Commit Graph

440 Commits

Author SHA1 Message Date
Robbert van der Helm 637176541d Remove old TODOs 2022-06-08 14:57:16 +02:00
Robbert van der Helm d9de22ddbd Add support for VST2 effBeginLoad{Bank,Program}
A user reported that REAPER was using these on the REAPER forum, but I
have not been able to reproduce that. And they went MIA after posting
about it. But hopefully this helps.
2022-06-08 14:27:04 +02:00
Robbert van der Helm 65cf9cd782 Increase VST2 buffer and MIDI serialization limits
This really, really shouldn't be needed, but some plugins do weird
things.
2022-05-26 12:57:18 +02:00
Robbert van der Helm 39605ef465 Increase MIDI event count limits for VST2
This really shouldn't be needed, but apparently there are plugins that
output more than 2048 events per buffer.

https://github.com/robbert-vdh/yabridge/issues/35#issuecomment-1138176117
2022-05-26 12:56:35 +02:00
Robbert van der Helm 03c2acd578 Add a todo on the VST 3.7.5 moduleinfo format
Supporting this in yabridge would require parsing JSON. So unless this
feature is actually used, we should probably not bother.
2022-05-19 22:31:16 +02:00
Robbert van der Helm 162aeed661 Only set up VST3 SHM audio buffers in setActive()
This avoids doing the duplicate check (since both `setProcessing()` and
`setActive()` would be called), and this also gets rid of the assumption
added a couple commits ago that `setupProcessing()` is only ever called
once, which is not true.
2022-05-19 14:43:59 +02:00
Robbert van der Helm 8c10edf861 Add explicit virtual default destructors
We need to silence the warning about this because Steinberg doesn't
declare their base class destructors as virtual (because of Windows ABI
compatibility issues). But we can still do it inside of yabridge to have
at least a bit more safety.
2022-05-18 18:44:15 +02:00
Robbert van der Helm dedcdefebf Allow resizing shared memory buffers in setActive
REAPER apparently changes bus arrangements between
`IAudioProcessor::setupProcessing()` and `IAudioProcessor::setActive()`.
2022-05-18 18:16:14 +02:00
Robbert van der Helm 1fec4c8860 Change the description in the GPL header 2022-04-16 20:37:10 +02:00
Robbert van der Helm b2a15620f3 Swap Boost.Container's small_vector out for LLVM's
This implementation misses a shrink to fit function, but reassigning the
vector with a fresh one should be equivalent.
2022-04-16 20:37:10 +02:00
Robbert van der Helm 4c4421d3e3 Don't requery the VST3 param change queues length
Since this shouldn't be able to change. Should speed up parameter
handling when many parameters are being automated.
2022-03-09 17:43:25 +01:00
Robbert van der Helm c625deadef Proxy host context menu items for VST3 plugins
This wasn't implemented yet because no plugin tried using the interface
in this way before this, but Surge XT incorporates the host's context
menu items into their own (much more elaborate) context menu. To
accommodate this, we now copy over all of the host's prepopulated
context menu items to the Wine plugin host, and calling the targets
associated with any of those items will cause the target on the
associated context menu item on the host to be called.

