Fix hanging when closing the editor

This commit is contained in:
Robbert van der Helm
2020-04-21 16:50:13 +02:00
parent 8bedcbb997
commit d2bf5c35a4
4 changed files with 25 additions and 7 deletions
-1
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@@ -10,7 +10,6 @@ as possible.
There are a few things that should be done before releasing this, including:
- Fix implementation bugs:
- Closing editor windows is slow, this can be improved,
- Polish GUIs even further. There are some todos left in
`src/wine-host/editor.{h,cpp}`.
- There are likely some minor issues left.
+22 -2
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@@ -58,12 +58,12 @@ Editor::Editor(const std::string& window_class_name,
nullptr,
GetModuleHandle(nullptr),
this),
&DestroyWindow),
DestroyWindow),
parent_window(parent_window_handle),
child_window(get_x11_handle(win32_handle.get())),
// Needed to send update messages on a timer
plugin(effect),
x11_connection(xcb_connect(nullptr, nullptr), &xcb_disconnect) {
x11_connection(xcb_connect(nullptr, nullptr), xcb_disconnect) {
// The Win32 API will block the `DispatchMessage` call when opening e.g. a
// dropdown, but it will still allow timers to be run so the GUI can still
// update in the background. Because of this we send `effEditIdle` to the
@@ -90,6 +90,26 @@ Editor::Editor(const std::string& window_class_name,
ShowWindow(win32_handle.get(), SW_SHOWNORMAL);
}
Editor::~Editor() {
// Wine will wait for the parent window to properly delete the window during
// `DestroyWindow()`. Instead of implementing this behavior ourselves we
// just reparent the window back to the window root and let the WM handle
// it.
xcb_window_t root =
xcb_setup_roots_iterator(xcb_get_setup(x11_connection.get()))
.data->root;
xcb_reparent_window(x11_connection.get(), child_window, root, 0, 0);
xcb_flush(x11_connection.get());
// FIXME: I have no idea why, but for some reason the window still hangs
// some of the times without manually resetting the
// `std::unique_ptr`` to the window handle` (which calls
// `DestroyWindow()`), even though the behavior should be identical
// without this line.
win32_handle.reset();
}
void Editor::send_idle_event() {
plugin->dispatcher(plugin, effEditIdle, 0, 0, nullptr, 0);
}
+3 -1
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@@ -67,6 +67,8 @@ class Editor {
AEffect* effect,
const size_t parent_window_handle);
~Editor();
/**
* Send a single `effEditIdle` event to the plugin to allow it to update its
* GUI state. This is called periodically from a timer while the GUI is
@@ -92,7 +94,7 @@ class Editor {
* The handle for the window created through Wine that the plugin uses to
* embed itself in.
*/
const std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>
std::unique_ptr<std::remove_pointer_t<HWND>, decltype(&DestroyWindow)>
win32_handle;
private:
-3
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@@ -263,9 +263,6 @@ intptr_t PluginBridge::dispatch_wrapper(AEffect* plugin,
plugin->dispatcher(plugin, opcode, index, value, data, option);
// Cleanup is handled through RAII
// TODO: We might want to manually unmap the X11 window instead of
// having the host do it. Right now the window editor window
// stays open for a second when removing a plugin.
editor = std::nullopt;
return return_value;