Robbert van der Helm
25575e2d3a
Implement IComponentHandler::endEdit()
2020-12-19 15:48:06 +01:00
Robbert van der Helm
bb99a539d5
Implement IComponentHandler::performEdit()
2020-12-19 15:45:24 +01:00
Robbert van der Helm
3b06bca95e
Implement IComponentHandler::beginEdit()
2020-12-19 15:39:03 +01:00
Robbert van der Helm
bf3d802f36
Implement IEditController::setComponentHandler()
2020-12-19 15:04:27 +01:00
Robbert van der Helm
132ba0baeb
Add stubs for a component handler proxy impl
2020-12-19 14:37:50 +01:00
Robbert van der Helm
7e3568e333
Rename YaEditController2 to YaEditController
...
Adding versions to our implementations doesn't work when the versions
and extensions start becoming non-numerical. This is what happened with
`IComponentHandler`.
2020-12-19 13:49:00 +01:00
Robbert van der Helm
1ede385784
Clean up YaHostApplication
2020-12-19 13:40:37 +01:00
Robbert van der Helm
71493299ec
Implement IConnectionPoint::disconnect
2020-12-19 13:07:58 +01:00
Robbert van der Helm
43f5e65b45
Implement IEditController::setParamNormalized()
2020-12-18 21:53:13 +01:00
Robbert van der Helm
bc0c13778f
Implement IEditController::getParamNormalized()
2020-12-18 21:53:04 +01:00
Robbert van der Helm
fcbf198fee
Implement IEditController::plainParamToNormalized
2020-12-18 21:36:39 +01:00
Robbert van der Helm
78d5e3bbfb
Implement IEditController::normalizedValueToPlain
2020-12-18 21:36:39 +01:00
Robbert van der Helm
a4e2a18480
Implement IEditController::getParamValueByString()
2020-12-18 21:36:39 +01:00
Robbert van der Helm
d99f880277
Rename YaHostApplication implementation
...
The context should make it obvious where it's implemented, and with the
current design we only an implementation on one of the two sides.
2020-12-18 21:36:39 +01:00
Robbert van der Helm
cfa4849467
Partially implement IConnectionPoint::connect()
...
This now works for direct connections, which is probably how most hosts
will use this.
2020-12-18 14:09:20 +01:00
Robbert van der Helm
381ca253c1
Fix uninitialized seek position in VectorStream
2020-12-18 12:53:51 +01:00
Robbert van der Helm
68c7b9b081
Destroy VST3 objects within the main IO context
2020-12-17 23:32:56 +01:00
Robbert van der Helm
585d1e736c
Implement IEditController::getParamStringByValue()
2020-12-17 22:44:13 +01:00
Robbert van der Helm
ccc5688f0c
Implement IEditController::getParameterInfo()
2020-12-17 22:16:20 +01:00
Robbert van der Helm
4cc24f74d1
Implement IEditController::getParameterCount()
2020-12-17 21:55:12 +01:00
Robbert van der Helm
7eb7e87953
Implement IEditController::setComponentState()
2020-12-17 21:50:04 +01:00
Robbert van der Helm
b2cee1e750
Rename PluginObject to InstanceInterfaces
...
To make it a bit clearer that this is a holder of interface smart
pointers.
2020-12-17 17:54:57 +01:00
Robbert van der Helm
fe2de8de8d
Unify handling for *::{get,set}State
...
Since these functions are exactly the same, and for whatever reason they
didn't just add them to the `IPluginBase` both `IComponent` and
`IEditController`. inherit from
2020-12-17 17:52:51 +01:00
Robbert van der Helm
d8694b062b
Add IEditController to the PluginObject interfaces
2020-12-17 17:51:47 +01:00
Robbert van der Helm
286023bc22
Allow creating IEditController instances
...
Now `IPluginFactory::createInstance()` can create multiple (and in our
case, all relevant) different types of objects.
2020-12-17 17:01:26 +01:00
Robbert van der Helm
a5834cd438
Replace ComponentInstance with a generic variant
...
This allows casting to supported interface from an FUnknown.