This is slightly more complicated than what would otherwise be necessary
because Bitwig does not assign tags to their context menu items and
instead always uses 0.
2022-01-03 17:04:00 +01:00
Robbert van der Helm 0e3aba1870 Move the VST3 context menu target implementation
So it can also be used on the Wine side in a bit.
2022-01-03 14:12:25 +01:00
Robbert van der Helm 0b9a16cf40 Change the naming scheme for class field members
I'm not a fan of Hungarian notation, but C++ kind of needs it with its
implicit `this`. And of all the common options for this, I find
suffixing members with an underscore the least offensive one.
2022-01-01 21:07:17 +01:00
Robbert van der Helm e0ab24e645 Update copyright headers
Happy new year!
2022-01-01 18:32:10 +01:00
Robbert van der Helm 0c9c4686f1 Use the small buffer optimization for VST3 SysEx
We apparently didn't do that yet. SysEx should be super rare (outside of
octave switching on Arturia keyboards), but there's still no reason not
to do it.
2021-09-23 14:29:12 +02:00
Robbert van der Helm e6f0fe16d8 Target VST3 SDK version 3.7.3 2021-08-10 17:14:48 +02:00
Robbert van der Helm 9160de6483 Implement VST2 SysEx events
Apparently these _are_ actually used. Sometimes.
2021-08-04 21:40:09 +02:00
Robbert van der Helm 0c816b0046 Only ignore -Wmaybe-uninitialized on GCC
An ifdef sounds like a better approach than ignoring two additional
warnings.
2021-07-14 17:18:44 +02:00
Robbert van der Helm f292158889 Silence some more clangd warnings 2021-07-14 17:11:27 +02:00
Robbert van der Helm 5fc7acccd1 Show a notification on version mismatch
Between the plugin and the Wine plugin host application.
2021-07-13 22:14:31 +02:00
Robbert van der Helm a58a1ab111 Update parameter name in header
Apparently this wasn't saved yet when I commited
a06d0bc515.
2021-07-05 18:29:04 +02:00
Robbert van der Helm a06d0bc515 Actually update the supported interface status
With this Waves VST3 plugins now work. But was it worth it?
2021-07-05 16:48:24 +02:00
Robbert van der Helm 4e4bbe1ba4 Replace const-rvalue with rvalue
Since const-rvalue doesn't make any sense.
2021-07-05 16:39:11 +02:00
Robbert van der Helm 1397400155 Reload supported interfaces after IPluginBase::initialize()
This is needed as a workaround to support Waves VST3 plugins.

