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Mention Melda GPU accelerated rendering issues
There are no issues with software rendering.
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@@ -262,6 +262,11 @@ include:
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Center.
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- **Serum** requires you to disable `d2d1.dll` in `winecfg` and to install
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`gdiplus` through `winetricks`.
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- **MeldaProduction** plugins have minor rendering issues when GPU acceleration
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is enabled. This can be fixed by disabling GPU acceleration in the plugin
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settings. I'm not sure whether this is an issue with Wine or the plugins
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themselves. Notable issues here are missing redraws and incorrect positioning
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when the window gets dragged offscreen on the top and left dies of the screen.
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- Plugins like **FabFilter Pro-Q 3** that can share data between different
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instances of the same plugin plugins have to be hosted within a single process
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for that functionality to work. See the [plugin groups](#Plugin-groups)
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@@ -220,12 +220,6 @@ void Editor::fix_local_coordinates() const {
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// We can't directly use the `event.x` and `event.y` coordinates because the
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// parent window may also be embedded inside another window.
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// XXX: There's a quirk with either the Melda plugins or Wine itself that
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// cause rendering issues with those plugins and negative screen
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// coordinates, i.e. when the window gets dragged offscreen at the top
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// and left sides of the screen. These plugins sometimes also do not
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// redraw properly. I have not found any other plugins that behave like
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// this, so I'll it's not something we can fix ourselves.
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const auto translate_cookie = xcb_translate_coordinates(
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x11_connection.get(), parent_window, root, 0, 0);
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const xcb_translate_coordinates_reply_t* translated_coordinates =
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