mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Add (for now, hardcoded) chainloader libraries
This commit is contained in:
@@ -8,6 +8,28 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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- Yabridge 4.0 introduces a completely new way to load plugins that allows
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yabridge to be updated without breaking any plugins, saves disk space on
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filesystems that don't support reflinks, and makes the `yabridgectl sync`
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process faster. It does this by chainloading the actual plugin libraries from
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these new tiny, dependencyless shim libraries. The way yabridge has always
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worked is that whenever you run `yabridgectl sync`, yabridgectl will create
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copies of `libyabridge-vst2.so` or `libyabridge-vst3.so` for every Windows
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plugin it finds. When your DAW then loads those plugin libraries, yabridge
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will find the corresponding Windows plugin and starts doing its magic.
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Yabridge 4.0 changes this process by no longer copying the full
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`libyabridge-*.so` libraries, and instead using these shim libraries that will
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find and then chainload the actual yabridge plugin libraries. The result is
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that instead of having to copy large files, yabridgectl now only needs to copy
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these small shim libraries while the actual plugin libraries stay in
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yabridge's installation directory. That not only saves disk space, but it also
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means that it's no longer possible for yabridge to be out of sync after an
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update. If you use a distro packaged version of yabridge, then that means
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yabridge can now be updated safely without requiring any action from your
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side.
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### Changed
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- Almost the entirety of yabridge's backend has been rewritten to get rid of all
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+26
-11
@@ -9,20 +9,35 @@
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## General architecture
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The project consists of multiple components: several native Linux plugins
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(`libyabridge-vst2.so` for VST2 plugins, and `libyabridge-vst3.so` for VST3
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plugins) and a few different plugin host applications that can run under Wine
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The project consists of multiple components: a number of native Linux plugin
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libraries (`libyabridge-vst2.so` for VST2 plugins, and `libyabridge-vst3.so` for
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VST3 plugins), matching chainloader libraries (`libyabridge-chainloader-vst2.so`
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for VST2 plugins, and `libyabridge-chainloader-vst3.so` for VST3 plugins) that
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act as stubs to load the former libraries, and a few different plugin host
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applications that can run under Wine
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(`yabridge-host.exe`/`yabridge-host.exe.so`, and
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`yabridge-host-32.exe`/`yabridge-host-32.exe.so` if the bitbridge is enabled).
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The main idea is that when the host loads a plugin, the plugin will try to
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locate the corresponding Windows plugin, and it will then start a Wine process
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to host that Windows plugin. Depending on the architecture of the Windows plugin
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and the configuration in the `yabridge.toml` config files (see the readme for
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more information), yabridge will pick between the four plugin host applications
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named above. When a plugin has been configured to use plugin groups, instead of
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spawning a new host process the plugin will try to connect to an existing group
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host process first and ask it to host the Windows plugin within that process.
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The main idea is that when the host loads a (chainloader) plugin, the plugin
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will try to locate the corresponding Windows plugin, and it will then start a
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Wine process to host that Windows plugin. Depending on the architecture of the
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Windows plugin and the configuration in the `yabridge.toml` config files (see
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the readme for more information), yabridge will pick between the four plugin
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host applications named above. When a plugin has been configured to use plugin
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groups, instead of spawning a new host process the plugin will try to connect to
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an existing group host process first and ask it to host the Windows plugin
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within that process.
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The chainloader libraries are compact dependencyless shims that load the
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corresponding plugin library and forward calls to the plugin API's entry poitn
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functions. This allows the plugin library to be updated without needing to
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replace existing copies of the chainloader library. That makes using a
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distro-packaged version of yabridge more convenient soname rebuilds won't
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require a `yabridgectl sync` for yabridge to keep working. It also means that
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multiple plugins can all share the same yabridge plugin bridge library instance,
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since the same library will be `dlopen()`'d into a single process multiple
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times. This can help increase the L1i cache hit rate when using multiple
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yabridge plugins.
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### Communication
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+43
@@ -49,6 +49,12 @@ compiler_options = [
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'-msse2',
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]
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chainloader_compiler_options = [
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# We use our process library for sending notifications from the chainloaders,
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# but we don't need the Asio pipe support there
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'-DPROCESS_NO_ASIO',
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]
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# HACK: Some stuff from `windows.h` that we don't need results in conflicting
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# definitions, so we'll try to exclude those bits
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wine_compiler_options = [
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@@ -234,6 +240,7 @@ subdir('src/common/config')
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# directory and it's much more convenient having all of the important files
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# directory under `build/`.
