Fix hanging when closing the editor

This commit is contained in:
Robbert van der Helm
2020-04-21 16:50:13 +02:00
parent 8bedcbb997
commit d2bf5c35a4
4 changed files with 25 additions and 7 deletions
+22 -2
View File
@@ -58,12 +58,12 @@ Editor::Editor(const std::string& window_class_name,
nullptr,
GetModuleHandle(nullptr),
this),
&DestroyWindow),
DestroyWindow),
parent_window(parent_window_handle),
child_window(get_x11_handle(win32_handle.get())),
// Needed to send update messages on a timer
plugin(effect),
x11_connection(xcb_connect(nullptr, nullptr), &xcb_disconnect) {
x11_connection(xcb_connect(nullptr, nullptr), xcb_disconnect) {
// The Win32 API will block the `DispatchMessage` call when opening e.g. a
// dropdown, but it will still allow timers to be run so the GUI can still
// update in the background. Because of this we send `effEditIdle` to the
@@ -90,6 +90,26 @@ Editor::Editor(const std::string& window_class_name,
ShowWindow(win32_handle.get(), SW_SHOWNORMAL);
}
Editor::~Editor() {
// Wine will wait for the parent window to properly delete the window during
// `DestroyWindow()`. Instead of implementing this behavior ourselves we
// just reparent the window back to the window root and let the WM handle
// it.
xcb_window_t root =
xcb_setup_roots_iterator(xcb_get_setup(x11_connection.get()))
.data->root;
xcb_reparent_window(x11_connection.get(), child_window, root, 0, 0);
xcb_flush(x11_connection.get());
// FIXME: I have no idea why, but for some reason the window still hangs
// some of the times without manually resetting the
// `std::unique_ptr`` to the window handle` (which calls
// `DestroyWindow()`), even though the behavior should be identical
// without this line.
win32_handle.reset();
}
void Editor::send_idle_event() {
plugin->dispatcher(plugin, effEditIdle, 0, 0, nullptr, 0);
}