Commit Graph

20 Commits

Author SHA1 Message Date
Robbert van der Helm 162aeed661 Only set up VST3 SHM audio buffers in setActive()
This avoids doing the duplicate check (since both `setProcessing()` and
`setActive()` would be called), and this also gets rid of the assumption
added a couple commits ago that `setupProcessing()` is only ever called
once, which is not true.
2022-05-19 14:43:59 +02:00
Robbert van der Helm c2794831da Add (for now, hardcoded) chainloader libraries 2022-04-16 20:37:11 +02:00
Robbert van der Helm 88ac466501 Remove all references to Boost
Since we no longer depend on any of it.
2022-04-16 20:37:10 +02:00
Robbert van der Helm df40b85e60 Mention Wine->X11 drag-and-drop in architecture.md 2021-07-22 14:28:27 +02:00
Robbert van der Helm b21e9f29bb Mention new embedding structure in architecture.md 2021-07-22 14:25:56 +02:00
Robbert van der Helm a58005252a Mention the new audio buffers in architecture.md 2021-07-14 17:02:20 +02:00
Robbert van der Helm a194765696 Rename EventHandler to Vst2EventHandler 2021-05-20 13:54:31 +02:00
Robbert van der Helm 37d706df63 Handle mutual recursion on plugin side globally
This makes much more sense, since all plugin instances will be sharing a
single GUI thread. What would happen was that resize calls from one
instance and GUI thread function calls from another instance would
collide. Using a single shared mutual recursion mechanism (just like on
the Wine side) fixes this.
2021-05-16 01:17:04 +02:00
Robbert van der Helm 9f756b4881 Rewrite architecture document ToC 2021-02-14 00:54:29 +01:00
Robbert van der Helm c9fbd0627f Rewrite the architecture document for VST3 support
This now also goes more in depth on the more interesting parts of
yabridge's implementation while skimming over lesser useful technical
bits.
2021-02-14 00:48:15 +01:00
Robbert van der Helm 38f34f91f2 Update the readme for VST3 2020-12-26 13:57:57 +01:00
Robbert van der Helm 9d40e04a62 Update all references to libyabridge.so 2020-12-07 18:28:16 +01:00
Robbert van der Helm e2603df522 Update the architecture document 2020-11-07 21:45:02 +01:00
Robbert van der Helm ba6381e3ae Rename EventHandler::{send,receive} to *_event(s?)
Since it does something way more involved than
`SocketHandler::{send,receive_multi}`, and that makes it a bit confusing
if you don't already know about that (and even if you do).
2020-11-01 12:01:50 +01:00
Robbert van der Helm 74c3cab046 Move event handling logic to a dedicated class
Now all pieces are in place to allow handling events over multiple
socket connections.
2020-10-26 11:40:38 +01:00
Robbert van der Helm 4b4b19bbd8 Mention multiple socket endpoints in architecture 2020-10-25 21:21:00 +01:00
Robbert van der Helm 8198a73742 Add support for double precision audio #34
So far I've only seen REAPER running iZotope Rx plugins utilize this.
2020-08-24 16:13:29 +02:00
Robbert van der Helm cd02ab5fc9 Send the configuration from plugin to Wine host
Next we can add some options for different plugin editor behaviours for #27.
2020-07-22 17:15:55 +02:00
Robbert van der Helm 40f88b948f Document behaviour differences with plugin groups 2020-05-27 15:43:43 +02:00
Robbert van der Helm 941f915dfe Move the architecture section to docs/
It's getting a bit unwieldy to be left in the readme.
2020-05-27 15:24:54 +02:00