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# https://github.com/mesonbuild/meson/pull/4037
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subdir('src/chainloader')
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subdir('src/plugin')
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subdir('src/wine-host')
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@@ -260,6 +267,24 @@ shared_library(
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# Wine plugin host binaries
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override_options : ['b_lto=true'],
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)
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shared_library(
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'yabridge-chainloader-vst2',
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vst2_chainloader_sources,
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native : true,
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dependencies : [
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configuration_dep,
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dl_dep,
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ghc_filesystem_dep,
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rt_dep,
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],
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cpp_args : compiler_options + chainloader_compiler_options,
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# LTO currently doesn't work with winelibs, so instead we'll explicitly enable
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# it for all other targets (which is extra important for the chainloaders as
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# they'd otherwise pull in a bunch of unused symbols) without affecting the
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# Wine plugin host binaries
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override_options : ['b_lto=true'],
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)
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if with_vst3
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# This is the VST3 equivalent of `libyabridge-vst2.so`. The Wine host
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@@ -289,6 +314,24 @@ if with_vst3
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# without affecting the Wine plugin host binaries
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override_options : ['b_lto=true'],
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)
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shared_library(
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'yabridge-chainloader-vst3',
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vst3_chainloader_sources,
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native : true,
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dependencies : [
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configuration_dep,
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dl_dep,
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ghc_filesystem_dep,
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rt_dep,
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],
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cpp_args : compiler_options + chainloader_compiler_options,
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# LTO currently doesn't work with winelibs, so instead we'll explicitly
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# enable it for all other targets (which is extra important for the
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# chainloaders as they'd otherwise pull in a bunch of unused symbols)
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# without affecting the Wine plugin host binaries
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override_options : ['b_lto=true'],
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)
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endif
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if is_64bit_system
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@@ -0,0 +1,16 @@
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# Like for the other libraries, the actual `shared_library()` call is in the
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# main `meson.build` file so everything gets bundled to a single directory.
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vst2_chainloader_sources = files(
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'vst2-chainloader.cpp',
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'../common/linking.cpp',
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'../common/notifications.cpp',
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'../common/process.cpp',
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)
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vst3_chainloader_sources = files(
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'vst3-chainloader.cpp',
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'../common/linking.cpp',
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'../common/notifications.cpp',
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'../common/process.cpp',
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)
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@@ -0,0 +1,105 @@
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// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <atomic>
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#include <cassert>
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#include <mutex>
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#include <dlfcn.h>
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#include "../common/linking.h"
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#include "../common/utils.h"
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// These chainloader libraries are tiny, mostly dependencyless libraries that
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// `dlopen()` the actual `libyabridge-{vst2,vst3}.so` files and forward the
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// entry point function calls from this library to those. Or technically, these
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// libraries use dedicated entry point functions because multiple chainloader
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// libraries may all dynamically link to the exact same plugin library, so we
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// can't store any bridge information in a global there. This approach avoids
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// wasting disk space on copies on file systems that don't support reflinking,
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// but more importantly it also avoids the need to rerun `yabridgectl sync`
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// whenever yabridge is updated. This is even more important when considering
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// distro packaging, because updates to Boost might require the package to be
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// rebuilt, which in turn would also require a resync.
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// TODO: Order to check in: See Discord
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namespace fs = ghc::filesystem;
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using audioMasterCallback = void*;
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using AEffect = void;
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// These functions are loaded from `libyabridge-vst3.so` the first time
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// `VSTPluginMain` gets called
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AEffect* (*yabridge_plugin_init)(audioMasterCallback host_callback,
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const char* plugin_path) = nullptr;
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/**
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* The first time one of the exported functions from this library gets called,
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* we'll need to load the corresponding `libyabridge-*.so` file and fetch the
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* the entry point functions from that file.
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*/
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bool initialize_library() {
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static void* library_handle = nullptr;
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static std::mutex library_handle_mutex;
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std::lock_guard lock(library_handle_mutex);
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// There should be no situation where this library gets loaded and then two
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// threads immediately start calling functions, but we'll handle that
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// situation just in case it does happen
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if (library_handle) {
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return true;
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}
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// FIXME: Hardcoded path
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library_handle = dlopen(
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"/home/robbert/Documenten/projecten/yabridge/build/libyabridge-vst2.so",
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RTLD_LAZY | RTLD_LOCAL);
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assert(library_handle);
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#define LOAD_FUNCTION(name) \
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do { \
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(name) = \
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reinterpret_cast<decltype(name)>(dlsym(library_handle, #name)); \
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assert(name); \
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} while (false)
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LOAD_FUNCTION(yabridge_plugin_init);
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#undef LOAD_FUNCTION
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return true;
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}
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extern "C" YABRIDGE_EXPORT AEffect* VSTPluginMain(
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audioMasterCallback host_callback) {
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assert(host_callback);
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initialize_library();
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const fs::path this_plugin_path = get_this_file_location();
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return yabridge_plugin_init(host_callback, this_plugin_path.c_str());
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}
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// XXX: GCC doens't seem to have a clean way to let you define an arbitrary
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// function called 'main'. Even JUCE does it this way, so it should be
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// safe.