Right now does does not actually fix the issue because the arguments are
not updated in the subclasses. The next commit will fix this.
2021-07-05 16:08:01 +02:00
Robbert van der Helm d459649f49 Move most of the Meson build to subdirectories
We sadly cannot call `shared_library()` and `executable()` in these
subdirectories while still maintaining the same `build/` directory
structure, but this is still much cleaner. All of the other build
artifacts are now also gone from the root of `build/` so it's cleaner
overall.
2021-07-01 14:57:23 +02:00
Robbert van der Helm 20638b7349 Fix missing autoformatting
At some point Doom Emacs broke on-save formatting with lsp-mode in
certain circumstances, and I made these changes with wgrep so apparently
they were never formatted.
2021-06-26 12:27:01 +02:00
Robbert van der Helm 94b3c92432 Get rid of pointer size checks
To allow cross-compiling 32-bit libraries.
2021-06-24 13:17:15 +02:00
Robbert van der Helm 14ee304256 Silence spurious maybe unused errors
These only show up during unity builds, and they originate from
Boost.Container's small vector. The compiler's diagnostic also doesn't
make any sense here so it's probably just a weird GCC thing.
2021-06-12 00:35:59 +02:00
Robbert van der Helm b4e0941473 Don't cache reconstructed VST3 events at all
There's no need to since reconstructing the event is very cheap, and
this should be faster (less memory used) and also less error prone
anyways.
2021-06-11 18:18:13 +02:00
Robbert van der Helm fe29def33f Clear reconstructed VST3 events on deserialization
This fixes a regression from 964c150158,
because now the old reconstructed events buffer will stay alive.
2021-06-11 18:13:22 +02:00
Robbert van der Helm dec19dc12a 💥 Reimplement VST3 audio processing
In the same way as 50c25c1cf0 did it for
VST2 plugins. Input and output audio data is now stored in a shared
memory buffer instead of being sent over the sockets. This reduces the
bridging overhead to a minimum since copying data was the most expensive
operation we were doing and we now only need to copy the entire buffer
once per processing cycle.
2021-06-11 13:59:37 +02:00
Robbert van der Helm 964c150158 Use the in new place optional extension 2021-06-10 23:44:47 +02:00
Robbert van der Helm 14e3ed2cd3 Add shared audio buffers config to IAudioProcessor::setupProcessing() 2021-06-10 21:37:42 +02:00
Robbert van der Helm 50c25c1cf0 💥 Reimplement VST2 audio processing
We now use shared memory to store the input and output audio buffers.
This means that we have to copy less data every processing cycle, since
a single copy to and a single copy from the shared memory object
suffices now. This should reduce the DSP load for VST2
plugins (especially when used in a plugin group) marginally to
significantly depending on the plugins used and the system
configuration.
2021-06-10 17:31:32 +02:00
Robbert van der Helm 23d99411c8 Define the Ack message in serialization/common.h
We're going to need this for VST2 audio processing.
2021-06-10 16:09:55 +02:00
Robbert van der Helm 503d8248c2 Refactor VST2 serialization primitives
Bundle all serialization function with the structs whenever possible to
simplify the serialization function, and add `Foo::Response` types so we
can make the `passthrough_event()` function slightly more type safe.
2021-06-10 13:13:01 +02:00
Robbert van der Helm cacfc0b379 Fix serializing VST2 speaker arrangements 2021-06-10 13:05:47 +02:00
Robbert van der Helm 3baccf885d Remove old todo 2021-06-01 18:18:44 +02:00
Robbert van der Helm 1464ec2ab0 Use text2b instead of container2b for u16string
Should be equivalent. The only reason why we use container2b in some
places is because strings based on `Steinberg::char16` arrays will have
an incorrect length on the Wine side, because character traits for
`wchar_t` is still reflects Linux instead of Windows there.
2021-05-23 19:33:27 +02:00
Robbert van der Helm 95de9ea0bf Set a better maximum on text in strings in events 2021-05-23 19:30:34 +02:00
Robbert van der Helm 0b2ce6a05f Reduce duplication in VST3 audio buffers
Using C++20 templated lambdas.
2021-05-23 16:08:19 +02:00
Robbert van der Helm d2965e048d No longer zero out VST3 audio buffers
Apparently we also never did this for VST2 plugins, so this should be
safe. Filling the vectors with zeroes here had a non-negligible
performance impact according to perf.
2021-05-23 15:55:29 +02:00
Robbert van der Helm cf2fbf602c Increase number of preallocated VST3 events to 64
To match the VST2 version. I found that 32 was slightly too low when
feeding a plugin with something that starts to resemble black MIDI.
2021-05-23 00:10:50 +02:00
Robbert van der Helm e700678a11 Also preallocate small buffers for VST2 events 2021-05-23 00:10:03 +02:00
Robbert van der Helm 095ca11535 Add alignment hints to types stored in containers 2021-05-22 23:45:52 +02:00
Robbert van der Helm da8f4aae19 Preallocate small vectors for VST3 queues
Events, parameter changes, and the individual queues contained within
the parameter changes all use dynamic memory allocation. Preallocating
some memory for those things inside of the objects may prevent latency
spikes when they those objects are first filled. This is especially
useful for the parameter changes since there's no way to reserve memory
in a vector of vectors.
2021-05-22 23:38:31 +02:00
Robbert van der Helm 7c49fe739d Use our new custom std::variant bitsery extension
This prevents reinitializing `std::variant`s when the variant we want to
deserialize is already active. We store audio buffers in variants, so
reinitializing them results in a lot of unnecessary memory frees,
allocations and writes during every processing cycle.
2021-05-22 17:51:01 +02:00
Robbert van der Helm 0e3a4f6d54 Move EventResultPayload to Vst2EventResult::Payload 2021-05-20 15:55:39 +02:00
Robbert van der Helm bd0dd63ad2 Rename the EventResult struct to Vst2EventResult 2021-05-20 15:53:16 +02:00