Mention Melda GPU accelerated rendering issues

There are no issues with software rendering.
This commit is contained in:
Robbert van der Helm
2020-07-05 22:11:39 +02:00
parent 892d1bdee2
commit e55248cdd3
2 changed files with 5 additions and 6 deletions
+5
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@@ -262,6 +262,11 @@ include:
Center.
- **Serum** requires you to disable `d2d1.dll` in `winecfg` and to install
`gdiplus` through `winetricks`.
- **MeldaProduction** plugins have minor rendering issues when GPU acceleration
is enabled. This can be fixed by disabling GPU acceleration in the plugin
settings. I'm not sure whether this is an issue with Wine or the plugins
themselves. Notable issues here are missing redraws and incorrect positioning
when the window gets dragged offscreen on the top and left dies of the screen.
- Plugins like **FabFilter Pro-Q 3** that can share data between different
instances of the same plugin plugins have to be hosted within a single process
for that functionality to work. See the [plugin groups](#Plugin-groups)
-6
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@@ -220,12 +220,6 @@ void Editor::fix_local_coordinates() const {
// We can't directly use the `event.x` and `event.y` coordinates because the
// parent window may also be embedded inside another window.
// XXX: There's a quirk with either the Melda plugins or Wine itself that
// cause rendering issues with those plugins and negative screen
// coordinates, i.e. when the window gets dragged offscreen at the top
// and left sides of the screen. These plugins sometimes also do not
// redraw properly. I have not found any other plugins that behave like
// this, so I'll it's not something we can fix ourselves.
const auto translate_cookie = xcb_translate_coordinates(
x11_connection.get(), parent_window, root, 0, 0);
const xcb_translate_coordinates_reply_t* translated_coordinates =