Implement the rest of the GUI events

The GUI is still not updating though.
This commit is contained in:
Robbert van der Helm
2020-03-19 00:58:03 +01:00
parent 168568ed51
commit eebfceff56
6 changed files with 134 additions and 84 deletions
+6
View File
@@ -217,6 +217,7 @@ void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
return &events.as_c_events();
},
[&](WantsChunkBuffer&) -> void* { return string_buffer.data(); },
[&](const WantsVstRect&) -> void* { return string_buffer.data(); },
[&](const WantsVstTimeInfo&) -> void* { return nullptr; },
[&](WantsString&) -> void* { return string_buffer.data(); }},
event.payload);
@@ -264,6 +265,11 @@ void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
return std::string(*static_cast<char**>(data),
return_value);
},
[&](WantsVstRect&) -> EventResposnePayload {
// The plugin has written a pointer to a VstRect struct
// into the data poitner
return **static_cast<VstRect**>(data);
},
[&](WantsVstTimeInfo&) -> EventResposnePayload {
// Not sure why the VST API has twenty different ways of
// returning structs, but in this case the value returned
+6
View File
@@ -175,6 +175,7 @@ void Logger::log_event(bool is_dispatch,
[&](const WantsChunkBuffer&) {
message << "<writable_buffer>";
},
[&](const WantsVstRect&) { message << "<writable_buffer>"; },
[&](const WantsVstTimeInfo&) { message << "<nullptr>"; },
[&](const WantsString&) { message << "<writable_string>"; }},
payload);
@@ -210,6 +211,11 @@ void Logger::log_event_response(bool is_dispatch,
}
},
[&](const AEffect&) { message << ", <AEffect_object>"; },
[&](const VstRect& rect) {
message << ", {l: " << rect.left << ", t: " << rect.top
<< ", r: " << rect.right
<< ", b: " << rect.bottom << "}";
},
[&](const VstTimeInfo&) { message << ", <time_info>"; }},
payload);
+20 -4
View File
@@ -83,6 +83,14 @@ void serialize(S& s, AEffect& plugin) {
s.value4b(plugin.version);
}
template <typename S>
void serialize(S& s, VstRect& rect) {
s.value2b(rect.top);
s.value2b(rect.left);
s.value2b(rect.right);
s.value2b(rect.bottom);
}
template <typename S>
void serialize(S& s, VstTimeInfo& time_info) {
s.value8b(time_info.samplePos);
@@ -152,9 +160,15 @@ class alignas(16) DynamicVstEvents {
*/
struct WantsChunkBuffer {};
/**
* Marker struct to indicate that the event handler will write a pointer to a
* `VstRect` struct into the void pointer.
*/
struct WantsVstRect {};
/**
* Marker struct to indicate that the event handler will return a pointer to a
* `VstTiemInfo` struct that should be returned transfered.
* `VstTimeInfo` struct that should be returned transfered.
*/
struct WantsVstTimeInfo {};
@@ -198,6 +212,7 @@ using EventPayload = std::variant<std::nullptr_t,
AEffect,
DynamicVstEvents,
WantsChunkBuffer,
WantsVstRect,
WantsVstTimeInfo,
WantsString>;
@@ -218,8 +233,8 @@ void serialize(S& s, EventPayload& payload) {
events.events, max_midi_events,
[](S& s, VstEvent& event) { s.container1b(event.dump); });
},
[](S&, WantsChunkBuffer&) {}, [](S&, WantsVstTimeInfo&) {},
[](S&, WantsString&) {}});
[](S&, WantsChunkBuffer&) {}, [](S&, WantsVstRect&) {},
[](S&, WantsVstTimeInfo&) {}, [](S&, WantsString&) {}});
}
/**
@@ -275,7 +290,7 @@ struct Event {
* - An X11 window pointer for the editor window.
