mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-06 19:40:10 +02:00
Add a bridge for the Wine host to connect back
This is equivalent to plugin/bridge.h but for communicating between the native Linus VST plugin and the Windows VST plugin.
This commit is contained in:
@@ -43,6 +43,7 @@ shared_library(
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executable(
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'yabridge-host',
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[
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'src/wine-host/bridge.cpp',
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'src/wine-host/vst-host.cpp',
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],
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native : false,
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@@ -0,0 +1,53 @@
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#include "bridge.h"
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/**
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* A function pointer to what should be the entry point of a VST plugin.
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*/
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using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback);
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intptr_t VST_CALL_CONV
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host_callback(AEffect*, int32_t, int32_t, intptr_t, void*, float);
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Bridge::Bridge(std::string plugin_dll_path, std::string socket_endpoint_path)
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: plugin_handle(LoadLibrary(plugin_dll_path.c_str()), &FreeLibrary),
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io_context(),
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socket_endpoint(socket_endpoint_path),
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host_vst_dispatch(io_context) {
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// Got to love these C APIs
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// VST plugin entry point functions should be called `VSTPluginMain`, but
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// there are some older deprecated names that legacy plugins may still use
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VstEntryPoint vst_entry_point = nullptr;
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for (auto name : {"VSTPluginMain", "MAIN", "main_plugin"}) {
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vst_entry_point =
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reinterpret_cast<VstEntryPoint>(reinterpret_cast<size_t>(
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GetProcAddress(plugin_handle.get(), name)));
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if (name != nullptr) {
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break;
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}
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}
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if (vst_entry_point == nullptr) {
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throw std::runtime_error(
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"Could not find a valid VST entry point for '" + plugin_dll_path +
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"'.");
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}
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plugin = vst_entry_point(host_callback);
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if (plugin == nullptr) {
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throw std::runtime_error("VST plugin at '" + plugin_dll_path +
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"' failed to initialize.");
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}
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host_vst_dispatch.connect(socket_endpoint);
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}
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// // TODO: Placeholder
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// intptr_t VST_CALL_CONV host_callback(AEffect* plugin,
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// int32_t opcode,
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// int32_t index,
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// intptr_t value,
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// void* data,
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// float option) {
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// return 1;
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// }
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@@ -0,0 +1,72 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include "native-includes.h"
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// `native-includes.h` has to be included before any other files as otherwise we
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// might get the wrong version of certain libraries
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#define WIN32_LEAN_AND_MEAN
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#include <vestige/aeffect.h>
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#include <windows.h>
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/**
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* This handles the communication between the Linux native VST plugin and the
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* Wine VST host. The functions below should be used as callback functions in an
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* `AEffect` object.
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*/
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class Bridge {
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public:
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/**
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* Initializes the Windows VST plugin and set up communication with the
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* native Linux VST plugin.
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*
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* @param plugin_dll_path A (Unix style) path to the VST plugin .dll file to
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* load.
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* @param socket_endpoint_path A (Unix style) path to the Unix socket
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* endpoint the native VST plugin created to communicate over.
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*
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* @throw std::runtime_error Thrown when the VST plugin could not be loaded,
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* or if communication could not be set up.
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*/
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Bridge(std::string plugin_dll_path, std::string socket_endpoint_path);
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// TODO: Set up all callback handlers
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private:
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/**
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* The shared library handle of the VST plugin. I sadly could not get
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* Boost.DLL to work here, so we'll just load the VST plugisn by hand.
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*/
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std::unique_ptr<std::remove_pointer_t<HMODULE>, decltype(&FreeLibrary)>
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plugin_handle;
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/**
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* The loaded plugin's `AEffect` struct, obtained using the above library
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* handle.
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*/
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AEffect* plugin;
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boost::asio::io_context io_context;
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boost::asio::local::stream_protocol::endpoint socket_endpoint;
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// The naming convention for these sockets is `<from>_<to>_<event>`. For
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// instance the socket named `host_vst_dispatch` forwards
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// `AEffect.dispatch()` calls from the native VST host to the Windows VST
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// plugin (through the Wine VST host).
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boost::asio::local::stream_protocol::socket host_vst_dispatch;
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};
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@@ -25,6 +25,7 @@
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#include <windows.h>
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#include "../common/communication.h"
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#include "bridge.h"
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/**
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* A function pointer to what should be the entry point of a VST plugin.
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