Add a bridge for the Wine host to connect back

This is equivalent to plugin/bridge.h but for communicating between the
native Linus VST plugin and the Windows VST plugin.
This commit is contained in:
Robbert van der Helm
2020-02-27 13:55:19 +01:00
parent cd5b294952
commit e598d7c133
4 changed files with 127 additions and 0 deletions
+1
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@@ -43,6 +43,7 @@ shared_library(
executable(
'yabridge-host',
[
'src/wine-host/bridge.cpp',
'src/wine-host/vst-host.cpp',
],
native : false,
+53
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@@ -0,0 +1,53 @@
#include "bridge.h"
/**
* A function pointer to what should be the entry point of a VST plugin.
*/
using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback);
intptr_t VST_CALL_CONV
host_callback(AEffect*, int32_t, int32_t, intptr_t, void*, float);
Bridge::Bridge(std::string plugin_dll_path, std::string socket_endpoint_path)
: plugin_handle(LoadLibrary(plugin_dll_path.c_str()), &FreeLibrary),
io_context(),
socket_endpoint(socket_endpoint_path),
host_vst_dispatch(io_context) {
// Got to love these C APIs
// VST plugin entry point functions should be called `VSTPluginMain`, but
// there are some older deprecated names that legacy plugins may still use
VstEntryPoint vst_entry_point = nullptr;
for (auto name : {"VSTPluginMain", "MAIN", "main_plugin"}) {
vst_entry_point =
reinterpret_cast<VstEntryPoint>(reinterpret_cast<size_t>(
GetProcAddress(plugin_handle.get(), name)));
if (name != nullptr) {
break;
}
}
if (vst_entry_point == nullptr) {
throw std::runtime_error(
"Could not find a valid VST entry point for '" + plugin_dll_path +
"'.");
}
plugin = vst_entry_point(host_callback);
if (plugin == nullptr) {
throw std::runtime_error("VST plugin at '" + plugin_dll_path +
"' failed to initialize.");
}
host_vst_dispatch.connect(socket_endpoint);
}
// // TODO: Placeholder
// intptr_t VST_CALL_CONV host_callback(AEffect* plugin,
// int32_t opcode,
// int32_t index,
// intptr_t value,
// void* data,
// float option) {
// return 1;
// }
+72
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@@ -0,0 +1,72 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "native-includes.h"
// `native-includes.h` has to be included before any other files as otherwise we
// might get the wrong version of certain libraries
#define WIN32_LEAN_AND_MEAN
#include <vestige/aeffect.h>
#include <windows.h>
/**
* This handles the communication between the Linux native VST plugin and the
* Wine VST host. The functions below should be used as callback functions in an
* `AEffect` object.
*/
class Bridge {
public:
/**
* Initializes the Windows VST plugin and set up communication with the
* native Linux VST plugin.
*
* @param plugin_dll_path A (Unix style) path to the VST plugin .dll file to
* load.
* @param socket_endpoint_path A (Unix style) path to the Unix socket
* endpoint the native VST plugin created to communicate over.
*
* @throw std::runtime_error Thrown when the VST plugin could not be loaded,
* or if communication could not be set up.
*/
Bridge(std::string plugin_dll_path, std::string socket_endpoint_path);
// TODO: Set up all callback handlers
private:
/**
* The shared library handle of the VST plugin. I sadly could not get
* Boost.DLL to work here, so we'll just load the VST plugisn by hand.
*/
std::unique_ptr<std::remove_pointer_t<HMODULE>, decltype(&FreeLibrary)>
plugin_handle;
/**
* The loaded plugin's `AEffect` struct, obtained using the above library
* handle.
*/
AEffect* plugin;
boost::asio::io_context io_context;
boost::asio::local::stream_protocol::endpoint socket_endpoint;
// The naming convention for these sockets is `<from>_<to>_<event>`. For
// instance the socket named `host_vst_dispatch` forwards
// `AEffect.dispatch()` calls from the native VST host to the Windows VST
// plugin (through the Wine VST host).
boost::asio::local::stream_protocol::socket host_vst_dispatch;
};
+1
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@@ -25,6 +25,7 @@
#include <windows.h>
#include "../common/communication.h"
#include "bridge.h"
/**
* A function pointer to what should be the entry point of a VST plugin.