*/
using EventResposnePayload =
std::variant<std::monostate, std::string, AEffect, VstTimeInfo>;
std::variant<std::monostate, std::string, AEffect, VstRect, VstTimeInfo>;
template <typename S>
void serialize(S& s, EventResposnePayload& payload) {
@@ -289,6 +304,7 @@ void serialize(S& s, EventResposnePayload& payload) {
s.text1b(string, binary_buffer_size);
},
[](S& s, AEffect& effect) { s.object(effect); },
[](S& s, VstRect& rect) { s.object(rect); },
[](S& s, VstTimeInfo& time_info) { s.object(time_info); }});
}
+69 -65
View File
@@ -172,8 +172,9 @@ HostBridge::HostBridge(audioMasterCallback host_callback)
class DispatchDataConverter : DefaultDataConverter {
public:
DispatchDataConverter(std::vector<uint8_t>& chunk_data)
: chunk(chunk_data) {}
DispatchDataConverter(std::vector<uint8_t>& chunk_data,
VstRect& editor_rectangle)
: chunk(chunk_data), rect(editor_rectangle) {}
std::optional<EventPayload> read(const int opcode,
const intptr_t value,
@@ -181,18 +182,8 @@ class DispatchDataConverter : DefaultDataConverter {
// There are some events that need specific structs that we can't simply
// serialize as a string because they might contain null bytes
switch (opcode) {
// TODO: Add GUI support. These events are just disabled for now to
// ensure everything else works first.
case effEditTop:
case effEditIdle:
case effEditClose:
case effEditGetRect:
std::cerr << "Got opcode "
<< opcode_to_string(true, opcode)
.value_or(std::to_string(opcode))
<< "), ignoring..." << std::endl;
return std::nullopt;
return WantsVstRect();
break;
case effEditOpen:
// The host will have passed us an X11 window handle in the void
@@ -222,18 +213,31 @@ class DispatchDataConverter : DefaultDataConverter {
void write(const int opcode, void* data, const EventResult& response) {
switch (opcode) {
case effGetChunk:
case effEditGetRect: {
// Write back the (hopefully) updated editor dimensions
const auto new_rect = std::get<VstRect>(response.payload);
rect = new_rect;
// TODO: Maybe the host expects this field to be always up to
// date, so if the editor resizes itself then the
// `VstRect` behind this pointer should change as well
// without any additional dispatch calls. If that's the
// case, then we can probably reuse
// `audioMasterSizeWindow`.
*static_cast<VstRect**>(data) = &rect;
break;
}
case effGetChunk: {
// Write the chunk data to some publically accessible place in
// `HostBridge` and write a pointer to that struct to the data
// pointer
{
std::string buffer =
std::get<std::string>(response.payload);
chunk.assign(buffer.begin(), buffer.end());
*static_cast<void**>(data) = chunk.data();
}
std::string buffer = std::get<std::string>(response.payload);
chunk.assign(buffer.begin(), buffer.end());
*static_cast<void**>(data) = chunk.data();
break;
}
default:
DefaultDataConverter::write(opcode, data, response);
break;
@@ -246,6 +250,7 @@ class DispatchDataConverter : DefaultDataConverter {
private:
std::vector<uint8_t>& chunk;
VstRect& rect;
};
/**
@@ -258,62 +263,61 @@ intptr_t HostBridge::dispatch(AEffect* /*plugin*/,
intptr_t value,
void* data,
float option) {
DispatchDataConverter converter(chunk_data);
DispatchDataConverter converter(chunk_data, editor_rectangle);
// Some events need some extra handling
// TODO: Handle GUI closing?
switch (opcode) {
break;
case effClose:
case effClose: {
// TODO: Gracefully close the editor?
// TODO: Check whether the sockets and the endpoint are closed
// correctly
{
// Allow the plugin to handle its own shutdown. I've found a few
// plugins that work fine except for that they crash during
// shutdown. This shouldn't have any negative side effects since
// state has already been saved before this and all resources
// are cleaned up properly. Still not sure if this is a good way
// to handle this.
intptr_t return_value = 1;
try {
return_value = send_event(
host_vst_dispatch, dispatch_semaphore, converter,
std::pair<Logger&, bool>(logger, true), opcode, index,
value, data, option);
} catch (const boost::system::system_error& a) {
// Thrown when the socket gets closed because the VST plugin
// loaded into the Wine process crashed during shutdown
logger.log("The plugin crashed during shutdown, ignoring");
}
// Boost.Process will send SIGKILL to the Wien host for us when
// this class gets destroyed. Because the process is running a
// few threads Wine will say something about a segfault
// (probably related to `std::terminate`), but this doesn't seem
// to have any negative impact
// The `stop()` method will cause the IO context to just drop
// all of its work and immediately and not throw any exceptions
// that would have been caused by pipes and sockets being closed
io_context.stop();
// `std::thread`s are not interruptable, and since we're doing
// blocking synchronous reads there's no way to interrupt them.
