mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Finish implementing YaAudioBusBuffers
This commit is contained in:
@@ -84,6 +84,7 @@ vst3_plugin_sources = [
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'src/common/serialization/vst3/param-value-queue.cpp',
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'src/common/serialization/vst3/parameter-changes.cpp',
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'src/common/serialization/vst3/plugin-factory.cpp',
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'src/common/serialization/vst3/process-data.cpp',
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'src/common/configuration.cpp',
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'src/common/plugins.cpp',
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'src/common/utils.cpp',
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@@ -122,6 +123,7 @@ if with_vst3
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'src/common/serialization/vst3/param-value-queue.cpp',
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'src/common/serialization/vst3/parameter-changes.cpp',
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'src/common/serialization/vst3/plugin-factory.cpp',
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'src/common/serialization/vst3/process-data.cpp',
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'src/wine-host/bridges/vst3-impls/host-application.cpp',
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'src/wine-host/bridges/vst3.cpp',
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]
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@@ -0,0 +1,93 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "process-data.h"
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#include "src/common/utils.h"
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YaAudioBusBuffers::YaAudioBusBuffers() {}
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YaAudioBusBuffers::YaAudioBusBuffers(
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Steinberg::Vst::SymbolicSampleSizes sample_size,
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size_t num_channels,
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size_t num_samples)
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: buffers(sample_size == Steinberg::Vst::SymbolicSampleSizes::kSample64
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? decltype(buffers)(std::vector<std::vector<double>>(
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num_channels,
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std::vector<double>(num_samples, 0.0)))
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: decltype(buffers)(std::vector<std::vector<float>>(
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num_channels,
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std::vector<float>(num_samples, 0.0)))) {}
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YaAudioBusBuffers::YaAudioBusBuffers(
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Steinberg::Vst::SymbolicSampleSizes sample_size,
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int32 num_samples,
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const Steinberg::Vst::AudioBusBuffers& data)
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: silence_flags(data.silenceFlags) {
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switch (sample_size) {
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case Steinberg::Vst::kSample64: {
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std::vector<std::vector<double>> vector_buffers(data.numChannels);
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for (int channel = 0; channel < data.numChannels; channel++) {
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vector_buffers[channel].assign(
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&data.channelBuffers64[channel][0],
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&data.channelBuffers64[channel][num_samples]);
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}
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buffers = std::move(vector_buffers);
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} break;
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case Steinberg::Vst::kSample32:
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// I don't think they'll add any other sample sizes any time soon
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default: {
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std::vector<std::vector<float>> vector_buffers(data.numChannels);
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for (int channel = 0; channel < data.numChannels; channel++) {
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vector_buffers[channel].assign(
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&data.channelBuffers32[channel][0],
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&data.channelBuffers32[channel][num_samples]);
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}
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buffers = std::move(vector_buffers);
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} break;
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}
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}
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Steinberg::Vst::AudioBusBuffers& YaAudioBusBuffers::get() {
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reconstructed_buffers.silenceFlags = silence_flags;
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std::visit(overload{
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[&](std::vector<std::vector<double>>& buffers) {
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double_buffer_pointers.clear();
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for (auto& buffer : buffers) {
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double_buffer_pointers.push_back(buffer.data());
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}
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reconstructed_buffers.numChannels = buffers.size();
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reconstructed_buffers.channelBuffers64 =
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double_buffer_pointers.data();
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},
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[&](std::vector<std::vector<float>>& buffers) {
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float_buffer_pointers.clear();
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for (auto& buffer : buffers) {
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float_buffer_pointers.push_back(buffer.data());
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}
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reconstructed_buffers.numChannels = buffers.size();
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reconstructed_buffers.channelBuffers32 =
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float_buffer_pointers.data();
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},
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},
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buffers);
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return reconstructed_buffers;
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}
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@@ -57,9 +57,11 @@ class YaAudioBusBuffers {
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* call. Constructed as part of `YaProcessData`. Since `AudioBusBuffers`
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* contains an untagged union for storing single and double precision
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* floating point values, the original `ProcessData`'s `symbolicSampleSize`
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* field determines which variant of that union to use.
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* field determines which variant of that union to use. Similarly the
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* `ProcessData`' `numSamples` field determines the extent of these arrays.
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*/
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YaAudioBusBuffers(Steinberg::Vst::SymbolicSampleSizes sample_size,
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int32 num_samples,
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const Steinberg::Vst::AudioBusBuffers& data);
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/**
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@@ -94,6 +96,14 @@ class YaAudioBusBuffers {
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*/
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Steinberg::Vst::AudioBusBuffers reconstructed_buffers;
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// Used in reconstructed_buffers, because we need to store pointers to the
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// inner vectors in `buffers`. We're using a union instead of void pointers
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// here to have at least some resemblance of type safety.
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union {
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std::vector<float*> float_buffer_pointers;
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std::vector<double*> double_buffer_pointers;
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};
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/**
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* A bitfield for silent channels copied directly from the input struct.
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*/
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