2020-12-17 13:47:43 +01:00
Robbert van der Helm
11bf7532fa
Rename the monolitic class to Vst3PluginProxy
...
Now it's starting to look promising.
2020-12-17 13:07:42 +01:00
Robbert van der Helm
d8b2646563
Split off IComponent and create a monolithic class
...
We can now use implement all VST3 plugin interfaces through this class,
check whether the object from the plugin also supports these classes,
and then conditionally allow casting to the supported classes. This
should give us a one-to-one proxy of the original object.
2020-12-17 12:49:33 +01:00
Robbert van der Helm
d6c28f48d9
Split YaAudioProcessor from YaComponent
...
Now all that's left is splitting YaComponent into the IComponent bits
and separate YaPluginMonlith that implements everything.
2020-12-17 00:31:32 +01:00
Robbert van der Helm
6809e73d6b
Split IPluginBase from IComponent
...
We're also going to need this for `IEditController`. Separating all of
these classes will also keep everything much more maintainable with all
of these associated structs.
2020-12-16 23:46:47 +01:00
Robbert van der Helm
1dd575e4a7
Implement IAudioProcessor::process()
...
With this the entire `IAudioProcessor` interface has been implemented
and in theory it should now be possible to process audio and events.
Logging for these requests still has to be implemented separately.
2020-12-16 18:55:34 +01:00
Robbert van der Helm
9c97ebb262
Merge branch 'master' into feature/vst3
2020-12-14 23:21:53 +01:00
Robbert van der Helm
449b17b5e2
Get rid of explicit calling convention on main()
...
Fixes builds on Wine 6.0, and it's apparently also no longer needed for
Wine 5.9 and up.
2020-12-14 23:20:21 +01:00
Robbert van der Helm
c815b3903b
Implement IAudioProcessor::getTailSamples()
2020-12-14 21:43:38 +01:00
Robbert van der Helm
007aa1e707
Implement IAudioProcessor::setProcessing()
2020-12-14 21:31:50 +01:00
Robbert van der Helm
b1bcfd3873
Implement IAudioProcessor::setupProcessing()
2020-12-14 21:25:05 +01:00
Robbert van der Helm
0f59d6429d
Implement IAudioProcessor::getLatencySamples()
2020-12-14 17:53:50 +01:00
Robbert van der Helm
d9585fac78
Implement IAudioProcessor::canProcessSampleSize()
2020-12-14 17:12:49 +01:00
Robbert van der Helm
b26c2e08a7
Implement IAudioProcessor::getBusArrangement()
2020-12-14 16:55:21 +01:00
Robbert van der Helm
e3b442de57
Implement IAudioProcessor::setBusArrangements()
2020-12-14 16:40:40 +01:00
Robbert van der Helm
49a87371bc
Add todos for logging successful interface queries
2020-12-14 13:23:27 +01:00
Robbert van der Helm
e2ba9c13f1
Add IAudioProcessor instance to ComponentInstance
...
So we don't have to these expensive casts every time.
2020-12-14 13:18:47 +01:00
Robbert van der Helm
e653142e45
Implement IComponent::getState()
...
With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
2020-12-14 12:38:35 +01:00
Robbert van der Helm
816d1c1501
Implement IComponent::setState()
2020-12-14 12:09:47 +01:00
Robbert van der Helm
7341fab0ea
Implement IComponent::setActive()
2020-12-13 22:17:06 +01:00
Robbert van der Helm
43296675f6
Implement IComponent::activateBus()
2020-12-13 22:07:45 +01:00
Robbert van der Helm
5b6a8ebfac
Implement IComponent::getRoutingInfo()
2020-12-13 21:51:56 +01:00
Robbert van der Helm
583645bb46
Add a holder for component contexts and pointers
...
When implementing the other component interfaces we want to be able to
store the `FUnknownPtrs`.
2020-12-13 21:31:59 +01:00
Robbert van der Helm
9df812952e
Implement IComponent::GetBusInfo()
2020-12-13 16:56:09 +01:00
Robbert van der Helm
34b2fa8905
Implement IComponent::getBusCount()
2020-12-13 16:18:13 +01:00