// If we don't detach them then the runtime will call
// `std::terminate` for us. The workaround here is to simply
// detach the threads and then close all sockets. This will
// cause them to throw exceptions which we then catch and
// ignore. Please let me know if there's a better way to handle
// this.q
host_callback_handler.detach();
wine_io_handler.detach();
delete this;
return return_value;
// Allow the plugin to handle its own shutdown. I've found a few
// plugins that work fine except for that they crash during
// shutdown. This shouldn't have any negative side effects since
// state has already been saved before this and all resources are
// cleaned up properly. Still not sure if this is a good way to
// handle this.
intptr_t return_value = 1;
try {
return_value =
send_event(host_vst_dispatch, dispatch_semaphore, converter,
std::pair<Logger&, bool>(logger, true), opcode,
index, value, data, option);
} catch (const boost::system::system_error& a) {
// Thrown when the socket gets closed because the VST plugin
// loaded into the Wine process crashed during shutdown
logger.log("The plugin crashed during shutdown, ignoring");
}
// Boost.Process will send SIGKILL to the Wien host for us when this
// class gets destroyed. Because the process is running a few
// threads Wine will say something about a segfault (probably
// related to `std::terminate`), but this doesn't seem to have any
// negative impact
// The `stop()` method will cause the IO context to just drop
// all of its work and immediately and not throw any exceptions
// that would have been caused by pipes and sockets being closed
io_context.stop();
// `std::thread`s are not interruptable, and since we're doing
// blocking synchronous reads there's no way to interrupt them. If
// we don't detach them then the runtime will call `std::terminate`
// for us. The workaround here is to simply detach the threads and
// then close all sockets. This will cause them to throw exceptions
// which we then catch and ignore. Please let me know if there's a
// better way to handle this.q
host_callback_handler.detach();
wine_io_handler.detach();
delete this;
return return_value;
break;
};
}
// TODO: Maybe reuse buffers here when dealing with chunk data
+5
View File
@@ -111,6 +111,11 @@ class HostBridge {
* `effGetChunk` event.
*/
std::vector<uint8_t> chunk_data;
/**
* The VST host will expect to be returned a pointer to a struct that stores
* the dimensions of the editor window.
*/
VstRect editor_rectangle;
private:
/**
+28 -15
View File
@@ -195,28 +195,41 @@ intptr_t PluginBridge::dispatch_wrapper(AEffect* plugin,
intptr_t value,
void* data,
float option) {
// TODO: editEffClose
// We have to intercept GUI open calls since we can't use
// the X11 window handle passed by the host
if (opcode == effEditOpen) {
const auto win32_handle = editor.open();
switch (opcode) {
case effEditOpen: {
const auto win32_handle = editor.open();
// The plugin will return 0 if it can not open its
// editor window (or if it does not support it, but in
// that case the DAW should be hiding the option)
const intptr_t return_value = plugin->dispatcher(
plugin, opcode, index, value, win32_handle, option);
if (return_value == 0) {
return 0;
// The plugin will return 0 if it can not open its
// editor window (or if it does not support it, but in
// that case the DAW should be hiding the option)
const intptr_t return_value = plugin->dispatcher(
plugin, opcode, index, value, win32_handle, option);
if (return_value == 0) {
return 0;
}
const auto x11_handle = reinterpret_cast<size_t>(data);
editor.embed_into(x11_handle);
return return_value;
break;
}
case effEditClose: {
const intptr_t return_value =
plugin->dispatcher(plugin, opcode, index, value, data, option);
const auto x11_handle = reinterpret_cast<size_t>(data);
editor.embed_into(x11_handle);
editor.close();
return return_value;
return return_value;
break;
}
default:
return plugin->dispatcher(plugin, opcode, index, value, data,
option);
break;
}
return plugin->dispatcher(plugin, opcode, index, value, data, option);
}
void PluginBridge::wait() {