Allocate shared memory audio buffers for CLAP

This commit is contained in:
Robbert van der Helm
2022-09-15 18:39:59 +02:00
parent 7f07d5f29f
commit e26025f7c6
5 changed files with 141 additions and 160 deletions
+10 -2
View File
@@ -110,7 +110,7 @@ bool CLAP_ABI clap_plugin_proxy::plugin_activate(
uint32_t min_frames_count,
uint32_t max_frames_count) {
assert(plugin && plugin->plugin_data);
auto self = static_cast<const clap_plugin_proxy*>(plugin->plugin_data);
auto self = static_cast<clap_plugin_proxy*>(plugin->plugin_data);
const clap::plugin::ActivateResponse response =
self->bridge_.send_main_thread_message(
@@ -119,8 +119,16 @@ bool CLAP_ABI clap_plugin_proxy::plugin_activate(
.min_frames_count = min_frames_count,
.max_frames_count = max_frames_count});
// The shared memory audio buffers are allocated here so we can use them
// during audio processing
if (response.updated_audio_buffers_config) {
// TODO: Set up the shared memory audio buffers
if (!self->process_buffers_) {
self->process_buffers_.emplace(
*response.updated_audio_buffers_config);
} else {
self->process_buffers_->resize(
*response.updated_audio_buffers_config);
}
}
return response.result;
@@ -184,6 +184,17 @@ class clap_plugin_proxy {
size_t instance_id_;
clap::plugin::Descriptor descriptor_;
/**
* A shared memory object to share audio buffers between the native plugin
* and the Wine plugin host. Copying audio is the most significant source of
* bridging overhead during audio processing, and this way we can reduce the
* amount of copies required to only once for the input audio, and one more
* copy when copying the results back to the host.
*
* This will be set up during `clap_plugin::activate()`.
*/
std::optional<AudioShmBuffer> process_buffers_;
/**
* The vtable for `clap_plugin`, requires that this object is never moved or
* copied. We'll use the host data pointer instead of placing this vtable at