Since there isn't any public documentation on VST2, I saw JUCE and a
couple of other plugins and bridges use this, but they all redefined the
symbol to`main`.
Ardour apparently always calls `effMainsChanged()` with a value argument
of 0 when unloading the plugin, regardless of whether it has actually
initialized audio processing before that point.
We now use shared memory to store the input and output audio buffers.
This means that we have to copy less data every processing cycle, since
a single copy to and a single copy from the shared memory object
suffices now. This should reduce the DSP load for VST2
plugins (especially when used in a plugin group) marginally to
significantly depending on the plugins used and the system
configuration.
On the Wine side. Instead of always having it enabled and disabling it
when it could potentially hurt (i.e. when handling GUI related things),
we'll now only enable it when it's potentially beneficial. This way we
don't have to constantly switch scheduling policies on the GUI thread.
While a VST2 plugin is being initialized in a plugin group, all host
callbacks would go over that new plugin instance's sockets. This would
cause a race condition if the host processes audio while loading
plugins. This issue has been there since the introduction of plugin
groups, but it's only noticeable in Bitwig Studio, and only when using
over thirty instances of the same plugin in a plugin group.
PG-8X in REAPER has the same mutual recursion limitation the Voxengo
plugins had in Renoise, but with `effGetProgramName()` instead of
`effGetProgram()`.
This basically changes the default small vectors during VST2 event
processing from 256 bytes to the size of a `DynamicVstEvents`
object (which also includes a small_vector to hold MIDI events without
allocating) and makes them thread local. We already have a similar
optimization for VST3. There it's a bit neater since we already had to
separate audio processing functions from non-time critical functions.
Here we don't have that separation, so we just made these buffers thread
local, large enough to hold our predefined number of events, and we then
just shrink them to fit if these buffers grow even more (which can only
happen after reading or writing chunk data).
The change doesn't specifically target `effProcessEvents()`, but that's
where you would see the differences. This is also relevant for
`audioMasterProcessEvents()`.
I once read years ago somewhere on Stack Overflow that `std::vectors`
with that are preinitialized to a default size would allocate the
initial capacity on the stack. This of course doesn't make any
sense (run time sized stack allocations can cause all kinds of issues),
so we were still allocating with our default 64-byte sized buffers, but
just not as often.
For individually hosted plugins this will behave the same. For plugin
groups it would have been nice if we could shut down individual plugins,
but dangling threads are apparently a real issue. This should be
equivalent in all use cases.
This also reverts commit bda9a0b75f.
This will let us more or less gracefully handle failing host callbacks
during initialization. We cannot catch this from anywhere else since
this these functions get called from unmanaged code.
Since that makes it much clearer what we're actually doing. With old
`cache_time_info` was actually caching the response, but now we're
querying it before the plugin has even requested the information.
After a quick round of testing it seems like REAPER doesn't always
enable this on the audio thread, but Bitwig, Ardour, Carla and Renoise
do. So it should be safe to just get rid of the option and to leave this
enabled all the time.
This prevents Kush Audio REDDI from taking down the DAW when the host
passes it denormalized audio to process. I've discovered that the issue
with this plugin had to do with denormals in the issue linked below, but
I didn't realize that we can just enable the FTZ flag for plugins that
don't already do so.
https://github.com/osxmidi/LinVst/issues/174
I don't know how I've never noticed this, but we should of course only
be handling `audioMasterGetTime()` this way. This also explains why
enabling this permanently in the past broke some plugins.
So far only PSPaudioware InfiniStrip needed this. but it may be a good
idea to make this visible since it's probably an issue with the
plugin (even if most Windows hosts will have COM initialized).
The `LoadLibrary()` call for PSPaudioware InfiniStrip would fail because
the plugin would always expect COM to be initialized. Now if loading a
VST2 or VST3 module fails, we'll initialize COM and try again before
throwing an error. This may fix#94.
Plugsound Free by UVI will pass random garbage to the data parameter for
this function call for whatever reason, and we'll run into a memory
error if we try to read it. Mentioned in #93.
This fixes Native Instrument's FM7 crashing on MIDI input. The plugin
expects the last received MIDI event to always be alive during audio
processing, even if there have not been any new events in this
processing cycle.
Or technically, two, since the group bridge also does the same loop. We
no longer need special handling for VST2 and VST3 plugins, so we can
simplify things a bit here.