A user reported that REAPER was using these on the REAPER forum, but I
have not been able to reproduce that. And they went MIA after posting
about it. But hopefully this helps.
This avoids doing the duplicate check (since both `setProcessing()` and
`setActive()` would be called), and this also gets rid of the assumption
added a couple commits ago that `setupProcessing()` is only ever called
once, which is not true.
We need to silence the warning about this because Steinberg doesn't
declare their base class destructors as virtual (because of Windows ABI
compatibility issues). But we can still do it inside of yabridge to have
at least a bit more safety.
This wasn't implemented yet because no plugin tried using the interface
in this way before this, but Surge XT incorporates the host's context
menu items into their own (much more elaborate) context menu. To
accommodate this, we now copy over all of the host's prepopulated
context menu items to the Wine plugin host, and calling the targets
associated with any of those items will cause the target on the
associated context menu item on the host to be called.
This is slightly more complicated than what would otherwise be necessary
because Bitwig does not assign tags to their context menu items and
instead always uses 0.
I'm not a fan of Hungarian notation, but C++ kind of needs it with its
implicit `this`. And of all the common options for this, I find
suffixing members with an underscore the least offensive one.
We apparently didn't do that yet. SysEx should be super rare (outside of
octave switching on Arturia keyboards), but there's still no reason not
to do it.
This is needed as a workaround to support Waves VST3 plugins.
Right now does does not actually fix the issue because the arguments are
not updated in the subclasses. The next commit will fix this.
We sadly cannot call `shared_library()` and `executable()` in these
subdirectories while still maintaining the same `build/` directory
structure, but this is still much cleaner. All of the other build
artifacts are now also gone from the root of `build/` so it's cleaner
overall.
At some point Doom Emacs broke on-save formatting with lsp-mode in
certain circumstances, and I made these changes with wgrep so apparently
they were never formatted.
These only show up during unity builds, and they originate from
Boost.Container's small vector. The compiler's diagnostic also doesn't
make any sense here so it's probably just a weird GCC thing.
In the same way as 50c25c1cf0 did it for
VST2 plugins. Input and output audio data is now stored in a shared
memory buffer instead of being sent over the sockets. This reduces the
bridging overhead to a minimum since copying data was the most expensive
operation we were doing and we now only need to copy the entire buffer
once per processing cycle.
We now use shared memory to store the input and output audio buffers.
This means that we have to copy less data every processing cycle, since
a single copy to and a single copy from the shared memory object
suffices now. This should reduce the DSP load for VST2
plugins (especially when used in a plugin group) marginally to
significantly depending on the plugins used and the system
configuration.
Bundle all serialization function with the structs whenever possible to
simplify the serialization function, and add `Foo::Response` types so we
can make the `passthrough_event()` function slightly more type safe.
Should be equivalent. The only reason why we use container2b in some
places is because strings based on `Steinberg::char16` arrays will have
an incorrect length on the Wine side, because character traits for
`wchar_t` is still reflects Linux instead of Windows there.
Apparently we also never did this for VST2 plugins, so this should be
safe. Filling the vectors with zeroes here had a non-negligible
performance impact according to perf.
Events, parameter changes, and the individual queues contained within
the parameter changes all use dynamic memory allocation. Preallocating
some memory for those things inside of the objects may prevent latency
spikes when they those objects are first filled. This is especially
useful for the parameter changes since there's no way to reserve memory
in a vector of vectors.
This prevents reinitializing `std::variant`s when the variant we want to
deserialize is already active. We store audio buffers in variants, so
reinitializing them results in a lot of unnecessary memory frees,
allocations and writes during every processing cycle.