 0. This meant that
sidechaining in Renoise didn't work because Renoise only allows
sidechaining to `kAux` busses and the first bus is always marked as
`kMain`. This would also cause Ardour to crash or freeze more often then
it should because while it does not support arbitrary bus I/O
configurations, it does support plugins with both a `kMain` and a `kAux`
input bus but since we would never get `kAux` busses Ardour just didn't
pass any buffers for the sidechain input.
If `yabridge-host.exe` were somehow to be run with a socket base
directory that's not inside of `$XDG_RUNTIME_DIR`/`/tmp`, then we'll now
warn instead of removing that directory. This should not be necessary,
but in case someone wants to write a wrapper around
`yabridge-host.exe.so` us using a custom `$WINELOADER` then this could
save a lot of headaches.
There is some sort of memory corruption going on and these plugins
usually segfault on the audio thread. I'm clueless as to what could be
causing this (I wouldn't be surprised if this is caused by an
interaction between the VST3 SDK and Wine's Windows.h implementation),
but it's probably best to disable loading 32-bit VST3 plugins completely
until this has been fixed.
Or technically, two, since the group bridge also does the same loop. We
no longer need special handling for VST2 and VST3 plugins, so we can
simplify things a bit here.
Even though the interface ID is passed as an FIDString and there is a
function to compare FIDStrings obviously doesn't mean that you're
supposed to use them! Duh.