mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-08 04:20:13 +02:00
Open and close editors without realtime priority
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@@ -49,6 +49,9 @@ TODO: Add an updated screenshot with some fancy VST3-only plugins to the readme
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scheduling priority than other tasks. With a properly configured system GUI
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drawing should not affect DSP load at all, but this should help with less than
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optimal setups some people were getting DSP load spikes with the editor open.
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- Opening and closing plugin editors is now also no longer done with realtime
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priority. This should get rid of any latency spikes during those operations,
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as the this could otherwise preempt the threads that were processing audio.
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- Changed part of the build process considering [this Wine
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bug](https://bugs.winehq.org/show_bug.cgi?id=49138). Building with Wine 5.7
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and 5.8 required a change, but that change now breaks builds using Wine 6.0
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@@ -386,21 +386,30 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
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// provided by the host, and let the plugin embed itself into
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// the Wine window
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const auto x11_handle = reinterpret_cast<size_t>(data);
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// NOTE: Just like in the event loop, we want to run this with lower
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// priority to prevent whatever operation the plugin does
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// while it's loading its editor from preempting the audio
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// thread.
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set_realtime_priority(false);
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Editor& editor_instance =
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editor.emplace(config, x11_handle, [plugin = this->plugin]() {
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plugin->dispatcher(plugin, effEditIdle, 0, 0, nullptr, 0.0);
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});
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const intptr_t result =
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plugin->dispatcher(plugin, opcode, index, value,
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editor_instance.get_win32_handle(), option);
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set_realtime_priority(true);
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return plugin->dispatcher(plugin, opcode, index, value,
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editor_instance.get_win32_handle(),
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option);
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return result;
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} break;
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case effEditClose: {
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// Cleanup is handled through RAII
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set_realtime_priority(false);
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const intptr_t return_value =
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plugin->dispatcher(plugin, opcode, index, value, data, option);
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// Cleanup is handled through RAII
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editor.reset();
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set_realtime_priority(true);
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return return_value;
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} break;
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@@ -552,15 +552,20 @@ void Vst3Bridge::run() {
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// be done in the main UI thread
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return main_context
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.run_in_context<tresult>([&]() {
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// NOTE: Just like in the event loop, we want to run
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// this with lower priority to prevent whatever
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// operation the plugin does while it's loading
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// its editor from preempting the audio thread.
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set_realtime_priority(false);
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Editor& editor_instance =
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object_instances[request.owner_instance_id]
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.editor.emplace(config, x11_handle);
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const tresult result =
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object_instances[request.owner_instance_id]
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.plug_view_instance->plug_view->attached(
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editor_instance.get_win32_handle(),
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type.c_str());
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set_realtime_priority(true);
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// Get rid of the editor again if the plugin didn't
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// embed itself in it
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@@ -577,12 +582,14 @@ void Vst3Bridge::run() {
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-> YaPlugView::Removed::Response {
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return main_context
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.run_in_context<tresult>([&]() {
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// Cleanup is handled through RAII
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set_realtime_priority(false);
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const tresult result =
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object_instances[request.owner_instance_id]
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.plug_view_instance->plug_view->removed();
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object_instances[request.owner_instance_id]
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.editor.reset();
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set_realtime_priority(true);
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return result;
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})
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