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extern "C" YABRIDGE_EXPORT AEffect* deprecated_main(
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audioMasterCallback audioMaster) asm("main");
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YABRIDGE_EXPORT AEffect* deprecated_main(audioMasterCallback audioMaster) {
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return VSTPluginMain(audioMaster);
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}
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@@ -0,0 +1,143 @@
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// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <atomic>
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#include <cassert>
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#include <mutex>
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#include <dlfcn.h>
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#include "../common/linking.h"
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#include "../common/utils.h"
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// These chainloader libraries are tiny, mostly dependencyless libraries that
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// `dlopen()` the actual `libyabridge-{vst2,vst3}.so` files and forward the
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// entry point function calls from this library to those. Or technically, these
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// libraries use dedicated entry point functions because multiple chainloader
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// libraries may all dynamically link to the exact same plugin library, so we
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// can't store any bridge information in a global there. This approach avoids
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// wasting disk space on copies on file systems that don't support reflinking,
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// but more importantly it also avoids the need to rerun `yabridgectl sync`
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// whenever yabridge is updated. This is even more important when considering
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// distro packaging, because updates to Boost might require the package to be
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// rebuilt, which in turn would also require a resync.
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// TODO: Order to check in: See Discord
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namespace fs = ghc::filesystem;
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using Vst3PluginBridge = void;
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using PluginFactory = void;
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// These functions are loaded from `libyabridge-vst3.so` the first time
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// `ModuleEntry()` gets called
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Vst3PluginBridge* (*yabridge_module_init)(const char* plugin_path) = nullptr;
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void (*yabridge_module_free)(Vst3PluginBridge* instance) = nullptr;
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PluginFactory* (*yabridge_module_get_plugin_factory)(
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Vst3PluginBridge* instance) = nullptr;
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/**
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* The bridge instance for this chainloader. This is initialized when
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* `ModuleEntry()` first gets called.
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*/
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std::unique_ptr<Vst3PluginBridge, decltype(yabridge_module_free)> bridge(
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nullptr,
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nullptr);
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/**
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* The number of active instances. Incremented when `ModuleEntry()` is called,
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* decremented when `ModuleExit()` is called. We'll initialize the bridge when
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* this is first incremented from 0, and we'll free the bridge again when a
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* `ModuleExit()` call causes this to return back to 0.
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*/
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std::atomic_size_t active_instances = 0;
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std::mutex bridge_mutex;
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/**
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* The first time one of the exported functions from this library gets called,
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* we'll need to load the corresponding `libyabridge-*.so` file and fetch the
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* the entry point functions from that file.
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*/
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bool initialize_library() {
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static void* library_handle = nullptr;
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static std::mutex library_handle_mutex;
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std::lock_guard lock(library_handle_mutex);
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// There should be no situation where this library gets loaded and then two
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// threads immediately start calling functions, but we'll handle that
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// situation just in case it does happen
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if (library_handle) {
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return true;
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}
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// FIXME: Hardcoded path
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library_handle = dlopen(
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"/home/robbert/Documenten/projecten/yabridge/build/libyabridge-vst3.so",
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RTLD_LAZY | RTLD_LOCAL);
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assert(library_handle);
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#define LOAD_FUNCTION(name) \
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do { \
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(name) = \
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reinterpret_cast<decltype(name)>(dlsym(library_handle, #name)); \
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assert(name); \
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} while (false)
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LOAD_FUNCTION(yabridge_module_init);
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LOAD_FUNCTION(yabridge_module_free);
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LOAD_FUNCTION(yabridge_module_get_plugin_factory);
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#undef LOAD_FUNCTION
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return true;
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}
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extern "C" YABRIDGE_EXPORT bool ModuleEntry(void*) {
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// This function can be called multiple times, so we should make sure to
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// only initialize the bridge on the first call
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if (active_instances.fetch_add(1, std::memory_order_seq_cst) == 0) {
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assert(initialize_library());
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// You can't change the deleter function with `.reset()` so we'll need
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// this abomination instead
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const fs::path this_plugin_path = get_this_file_location();
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bridge =
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decltype(bridge)(yabridge_module_init(this_plugin_path.c_str()),
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yabridge_module_free);
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if (!bridge) {
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return false;
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}
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}
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return true;
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}
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extern "C" YABRIDGE_EXPORT bool ModuleExit() {
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// We'll free the bridge when this exits brings the reference count back to
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// zero
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if (active_instances.fetch_sub(1, std::memory_order_seq_cst) == 1) {
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bridge.reset();
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}
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return true;
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}
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extern "C" YABRIDGE_EXPORT PluginFactory* GetPluginFactory() {
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// The host should have called `InitModule()` first
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assert(bridge);
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return yabridge_module_get_plugin_factory(bridge.get());
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}
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