Fix the semantics of YaPhysicalUIMapList

We're supposed to take the list provided by the host, and modify the
target note expression values.
This commit is contained in:
Robbert van der Helm
2021-01-15 19:23:25 +01:00
parent cc35e89252
commit d9d389bebf
2 changed files with 27 additions and 4 deletions
@@ -16,6 +16,8 @@
#include "physical-ui-map-list.h"
#include <cassert>
YaPhysicalUIMapList::YaPhysicalUIMapList() {}
YaPhysicalUIMapList::YaPhysicalUIMapList(
@@ -27,3 +29,14 @@ Steinberg::Vst::PhysicalUIMapList YaPhysicalUIMapList::get() {
.count = static_cast<Steinberg::uint32>(maps.size()),
.map = maps.data()};
}
void YaPhysicalUIMapList::write_back(
Steinberg::Vst::PhysicalUIMapList& list) const {
assert(list.count == maps.size());
// Write the note expression IDs as updated by the plugin (if the plugin
// updated them) back to the original list we've read from
for (Steinberg::uint32 i = 0; i < list.count; i++) {
list.map[i].noteExpressionTypeID = maps[i].noteExpressionTypeID;
}
}
@@ -22,7 +22,10 @@
/**
* Serialization wrapper around `PhysicalUIMapList` that allows loading such a
* list and recreating one from a `YaPhysicalUIMapList` object.
* list and writing the changes made by the plugin back to the original list.
* The host provides a list with the `physicalUITypeID` field set for each
* mapping, and the plugin then sets the `noteExpressionTypeID` to one of its
* note expression of it can handle it.
*/
class YaPhysicalUIMapList {
public:
@@ -35,12 +38,19 @@ class YaPhysicalUIMapList {
/**
* Reconstruct the original `PhysicalUIMapList` object passed to the
* constructor and return it. This is used as part of
* `YaProcessData::get()`. The returned object is valid as long as this
* object is alive.
* constructor and return it. This is used to handle
* `INoteExpressionPhysicalUIMapping::getPhysicalUIMapping()` on the Wine
* plugin host side. The returned object is valid as long as this object is
* alive.
*/
Steinberg::Vst::PhysicalUIMapList get();
/**
* Write the `noteExpressionTypeID` values stored in `maps` back to the
* original physical UI mapping list we copied `maps` from.
*/
void write_back(Steinberg::Vst::PhysicalUIMapList& list) const;
template <typename S>
void serialize(S& s) {
s.container(maps, 1 << 31);